Dylan's Species Ideas for JWE3

Here is my list of species that should be added to the possible third Jurassic World Evolution game in my personal opinion.

Note that, in this list, C means carnivore, H means herbivore, O means omnivore, I means insectivore, and P means piscivore.

Dinosaurs:
  1. Magyarosaurus (H)
  2. Rapëtosaurus (H) - Majungasaurus needs its proper prey item
  3. Nemegtosaurus (H)
  4. Isisaurus (H)
  5. Saltasaurus (H)
  6. Argentinosaurus (H)
  7. Diamantinasaurus (H)
  8. Brontosaurus (H)
  9. Shunosaurus (H)
  10. Cetiosaurus (H)
  11. Plateosaurus (H/O?)
  12. Eoraptor (O)
  13. Dromaeosaurus (C)
  14. Adasaurus (C)
  15. Austroraptor (P)
  16. Imperobator (C/P?)
  17. Pectinodon (C/O?)
  18. Balaur bondoc (H)
  19. Gastornis (H)
  20. Kelenken (C)
  21. Raphus cucullatus (H)
  22. Ornitholestes (C)
  23. Corythoraptor (H)
  24. Citipati (O)
  25. Anzu (O)
  26. Protarchaeopteryx (H)
  27. Caudipteryx (H)
  28. Incisivosaurus (H)
  29. Segnosaurus (H/O?)
  30. Nothronychus (H/O?)
  31. Pelicanimimus (P)
  32. Ornithomimus (H/O?)
  33. Dromiceiomimus (H)
  34. Mononykus (I)
  35. Nanuqsaurus (C)
  36. Alioramus (C)
  37. Daspletosaurus (C)
  38. Zhuchengtyrannus (C)
  39. Gorgosaurus (C)
  40. Teratophoneus (C)
  41. Suskityrannus (C)
  42. Eotyrannus (C)
  43. Dilong (C)
  44. Stokesosaurus (C)
  45. Sinotyrannus (C)
  46. Guanlong (C)
  47. Megaraptor (C)
  48. Miap macrothorax (C)
  49. Irritator (P)
  50. Ichthyovenator (P)
  51. Oxalaia (P)
  52. Eustreptospondylus (C)
  53. Torvosaurus (C)
  54. Yangchuanosaurus (C)
  55. Saurophaganax (C)
  56. Becklespinax/Altispinax (C)
  57. Neovenator (C)
  58. Mapusaurus (C)
  59. Tyrannotitan (C)
  60. Scipionyx (C) - it would be quite interesting if Frontier made it an adult carcharodontosaurid as opposed to being a compsognathid it is usually portrayed as (it was reclassified as a carcharodontosaurid recently, so this makes sense)
  61. Masiakasaurus (P)
  62. Elaphrosaurus (H/O?)
  63. Rugops (C)
  64. Skorpiovenator (C)
  65. Pycnonemosaurus (C)
  66. Rajasaurus (C) - only if Isisaurus is added to the game
  67. Liliensternus (C)
  68. Sinosaurus (C)
  69. Heterodontosaurus (H/O?)
  70. Scutellosaurus (H/O?)
  71. Scelidosaurus (H)
  72. Jakapil (H)
  73. Tuojiangosaurus (H)
  74. Miragaia (H)
  75. Antarctopelta (H)
  76. Stegouros (H)
  77. Gargoyleosaurus (H)
  78. Hylaeosaurus (H)
  79. Peloroplites (H)
  80. Borealopelta (H)
  81. Edmontonia (H)
  82. Denversaurus (H)
  83. Struthiosaurus (H)
  84. Liaoningosaurus (O/P?)
  85. Saichania (H)
  86. Pinacosaurus (H)
  87. Tarchia (H)
  88. Talarurus (H)
  89. Anodontosaurus (H)
  90. Kulindadromeus (H)
  91. Wannanosaurus (H)
  92. Stegoceras (H/O?)
  93. Prenocephale (H/O?)
  94. Yinlong (H/O?)
  95. Psittacosaurus (H)
  96. Koreaceratops (H)
  97. Leptoceratops (H/O?)
  98. Protoceratops (H/O?)
  99. Zuniceratops (H)
  100. Centrosaurus (H)
  101. Diabloceratops (H)
  102. Lokiceratops (H)
  103. Kosmoceratops (H)
  104. Oryctodromeus (H)
  105. Orodromeus (H)
  106. Parksosaurus (H)
  107. Thescelosaurus (H)
