Dual Universe

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[video=youtube;-HxEMw3iUtM]https://www.youtube.com/watch?v=-HxEMw3iUtM[/video]

First Person Sandbox MMORPG in a single shard with hundreds of players per ship, seamless gameplay and voxel building?

http://www.dualthegame.com/

9aVxvpu.png


If their server tech works, this will be something completely novel.
 
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Does anyone else's heart sink a little each time they read the words MMORPG and 'emergent gameplay'?

Mine does. Shame, it looks very pretty.
 
"If it's cheap and fast it won't be good.
If it's good and cheap it won't be fast.
If it's good and fast it won't be cheap!"

so to speak

They think they can do all three. A bold claim. I'll believe it when I see it.
 
It's a quite good idea, then it draws me back with the MMO put on it, specially with the massive promised scale. I guess it can work if players are meant to group together on easy ways... aiming for this "Minecraft" like sandbox approach from harvesting to crafting to building and editing the world with a MMO on it. Reminds me of Empyrion that is the same meant gameplay but quite scaled down.
 
"If it's cheap and fast it won't be good.
If it's good and cheap it won't be fast.
If it's good and fast it won't be cheap!"

so to speak

They think they can do all three. A bold claim. I'll believe it when I see it.

It's all about advertising. Looking good and bright on the first glance. But 25 developers
are attempting to have a universe ready during next year in all prettyness. I doubt that.
They need a lot of more manpower long term staffed to make it.
Even Frontier is today short of resources.

If they make it I'll give it a try.



Regards,
MIklos
 
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It's all about advertising. Looking good and bright on the first glance. But 25 developers
are attempting to have a universe ready during next year in all prettyness. I doubt that.
They need a lot of more manpower long term staffed to make it.
Even Frontier is today short of resources.

If they make it I'll give it a try.



Regards,
MIklos

I have no doubt they can manage this in terms of technical capability. I truly believe they can do a seamless, realistic looking universe of millions of planets and put everyone in the same universe.

What I'm having a hard time imagining is the gameplay itself. It sounds too ambitious to pitch to the masses. It looks to be a candidate for feature creep and being a victim of over-hype.

The easiest to think of initial problems to overcome: Being capable of hosting millions of players means nothing if you design a gameplay dependent on those millions and can't attract said millions. Sanbox games need to have all mechanisms in place to ensure enjoyment even for small numbers of players. This is the reason why mega-multiplayer sandbox games are hard to come by, not the lack of technology to host it.
 

Viajero

Volunteer Moderator
*Mod hat off

This seems really interesting but a tad ambitious in some of its claims like the full seamless + unlimited and single shard / no instance caps; and the unlimited + persistent player modifications to the PG universe. Unless the space flight sim part and combat interactions is simplified away from sim and closer to point and click such as EVE. Something has to give. Need to see to believe.
 
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Definitely on the "watch for" list for when they move to KS stage. Agreed that they've got a lot on their plate with the outline, but seems like a good start.
 
Watching this made me sad Frontier didn't go for voxel based planets and more server based multiplayer (instead of P2P).
There's no way we'll ever see things like building, terrain deformation or true persistence in ED.
 
Does anyone else's heart sink a little each time they read the words MMORPG and 'emergent gameplay'?

Mine does. Shame, it looks very pretty.

The exact opposite for me... My heart is excited. Finally game worth the time if they pull it off. No more fighting stupid AI and poorly designed themeparks.. I wish ED had the hardcore elements of emersive gameplay of EVE and allowed players to have much more control over the universe. The game would be more hardcore and would absolutely require different networking to their horrid p2p currently on offer, but gosh I would love ED with some of these elements.
 
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Watching this made me sad Frontier didn't go for voxel based planets and more server based multiplayer (instead of P2P).
There's no way we'll ever see things like building, terrain deformation or true persistence in ED.

You can't have it all, going P2P allowed for much faster development and stellar implementation of the basic functionalities of what makes ED standout. Dogfighting, Trading, Exploration in real life size galaxy (sort of).
 
Watching this made me sad Frontier didn't go for voxel based planets and more server based multiplayer (instead of P2P).
There's no way we'll ever see things like building, terrain deformation or true persistence in ED.


I'm not sure if realistically sized planets (what FD went for) are achievable by using voxels. My experience with them is limited to a free trial of Space Engineers a week after they have released their planetary landing patch. According to online resources, planets in Space Engineers are no more than 120 kilometers in diameter, and yet they have absolutely murdered my mid-tier-three-years-ago PC with 8 GB of RAM, GTX 660 and third-gen i5. RAM was maxed just after a long period of loading (3-5 minutes), and the game wouldn't exceed 18 fps. As for P2P... well.
What I have written above makes me sceptical about the chances of this game being something other than a whole bunch of hot air, but perhaps DU creators are just better programmers.
 
Love the renders of the surface with tons of vegetation. Does ED will offer the same renders/quality ? I'm a bit disappointed with the planetary surface. The details are amazing on the ground but a but blurry and ugly on some phase of the approach.
 
Just saw a video about this for the first time. Glad someone already made a topic :D looks very interesting, one to keep an eye on. Btw, the viddy in OP doesn't exist anymore so here's the one I just saw (yeah, yeah, I know, IGN) - it's just the dev showing some of the basic features.

[video=youtube;g6mI-A0OuF8]https://www.youtube.com/watch?v=g6mI-A0OuF8[/video]
 
It has elements similar to a number of other games in this "family" - Space Engineers, Empyrian: Galactic Survival, Planet Nomads, etc. but that's just the building blocks. If they can also do the gameplay aspects well it could be a game to keep an eye on.
 
The game uses tab targeting like EVE or WOW. With that, you won't need any skill for aiming at all, i.e., space combat will be decided by your ship stats and rolling the dice.
This design decision was confirmed by the devs here:


Just to clarify on this topic:
We totally understand that First Person Shooter gameplay would be more immersive.
However, we have to take everything in account. And when we do, then we have to make some compromise.
We want combat, but combat is not the main feature of the game. Only one of the main features, equally important with building, real massively multiplayer system in a single-shard universe, exploration, trading, etc. Once this was sorted out, it was logic that we wouldn't sacrifice things like the massively multiplayer aspect just to have the best First Person Shooter possible. In that case, even if it's not the best combat mechanics (we totally agree on that), target locking combat gameplay is the answer for the best compromise. So it's not a decision led by personal taste, but really the most relevant decision on the technical aspect in our case.


Overall, a good idea in principle but ruined by completely outdated combat mechanics.
 
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