Duel loading stations

I know its been said that guests cant be made to get off once the cars enter the station however how about having a duel loading station. the station would still have the one queue however would have parallel tracks that can both load and unload as normal though when a car enters the station it simply picks the side that is currently empty. this would reduce the queue times for the coaster as i have always found that the bottle neck is in the station as we have to wait for everyone to completely exit before the boarding even begins and having duel loading would solve this problem.
 
this would reduce the queue times for the coaster as i have always found that the bottle neck is in the station

Ideally set up entrances and exits already yield an unload/load time of 22-30 seconds. To make that faster, your coaster will have to have shorter block sections. If you want a 10 second departure turnover, all your lift hills and block sections will have to be 10 seconds or less. That creates some pretty tight restrictions in coaster design.

The Devs did a pretty good job of handling departure time when you compare in game data to real life data, no matter how it "feels" to the player.

The Beast at Kings Island has a departure turnover of 2 minutes!
Even the log flume in game has throughput similar to real life log flume data.
 
Here are some pictures for reference:

Air at Alton Towers
sarah_007_595_towerstreet_sign_clean.jpg


Kingda Ka at Six Flags Great Adventure
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