  108. Hypsilophodon (H)
  109. Leaellynasaura (H)
  110. Macrogryphosaurus (H)
  111. Morrosaurus (H)
  112. Rhabdodon (H)
  113. Zalmoxes (H)
  114. Camptosaurus (H)
  115. Tentontosaurus (H)
  116. Lurdusaurus (H)
  117. Telmatosaurus (H)
  118. Tethyshadros (H)
  119. Hadrosaurus (H)
  120. Barsboldia (H)
  121. Brachylophosaurus (H)
  122. Saurolophus (H)
  123. Gryposaurus (H)
  124. Kritosaurus (H)
  125. Lambeosaurus (H)
  126. Hypacrosaurus (H)
  127. Charonosaurus (H)
Non-dinosaur Land Species:
  1. Edaphosaurus (H)
  2. Moschops (H)
  3. Estemmenosuchus (H/O?)
  4. Anteosaurus (C)
  5. Inostrancevia (C)
  6. Suminia (H)
  7. Dicynodon (H)
  8. Kannemeyeria (H)
  9. Placerias (H)
  10. Lisowicia (H)
  11. Leptictidium (I)
  12. Smilodon (C)
  13. Mammuthus (H)
  14. Palaeoloxodon namadicus (H)
  15. Deinotherium (H)
  16. Megatherium (H/O?)
  17. Daeodon (C/O?)
  18. Entelodon (C/O?)
  19. Hyaenodon (C)
  20. Paraceratherium (H)
  21. Coelodonta antiquitatis (H)
  22. Chalicotherium (H)
  23. Simosuchus (H)
  24. Desmatosuchus (H)
  25. Postosuchus (C)
  26. Arthropleura (H)
New Aviary Species:
  1. Yi qi (I)
  2. Microraptor (C)
  3. Archaeopteryx (C)
  4. Avisaurus (C)
  5. Ichthyornis (P)
  6. Pelagornis (P)
  7. Argentavis (C)
  8. Rhamphorhynchus (P)
  9. Sordes (I)
  10. Darwinopterus (I)
  11. Kunpengopterus (I)
  12. Pterodactylus (P)
  13. Pterodaustro (P)
  14. Istiodactylus (C)
  15. Guidraco (P)
  16. Ludodactylus (P)
  17. Ornithocheirus (P)
  18. Tupandactylus (H)
  19. Thalassodromeus (C)
  20. Nyctosaurus (P)
  21. Tethydraco (P)
  22. Phosphatodraco (C)
  23. Hatzegopteryx (C) - only if Magyarosaurus, Zalmoxes, and/or Telmatosaurus are added
New Lagoon Species:
  1. Cameroceras (C)
  2. Stethacanthus (C)
  3. Helicoprion (P)
  4. Hybodus (C)
  5. Cretoxyrhina (C)
  6. Leedsichthys (P)
  7. Xiphactinus (C)
  8. Prognathodon (C)
  9. Platecarpus (P)
  10. Globidens (P)
  11. Pliosaurus (C)
  12. Peloneustes (C)
  13. Macroplata (C)
  14. Rhomaleosaurus (C)
  15. Dolichorhynchops (P)
  16. Serpentisuchops (P)
  17. Thalassomedon (P)
  18. Tuarangisaurus (P)
  19. Morturneria (P)
  20. Kaiwhekea (P)
  21. Cryptoclidus (P)
  22. Metriorhynchus (C)
  23. Basilosaurus (C)
  24. Dorudon (P)
  25. Odobenocetops (P)
  26. Cetotherium (P)
  27. Livyatan (C)
  28. Desmostylus (H) - a new aquatic plant food would work for this fully-aquatic herbivore
New Semi-aquatic Species:
  1. Hesperornis (P) - also works with lagoons with rock platforms
  2. Deinosuchus (C)
  3. Sarcosuchus (C)
  4. Kaprosuchus (C)
  5. Stomatosuchus (P)
  6. Rutiodon (C)
  7. Nothosaurus (P) - relocated from lagoons, but still works with lagoons with rock platforms
  8. Hynerpeton (P)
  9. Mastodonsaurus (C)
  10. Prionosuchus (P)
  11. Koolasuchus (C)
  12. Ambulocetus (C)
Sorry for the long list, but I hope you like these new species ideas. I know that not all of these ideas would be in the third game, but I'm sure at least half of these will likely be in the game (and please let all species from JWE2 return with little to no changes in their designs).

