At the moment you get a fixed bounty for killing npcs/players. No matter what the enemy is (cobra, anaconda etc).
This seems kinda odd since destroying a higher "value" target should result in a higher penalty.
So i thought about it and came to an idea that the amount of Bounty you get for killing a npc or a player should be based of the rebuy value of the vessel.
Maybe not the full 5% but maybe around 2,5%.
The current state feels kind of lifeless and not well thought out.
(further thought: archon delaine's stats with the reduced bounty with rank 2 and rank 5 would have a higher impact and be worth having)
This seems kinda odd since destroying a higher "value" target should result in a higher penalty.
So i thought about it and came to an idea that the amount of Bounty you get for killing a npc or a player should be based of the rebuy value of the vessel.
Maybe not the full 5% but maybe around 2,5%.
The current state feels kind of lifeless and not well thought out.
(further thought: archon delaine's stats with the reduced bounty with rank 2 and rank 5 would have a higher impact and be worth having)
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