DualShock Controller

I have many questions! It's likely only FDev can answer some of these (please do). I'm asking now instead of waiting until June 27 because the answers may determine if I invest in a HOTAS early on.

First, what are the default mappings? It would be nice if a manual for PS4 be made available ahead of time, similar to the Xbox manual.

Are all the buttons customizable? If so, are the mappings savable? I might want one mapping for FA On and another for FA Off. It would be handy if these mappings can be quickly swapped.

Are mappings available for everything, including controls not mapped to buttons by default? For example, I need yaw, but others might have no use for it. On the other hand, I probably don't need a silent running button if I can just do that via menu. To each their own, yes?

Does ED take advantage of the analog inputs on the triggers? I am making an assumption that DS4 has same analog triggers as DS3 does. So few games take advantage of this, but it can be very useful. My experience with analog triggers is from racing games in PS3, where these triggers can be used for throttle / brake. I much prefer this over using a stick for this functionality.

Speaking of throttle, how does this work via controller? Xbox people, help me out. Do you have to "hold the throttle", or does it lock into place when pressure is released from stick / trigger?

I'm under the impression there may be button combinations (hold down triangle while using D-pad, for example). Is this correct?

More questions may arise as thread grows.
 
I have many questions! It's likely only FDev can answer some of these (please do). I'm asking now instead of waiting until June 27 because the answers may determine if I invest in a HOTAS early on.

First, what are the default mappings? It would be nice if a manual for PS4 be made available ahead of time, similar to the Xbox manual.

Are all the buttons customizable? If so, are the mappings savable? I might want one mapping for FA On and another for FA Off. It would be handy if these mappings can be quickly swapped.

Are mappings available for everything, including controls not mapped to buttons by default? For example, I need yaw, but others might have no use for it. On the other hand, I probably don't need a silent running button if I can just do that via menu. To each their own, yes?

Does ED take advantage of the analog inputs on the triggers? I am making an assumption that DS4 has same analog triggers as DS3 does. So few games take advantage of this, but it can be very useful. My experience with analog triggers is from racing games in PS3, where these triggers can be used for throttle / brake. I much prefer this over using a stick for this functionality.

Speaking of throttle, how does this work via controller? Xbox people, help me out. Do you have to "hold the throttle", or does it lock into place when pressure is released from stick / trigger?

I'm under the impression there may be button combinations (hold down triangle while using D-pad, for example). Is this correct?

More questions may arise as thread grows.

I think there is a post on the PS4 forums here that have the Default keybindings.
The bindings are based on what "Mode" you're in. If you are flying normally (FA On/Off) you have the default bindings (unmodified from what is currently mapped), then there are the Landing Overrides, The SRV controls, and Multicrew Controls. From the PC, I can modify EVERYTHING and as the PC version can run a controller based loosely on the XBOX controller, I can guess that you can alter your bindings fully.
The throttle and fire buttons are located on the L1 and R1 for Throttle and L2 and R2 for firing. When you need to alter your speed, you just press and hold the desired button until you hit your speed.
And yes... There are button combinations that are needed for additional functions.


Edit: Here's the XBOX control FAQ. just overlay the DS4 over the image and you can see how things are. https://support.frontier.co.uk/kb/faq.php?id=363&q=Playstation
Also... Turn off the option that allows you to deploy hardpoints on firing. It can get you in A LOT of trouble.
 
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I have many questions! It's likely only FDev can answer some of these (please do). I'm asking now instead of waiting until June 27 because the answers may determine if I invest in a HOTAS early on.
First, what are the default mappings? It would be nice if a manual for PS4 be made available ahead of time, similar to the Xbox manual.

Too many to list them all but a good idea is to have a look at the xbox manual and substitute (A) for (X), (B) for (O), (X) for (Square) and Y for (Triangle)

Are all the buttons customizable? If so, are the mappings savable? I might want one mapping for FA On and another for FA Off. It would be handy if these mappings can be quickly swapped.

Yes they're all customizable, no you cant save profiles of mappings.

Are mappings available for everything, including controls not mapped to buttons by default? For example, I need yaw, but others might have no use for it. On the other hand, I probably don't need a silent running button if I can just do that via menu. To each their own, yes?