New Variants:
  1. Dilophosaurus (paleo-accurate variant) - this would use a new and unique animation from the JP/JW Dilophosaurus, while also still capable of living with the JP/JW Dilophosaurus and have unique social animations between both the accurate Dilophosaurus and the JP/JW Dilophosaurus
  2. Carnotaurus (paleo-accurate variant) - I'm not a big fan of the Carnotaurus in JW due to its bloodthirsty monster-esque behavior in Fallen Kingdom (which isn't the point here), but aside from that, its design isn't perfect, but I don't think the model should be replaced by a paleo-accurate design, instead the paleo-accurate variant should be added to pair up with the movie design already in the game
  3. Spinosaurus (paleo-accurate variant) - I really hope that a paleo-accurate Spinosaurus variant gets added, complete with new animations, behaviors, and feeding only on fish and not on land prey (not even unfortunate guests), unlike the in-game Spinosaurus (which would be default in JWE3, and the paleo-accurate Spinosaurus would be a second Spinosaurus type in the game)
  4. Baryonyx (JW website variant) - If Suchomimus either gets a Chaos Theory variant or its design gets completely replaced by the Chaos Theory design (I hope it's the former and not the latter), I think that the Baryonyx in the game should get a beautiful and accurate variant based on the Jurassic World website
  5. Moros intrepidus (paleo-accurate variant) - this would be larger and more deer-sized, as well as having a more accurate design; thus, this would be a small predator rather than a scavenger, unlike the JW Moros intrepidus, and would possibly prey on JW Moros intrepidus (or they would not and peacefully coexist with the JW Moros intrepidus, having unique social animations)
  6. Deinonychus (palaeo-accurate variant) - sure, Frontier's Deinonychus design is hated by many, but I actually don't care about it, and it actually looks funny to me in a nostalgic way, so instead of replacing the design, I think that the accurate design should be added as a new variant to Deinonychus with new animations and behaviors (if that's possible) for it
  7. Velociraptor (paleo-accurate variant) - I know that a lot of people love the in-game raptor's design, but that design is literally just a retro Deinonychus, so I think that there should be a paleo-accurate and actual Velociraptor in the game as a new variant, complete with new animations and behaviors (if that is possible)
  8. Troodon (Jurassic Park the Game variant) - Jurassic Park the Game had a truly scary and cool design for this dubious genus, so I think that, if Frontier got permission from the developers of Jurassic Park the Game, this design needs to be added as a new variant for the in-game Troodon
  9. Dreadnoughtus (paleo-accurate variant) - this would be similar to, but not identical to Prehistoric Planet's very accurate depiction of Dreadnoughtus (the best Dreadnoughtus I've ever seen) and have different animations from both Frontier's and Dominion's Dreadnoughtus designs (which also have two different animations from each other)
  10. Triceratops (paleo-accurate variant) - to be honest, the Triceratops looks fine to me, but I hope that Frontier will add a more accurate Triceratops variant to the possible third game, they don't have to give it new animations or behaviors for this one though
  11. Parasaurolophus (JW website variant) - I really hope that Parasaurolophus gets a new and more accurate variant with a more correct posture and locomotion (standing and walking on all fours like the in-game saurolophines), while not replacing the in-game's Parasaurolophus model or animations; these animations could also be applied for a possible paleo-accurate Corythosaurus variant
  12. Ankylosaurus (paleo-accurate variant) - yeah, I'm not a big fan of the nodosaur-spiked JW Ankylosaurus design (it is highly outdated-looking and not pleasant to look at in my personal opinion), so I really hope that Frontier will add a paleo-accurate Ankylosaurus variant that is based on up-to-date Ankylosaurus reconstructions
Model Changes:
  1. Albertosaurus - its head looks more like the head of Gorgosaurus, which I already suggested in the first list, than the real world Albertosaurus, so I think that Albertosaurus should get a remodel, mainly its head to make it more like Albertosaurus
  2. Megalosaurus - this dinosaur looks quite boring, but it should be accurate at the same time, so I think it should have lips, have less shrink-wrapping on its skull, and have more vibrant colors, thus giving it a more pleasing design
  3. Liopleurodon - ugh, this is perhaps the worst creature design I've ever seen from the JWE games, I mean at least Frontier's Deinonychus is memorable and comical-looking, this design on the other hand is truly ugly in my opinion, so I think this Liopleurodon design needs to be completely replaced with a more pleasing design than just a short-tailed aquatic crocodile (please make it paleo-accurate yet not too similar to the in-game Kronosaurus)
  4. Sauropelta - this dinosaur in the game looks way too similar to the in-game Polacanthus, so I think that it should get completely different colors and patterns to help players distinguish it from Polacanthus, and maybe give it a more unique model (this doesn't have to be paleo-accurate, but it must be pleasant)
  5. Giganotosaurus - I really hope that Frontier does not completely replace their design with Dominion's very inaccurate design (I also hope that they don't do this to Dreadnoughtus either), since Frontier's design is wonderful, but it is far from perfect, and its wrists should not be pronated and be given more correct arm posture (this can be borrowed from Dominion's Giga arm posture already in the game), and Frontier's design should have lips covering the teeth when its mouth is closed (Frontier did this with their Carcharodontosaurus), thus making the design perfect in my opinion
  6. Tapejara - this design disappoints me, since it doesn't have feathers and its crest looks more like Tupandactylus (which is what I suggested earlier), so I hope that Frontier will redesign the Tapejara's head crest to be more like a Tapejara's crest and less like a Tupandactylus's crest (you can look up on what I mean here) to help distinguish it from Tupandactylus, and it should be given filamentous feathers all over its body (as well as changing its wing posture to be more accurate)
What do you guys think of this list? Please let me know down in the comments below! ^_^
 
