Dx 11.2

I know ED will be DX9 but is there going to be support in the future for 11.2?
From what i seen the new feature tiled resources looks promising.
 
almost, it sounds like they are looking into new features from 11 from the thread Ben Parry, graphics programmer, earlier today:

At the current time there's nothing in the game that uses level 11/11.1-only features. Obviously tessellation is pretty desirable and has been discussed in various circles, but it's got to be a lower priority than covering all the bases on the minimum feature set (and fixing actively ugly things like the shadows).
If we have the render team time and the necessary support comes through from the engine team, there are targeted places where we think we could use it, but we're not just going to slap it in everywhere for the sake of using it.
 
I know ED will be DX9 but is there going to be support in the future for 11.2?
From what i seen the new feature tiled resources looks promising.

ED is built with FD's in-house game engine Cobra. One thing their company is working hard on right now is to update this engine to current specs because the plan to license out their tech more and more in the future. ED is going to be their version of Cryteks Crysis (but a whole lot better and especially deeper in terms of gameplay ;)). A game that works as a demonstration of what their engine is capable of. Therefore ED will most likely constantly be upgraded as the Cobra engine gets more and more capabilities.

This is a long term project for FD so I expect to see support for all kinds of future standards. It's just a matter of prioritizing what comes next for FD as can be seen below:

At the current time there's nothing in the game that uses level 11/11.1-only features. Obviously tessellation is pretty desirable and has been discussed in various circles, but it's got to be a lower priority than covering all the bases on the minimum feature set (and fixing actively ugly things like the shadows).
If we have the render team time and the necessary support comes through from the engine team, there are targeted places where we think we could use it, but we're not just going to slap it in everywhere for the sake of using it.
 
ED is built with FD's in-house game engine Cobra. One thing their company is working hard on right now is to update this engine to current specs because the plan to license out their tech more and more in the future. ED is going to be their version of Cryteks Crysis (but a whole lot better and especially deeper in terms of gameplay ;)). A game that works as a demonstration of what their engine is capable of. Therefore ED will most likely constantly be upgraded as the Cobra engine gets more and more capabilities.

This is a long term project for FD so I expect to see support for all kinds of future standards. It's just a matter of prioritizing what comes next for FD as can be seen below:

Licensable means this. The tool chain for the content pipline is work out to a releasable level. Where the content production flow is more efficent.
Then i house just do the job spartan solutions.
Als licensable engine are at a higher level data driven. Supporting more broad genres.

The better licensable engines are those where game designers can more focus on game mechanics then technical isues. And the content workforche can produce efficivly the needed content.

So instead going forbuggy top tech frostbyte3 engine.

A proven dX9 level u3e or the source engine might be better for game production.

Those engine licencable stand out not by the core engine but the editor frontend. The prim feature that makes themstand out compared to inhouse engines with limited toolsets and more focused specific to the game made.
 

Squicker

S
Hmm i swear i seen DX9 some where, any way was there any news for 11.2 in the future?

I guarantee DX9 will not be supported in ED as it is out of MS support come August 2014 (part of XP), and no software vendor will deliver an app dependant on components that are not OS vendor supported. It introduces too much risk for them.
 
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