The mapping screen covers every possible function, mapped or not, and you can map any function to any button or combination of buttons, except if it would interfere with the console function (ie home button)

Does ED take advantage of the analog inputs on the triggers? I am making an assumption that DS4 has same analog triggers as DS3 does. So few games take advantage of this, but it can be very useful. My experience with analog triggers is from racing games in PS3, where these triggers can be used for throttle / brake. I much prefer this over using a stick for this functionality.

the xbox recognises analog trigers, if you map them to an analog compatible input. for normal "fire primary" or "fire secondary" they do not need to be analog
The throttle is LB down RB up but you could also map hotkeys for 100, 75, 50, 25, 0 -25, -50 -75 and 100 throttle positions

Speaking of throttle, how does this work via controller? Xbox people, help me out. Do you have to "hold the throttle", or does it lock into place when pressure is released from stick / trigger?

I'm under the impression there may be button combinations (hold down triangle while using D-pad, for example). Is this correct?

There are many, many button combinations, ie, landing gear is (B) and Down D-pad, Cargo Scoop is (B) and Up D-pad, Next/Prev target is (A) and LB/RB, etc, and all customisable
if you hold the A, B, S or Y button down a HUD overlay shows all available combinations of what D-pad and LB/RB would do.

More questions may arise as thread grows.
 
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The easiest way of answering this is the controls will be very similar to the current xbox layout (check out the xbox manual) with the addition of four extra buttons using the corners of the touch pad and the actual touch pad whilst in the galaxy map.

You can unbind and rebind any button or axis so with the extra four touch pad buttons and optional motion sensing headlook the ds4 looks very promising :)

I'm mainly getting the ps4 version for HOTAS but I'm gonna try out the ds4 first as it could be better if less immersive :)
 
Had this chat with someone on an earlier thread, nope they ain't analogue but they are pressure sensitive or L2 and R2 are :)
 
Nope they are all digital mate, on or off. See the article I posted.

Good article. Bad news. Oh well. HOTAS looking more attractive now.

ps - There was a PS4 game I was playing, I think it was Uncharted 4 Jeep scene, where I was thinking, "Why is this throttle all or nothing? It's mighty hard to control!" Now I know why...
 

stormyuk

Volunteer Moderator
Good article. Bad news. Oh well. HOTAS looking more attractive now.

ps - There was a PS4 game I was playing, I think it was Uncharted 4 Jeep scene, where I was thinking, "Why is this throttle all or nothing? It's mighty hard to control!" Now I know why...

I had it for sprinting in FIFA and I think FORZA will have had analog control for speed. GTA V as well maybe? But nothing I miss really. I play Dirt Rally now and I have enough on not killing my car, never mind an analog speed controller.
 
They are all digital, but L2 and R2 are pressure sensitive, brought over from the DS3 (on the DS3 all digital buttons were pressure sensitive, so in that respect DS4 is a downgrade).

Old Duck, check:

https://forums.frontier.co.uk/showt...Controller-Mapping-Excel-Sheet-If-You-Need-It

I have used those mappings for the DS4 on the PC version, I expect ours will be very, very similar.

When I say digital, I mean on or off. Technically pressure is analog (everything being converted to numbers via ADC).

Now you have the pudding we can use for proof - can you control your throttle based on pressure using L2 & R2? Those are the only triggers I care about for pressure control, as they have decent travel distance.
 
When I say digital, I mean on or off. Technically pressure is analog (everything being converted to numbers via ADC).

Now you have the pudding we can use for proof - can you control your throttle based on pressure using L2 & R2? Those are the only triggers I care about for pressure control, as they have decent travel distance.

Yes that's correct. Digital is on/off, true/false, 1/0. You cannot have digital and pressure sensitivity (well technically you could if there were two levels; pressure and no pressure ;-) ).
 
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Yes that's correct. Digital is on/off, true/false, 1/0. You cannot have digital and pressure sensitivity (well technically you could if there were two levels; pressure and no pressure ;-) ).

Technically true, but practically missing point. DS3 has (I've used it) pressure-sensitive triggers, but most games treat them as "trigger pulled or not". Like a trigger on a pistol, there is a certain amount of travel before the gun fires, but it's trivial for a game to react in an on / off manner to an analog input. As your article states, most games did not take advantage of the pressure sensitivity. I suspect Sony actually provides API that lets developers ask, "Is the trigger pulled or not?" and the OS handles the minutia of where on the pressure scale that falls.
 
but practically missing point

LOL Sorry I now missing the point of the point I was missing.

Just wanted to clear up that the DS4 is d i g i t a l b u t t o n s only people. It might feel like you pressing that trigger harder makes your car go faster, but trust me it doesn't.
 
The article states the face buttons are digital*. The triggers, i.e. L2 R2, are, of course, still analog. You'll notice this playing Driveclub or even GTA V.

Seriously, does one of you even own a PS4?!

Actually the DS3 had analog X, O, square and triangle buttons, besides the triggers. Since very few developers used them, they made them digital in the DS4. The linked article says nothing different.
 
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