DX12: 50% CPU power reduction/50% FPS increase.

Mantle vs DX 11.2 .....

My specs are below, tried both in various games including BF4, Thief.

DX 11.2 far better than Mantle. Crisper graphics, avg about 10Fps MORE and no memory leak.

The force is weak with Mantle.
 

Robert Maynard

Volunteer Moderator
Mantle vs DX 11.2 .....

My specs are below, tried both in various games including BF4, Thief.

DX 11.2 far better than Mantle. Crisper graphics, avg about 10Fps MORE and no memory leak.

The force is weak with Mantle.

Looking at your sig, is Mantle not aimed at improving FPS for rigs with significantly less capable CPUs?
 
Seems some people get the mantel reference I made others not so much to put it more simply the hardware vendor need to have a unified approach to direct hardware access, that can leave out OS dependant APIs. OpenGL is ok but being an open project takes a very long time for any thing to change going forward and unfortunately tries to keep too much compatibility with older hardware to it's detriment mostly likely due to it's overly long dev cycle. whether it's mantel, OpenGL+ or something new does not mater.

And the comments about mantel not adding much to what is already considered a performance PC try think about it as performance tuning a race car it's not ever going to add big numbers (DX12 would not add big numbers to that system ether dispite what the marketing hype tries to about) but where it matters is the average level PC would see a boost.

Running at 4.4Ghz on I7-3770K with a R9 290X currently so not that it matters for me ATM, haven't found a game yet that I cant run with V-sync with full options on at good frame rates even StarCitizen which is awfully optimized I still get 45min-55avg with ultra settings. CPU is next in line for an upgrade when it's warranted.
 
Seems some people get the mantel reference I made others not so much to put it more simply the hardware vendor need to have a unified approach to direct hardware access, that can leave out OS dependant APIs. OpenGL is ok but being an open project takes a very long time for any thing to change going forward and unfortunately tries to keep too much compatibility with older hardware to it's detriment mostly likely due to it's overly long dev cycle. whether it's mantel, OpenGL+ or something new does not mater.

OpenGL is not open source project, it is committee driven open standard. Previous slugishness of OpenGL change has been because of CAD industry - you can't imagine how much software depends on that thing.

Now CAD have found solution to their woes with promise to keep OpenGL 4 alive for them, and OpenGL 5 being complete redesign, more multimedia/games driven API. That said, 4.1 - 4.5 is already very usable to get good looking graphics (as ED), just need good driver support.
 
Last edited:
It usually takes a long time before games see the result of new technologies. For example, many of the benefits of dx10 weren't used because lots of developers were comfortable with dx9.

Tiling is an exciting part of dx11.2
but I'm not sure I've heard of it being implemented in a game yet. It would surely be a great fit for ED.
 
Last edited:
My 2cents is that Directx12 won't be appearing on W7 alas
Microsoft will use it to try and shift copies of Windows 8/8.1. Personally, unless a game won't run at all on Win 7 I will be waiting until Win 9 appears.

I have to use 8.1 at work for some things and its horrible, to me at least.
 
It usually takes a long time before games see the result of new technologies. For example, many of the benefits of dx10 weren't used because lots of developers were comfortable using dx9.

Tiling is an exciting part of dx11.2
but I'm not sure I've heard of it being used in a game yet. I think ED would benefit greatly from using tiling but, correct me if I am wrong, but I don't think its being used as it stands.

ED uses DX10 feature set as far as I know. Maybe in future expansions could require some new features, but we will see.

I wouldn't blame consoles alone on stagnation of DirectX. I think they reached level of feature set which is "good enough" for most of the games devs can think about.
 
Back
Top Bottom