Seems some people get the mantel reference I made others not so much to put it more simply the hardware vendor need to have a unified approach to direct hardware access, that can leave out OS dependant APIs. OpenGL is ok but being an open project takes a very long time for any thing to change going forward and unfortunately tries to keep too much compatibility with older hardware to it's detriment mostly likely due to it's overly long dev cycle. whether it's mantel, OpenGL+ or something new does not mater.
And the comments about mantel not adding much to what is already considered a performance PC try think about it as performance tuning a race car it's not ever going to add big numbers (DX12 would not add big numbers to that system ether dispite what the marketing hype tries to about) but where it matters is the average level PC would see a boost.
Running at 4.4Ghz on I7-3770K with a R9 290X currently so not that it matters for me ATM, haven't found a game yet that I cant run with V-sync with full options on at good frame rates even StarCitizen which is awfully optimized I still get 45min-55avg with ultra settings. CPU is next in line for an upgrade when it's warranted.