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There is a possibility that Becklespinax will be part of Chaos Theory Species Pack DLC, there is no telling what else new will appear in the show's later seasons.

Though Hadrosaurus appeared in the original novel version of Jurassic Park, the probability rate of it being added is low.

Speaking of ornithomimids, Pelecanimimus has a higher chance due to rumors about its piscivorous diet.

Among the dromaeosaurs, Austroraptor has a higher chance because its piscivorous diet sets it apart from the other dromaeosaur species.

Hypsilophodon will do due to not much hypsilophodont species so far, the Australian species can do too.

People would like to see living Ornitholestes in theme-park simulation of the Jurassic Park franchise.

Due to not much pachycephalosaur species, Stegoceras will do.

Due to being a well-known classic, the probability of Plateosaurus being added is higher than Mussaurus (that debuted in the original novel version of The Lost World: Jurassic Park).

Due to one species of hornless ceratopsians, Protoceratops and Psittacosaurus must be added.

Due to being the only natural species of armored sauropod, Saltasaurus should be added.

It is doubtful whether Saichania (that received attention due to Dinosaur King anime) and Saurolophus (that received attention due to Land Before Time franchise) will be added.

Due having multiple species sharing the same paleontological dig site; Camptosaurus, Lambeosaurus, and Edmontonia are more likely to be added to enhance diversification.

