Hey, so I'm pretty new to ED, but I've a question about how the dynamic, player-affected universe works specifically with economy and trade. As I understand, player actions can affect both system affiliation (feds, empire, etc.) and market prices among other things.
For determining the economy of a system (i.e. agricultural, industrial, etc.), what is taken into account? I am assuming the tech level and political stability affects this, but are planet types and system resources taken into account? I feel like a system that has an earth-type planet or two would have agricultural tendencies while a system with lots of asteroids or rocky planets would be more mining affiliated.
Also, can this affiliation change? For example, if we have an agricultural system which has stability and gains lots of trade, could it tech up and eventually become an industrial system or equivalent? Obviously I would think systems which become unstable could just as easily "devolve" to a raw resource producer.
I think it would be cool for trade routes to be just as dynamic as the rest of the universe if possible!
For determining the economy of a system (i.e. agricultural, industrial, etc.), what is taken into account? I am assuming the tech level and political stability affects this, but are planet types and system resources taken into account? I feel like a system that has an earth-type planet or two would have agricultural tendencies while a system with lots of asteroids or rocky planets would be more mining affiliated.
Also, can this affiliation change? For example, if we have an agricultural system which has stability and gains lots of trade, could it tech up and eventually become an industrial system or equivalent? Obviously I would think systems which become unstable could just as easily "devolve" to a raw resource producer.
I think it would be cool for trade routes to be just as dynamic as the rest of the universe if possible!