Interesting.There was some sort of concept of an interdiction "net" - so the pirates would wait half-way between the nav beacon and the space station with a net, you'd jump between the two, get caught in the net, and drop out and have to fight.
You could also have the drop-out be further from the station than it currently is, so rather than supercruising, then dropping basically on top of the NFZ, you'd micro-jump to about 50km from the station and pirates would have time to intercept you on the way in
With the 50km distance, it does take a while to try to get to the station anyway, so supercruise for 5 minutes, or drop from a jump 5 min away from the station, I guess wouldn't really have changed the issue of this thread. The OP wants a direct jump to the station, so that solution wouldn't have worked either.
Ah. Well, that would really have sped things up for sure.USSes would also have made more sense - you'd have done a system scan, the USSes would have been revealed, and then you could select one as a jump target and go to it.
Interesting that there were concepts and ideas where those things were solved as well. Didn't know. And I appreciate that you explained it to me because I couldn't think of how it could've been solved.
True. Because, it does feel more like that you're part of the space that you're examining. Jumping around would feel like loading screens to mini games. The way it is now, however slow and boring the travel can be at times, it does bring you in to be part of the world itself somehow.For the basic trade-pirate-hunt gameplay it would probably have been better than supercruise ... but for actually exploring the galaxy, and especially for planetary approach and landings, supercruise works far better.
Of course. But when I saw one of the star citizen beta test plays last year and he jumped from one point to another, I kind'a felt disappointed. Elite's supercruise most definitely feels more "real", if you know what I mean.(Like every solution to the "space is big" problem it's a compromise. With multiplayer limiting the options already, supercruise is probably the best of the alternatives, but certainly not without its problems.)
Another thing that's interesting with this thread is... how impatient are we today? Something takes 5 minutes to play, and we're upset because we're getting bored. Personally, time flies by so fast that I feel we just left 2016 behind us. That's more than a year ago. Doing something boring is okay. Life is so busy as it is.
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