Dual-stick: use of left Y-axis

Purpose of your secondary (left) Y-axis


  • Total voters
    11
This is a poll only for those that use a dual-stick configuration, no pedals

On your main (right, if you are right-handed) stick is for:
- Pitch
- Roll
- Yaw

On your secondary (left, if you are right-handed) stick:

- The X-axis is for lateral thrusts

But what do you use for the Y-axis?

You can either imagine your craft from a top-down-view, in which case you'd use the X-axis for thrust-forward/thrust-backwards

Or you can imagine your craft from a behind-view, in which case you'd use the X-axis for vertical up/down thrust.

--------------

I imagine my craft same as I sit in it, and same as it's shown in the shield area, that is behind-view, therefore the X-axis is for vertical up/down thrust.

However time and time again, when I wanted to suddenly break and/or accelerate, I would instinctively pull on the X-axis. So I tried mapping the forward/backwards thrust to X-axis, but was unable to find a natural vertical up/down thrust alternative then.
 
By dual stick do you mean a HOTAS?

Looks like he means 2 actual joysticks.

I tried dual sticks, but the game kept getting confused by them being of the same type i think (a pair of saitek cyborg 3D golds) and forgetting which axes was assigned which stick. When they worked i has the left stick for vertical and lateral thrust, trouble was being able to quickly access the throttle.

I use a thrustmaster t flight hotas now, but would really love a mini stick on the throttle for vertical and lateral thrust.
 
The Y Axis on my left stick is both vertical thrusters and forward/reverse thrusters.

In ED I have the left stick Y Axis set to vertical thrusters and the deadzone is about 50%. In XPadder, I have assigned trigger + Y Axis slight forward/back to be forward/reverse thrusters. Extreme forward/back will engage the vertical thrusters.

I had to do it this way because my left stick is only 2 axis, however after some time I really like it and works quite well even when chasing Vipers.
 
Last edited:
In ED I have the left stick Y Axis set to vertical thrusters and the deadzone is about 50%. In XPadder, I have assigned trigger + Y Axis slight forward/back to be forward/reverse thrusters. Extreme forward/back will engage the vertical thrusters.

That's quite interesting
 
Back
Top Bottom