Despite small size, surely Archaeopteryx and Microraptor are desirable additions.

As for pterosaurs, Rhamphorhynchus and Hatzegopteryx are to be added.

As for mammal-like reptiles, I am not sure about Inostrancevia (that received attention due to Dino Crisis 2).
 
we neeeeeeeedd psittacos in the game
Psittacosaurus | Dinosaurs - Pictures and Facts
body variant a above
body variant b below
Psittacosaurus Had Countershading Camouflage, Paleontologists Say | Sci ...
 
I would also like to see Psittacosaurus and Protoceratops in the game as the small ceratopsoids are very underrepresented in the game.

In addition, I think we need some more Australian species in JWE3 as well. Yes, it is good to have Australovenator, Minimi, and Muttaburrasuarus. But what about adding species like Diamantinasaurus(15-16 m titanosaur), Atlascopcosaurus (~2-3 m, Elasmarian), Austrosaurus (20 m macronarian sauropod), & Morrosaurus (4-5 m Elasmarian)
 
🦖 Suggestions for Improving Jurassic World Evolution – Feedback for Frontier

Hello Frontier Team,
I want to share some thoughts and constructive criticism after playing Jurassic World Evolution 2 (including DLC). I'm a fan of the franchise and have been following its games since Jurassic Park: Operation Genesis, but honestly, I'm quite disappointed with the current experience. Despite the excellent graphics and the number of dinosaurs available, the game lacks depth and soul in many key aspects that would make it truly memorable.

1. Guests Need to Have a Real Life and Impact

One of the most overlooked aspects of gaming is the role of guests. I wish they would take cues from games like Beach Life or even Operation Genesis, where each guest had individual characteristics: tastes, personality, money, emotions, opinions, etc. Today, in Jurassic World Evolution 2, guests are simply NPCs walking around the park with no real interaction or consequences.

Why not include systems for fun, safety, danger, fines, experiences, and individual reviews?

Why does a 5-star rating depend more on the variety of dinosaurs and not so much on the actual treatment of visitors?

It would be great to have different types of audiences: scientists, environmentalists, tourists, corporate buyers, etc., with opposing or complementary interests. We could choose to focus on a specific type of park (nature reserve or commercial park) and have that impact the gameplay.

2. A more advanced building system

Another big improvement would be the ability to plan the park:

We could create building plans or ghost structures, a kind of visual skeleton that doesn't affect gameplay but helps us design before placing the real elements.

We should improve the symmetry and alignment tools for paths, fences, and structures. If you stray from a straight path, it's very difficult to create something clean or harmonious.

We could measure spaces, use adjustable grids, modular plans, etc.

3. Real customization of enclosures

We need more freedom to design complex and dynamic habitats. It's not enough to simply add trees and a water fountain.

Why not include deep lakes, live fish, hunting or fishing behaviors, areas differentiated by terrain type, individually selectable trees, etc.?

The decoration system shouldn't be limited to automatic vegetation circles, but rather we can work with square and triangular areas, more customized brushes, and interactive objects that dinosaurs actually use.

4. More Realistic Animal Behavior

Today, carnivores behave like serial killers. It makes no sense for them to kill everything that moves for no reason.

An animal should attack only for food or territory, not out of a killer instinct.

Dinosaurs' intelligence needs to evolve. They need to interact with their environment, with other individuals, with the enclosure.

Why not implement reproduction, social hierarchies, families, aging, etc.?

5. A game with great potential, but underutilized

I feel like Jurassic World Evolution has everything it needs to be incredible… but it remains a visual gallery of HD dinosaurs with no real content. Building a park today makes no sense if visitors don't interact, if the enclosures are all the same, and if the animals have no life beyond walking in circles.

I truly hope that for a future Jurassic World Evolution 3, community feedback is taken into account. Many players aren't just looking for pretty graphics: we want management, depth, believable animal behavior, visitors with personality and impact, and an ecosystem that feels alive.

Thanks for reading.
I hope this message can reach the development team and provide real ideas to make this game even bigger and more memorable.
 
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