Dynamic Bountysystem

At the moment you get a fixed bounty for killing npcs/players. No matter what the enemy is (cobra, anaconda etc).
This seems kinda odd since destroying a higher "value" target should result in a higher penalty.
So i thought about it and came to an idea that the amount of Bounty you get for killing a npc or a player should be based of the rebuy value of the vessel.
Maybe not the full 5% but maybe around 2,5%.
The current state feels kind of lifeless and not well thought out.



(further thought: archon delaine's stats with the reduced bounty with rank 2 and rank 5 would have a higher impact and be worth having)
 
Last edited:
I think 0.2% of the full value is a good idea.

Imagine I fly a vessel worth a hundred million credits, and you kill me. You now have a 200,000 credit bounty - something I think to be reasonable for someone who can kill a hundred million credit ship.

Exception go for those who have a very low ship value - values under 500,000 will get benefit from the Pilot's Federation, and the standard 5,000 credit bounty will be applied to the assailant.
 
I think 0.2% of the full value is a good idea.

Imagine I fly a vessel worth a hundred million credits, and you kill me. You now have a 200,000 credit bounty - something I think to be reasonable for someone who can kill a hundred million credit ship.

Exception go for those who have a very low ship value - values under 500,000 will get benefit from the Pilot's Federation, and the standard 5,000 credit bounty will be applied to the assailant.


I agree. The percentage can be tweaked to an optimum but still the way how to define bounty would be much better and does a lot more sense.
 
Back
Top Bottom