E.D. alway’s been console game and never a true pc game.

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First things first.
- Yes this i a rant to vent steam and voice my disappointment with E.D.
- I don’t care what you think of me so if you want to insult me go right ahead.
- I have played since premium beta so i know how much E.D. has evolved.
Whit the latest announcement that elite dangerous will be coming to xbox and ps4 a nagging feeling that i have had since beta has been confirmed.
E.D. is a console game and not a pc/mac game like they promised but rather a port to pc/mac.
For this post PC and Mac are the same al be it that mac’s are not upgrade able for the most part.
Why do you ask?
Several reasons.

1) Game is 32bit and mainly uses only a single core.
This is almost perfect for the low spec’s in consoles.
The effective use of multiple cores would have been better.
Xbox 360 = 3 core / xbox one = 8 core / PS4 = 8 core
(xbox one  and ps4 have the same cpu with only 150mhz difference between them)

2) Game uses less then 3gigs of ram.
This has to do with point 1 but there are way’s around that on pc.
This is however perfect again for console’s.
Both ps4 and xbox have 8gigs of ram but half of this is used by the console os.
Difference between the two is 0,5gig.

3) The instance system / wings 4 limit / trouble getting to see each other in-game.
Is great for a low spec machine’s (consoles) since it doesn't need to quickly fetch render allot of models and physics.
A pc you can tweak and upgrade to get around this problem ,a console you are locked.
The speed limit is another thing and having to use super cruise to get anywhere/other instances.
Say i drop out of super cruise 1050km out from a station.
Can’t get to that station on regular drives since i am not in the same instance.
The station marker will just fly by since i can’t accelerate to the correct orbital speed even though my engine is capable to accelerate or de accelerate me to 300m/s relative in few seconds.
So i should be capable to match the speed of station giving a couple of minutes of thrusting.
Say a mode of flight assist without the relative speed limiters and such but still with stabilisation.
The same for flying in super cruise to an other system witch is imposible.

4) The offline mode cancellation with the excuse that the simulation wouldn’t be able to run on pc’s for “lack” of processing power.
Modern gaming pc’s have at least 4 logical cores available with some going to 16.
That are clocked at least at 2,5ghz with some going allot higher.
And if you look in the current game there isn’t much or any background simulation going on.
Currently the dev’s are still doing most things manually and changes are only noticeable after the server reboots.
I think offline mode was just another way to get more money but was never a planned feature.

5) The lack of real multi monitor support despite the dev’s claiming they where gonna implement it.
Currently E.D. only supports a single monitor.
The people you see using multiple monitors are using amd eyefinity or nvidia surround to turn 3 monitors into 1.
For examples of proper multi monitor support look FSX/Xplane/supreme commander/x2 the threat.
Those are the one’s i know of the top of my head.
A console can only use a single display so it was never a planned feature.

6) The lack content + the grind after the cobra.
Point 1 and 2 come in to play a little here in favour of the consoles.
It is no secret that western console gamers are not the most patient of people.
They want quick action and quick progression without having to think allot but to use reflexes and muscle memory more.
You can get easily to the cobra but after wards the lack of things to do and diversity in the things you can do become’s pretty obvious.
Before the cobra you can get a quick game with some progresses to show for it.
After wards it just becomes a dull grind fest where you have to invest allot of time for little progresses.
This is perfect for console players that play a game for maybe 30 hours and then move on
For comparison a Japanese rpg even on consoles also has allot of grinding and last allot longer then 30 hours but there at least you alway’s see and notice some Progress even from a quick gaming session.
They do have long loading times or allot of loading screens to get around the limitations of consoles but it can live with that.

7) This one is purely speculation on my part but is the reason for this post.
“Elite dangerous won’t be dumbed down for consoles” as per the announcement.
Off course it won’t since console where and still are the primary intended platform for E.D.
The pc version has been kept “simple” to make the transition easy and so they wont have to support 2 or more core version’s of the game.

8) No real evolution since premium beta
Basically the premium beta and the current state of the game is the same.
You don’t feel any difference ,it is like the game is stagnant.
They have added a bunch of ships but the 2 main parts of the game are still fighting and trading.
Exploration hasn't changed except your name is now displayed if you discover it first.

9) Pay once play forever.
Great for single player (offline mode) but that is cancelled
Great for console players since most of them only play for a month or two at most

Those are the reason’s why i believe E.D. is not a pc game ported to consoles .
But rather a console port to pc where we are currently playing to console beta.
The developers wanted a bug free balanced console release to they “made a pc game” for this purpose.
As and added bonus they got extra income to finance the development and guaranty profit for the console release.

For this i am rather disappointed in the developers.
This is also why after the 1.2 beta Apocalypse i won’t be playing anymore.
The dev’s don’t care since they got my money already.

Basically the pc version is to generate money and test the console version of the game.
I don’t see the game expanding after the console release but rather that is the end for elite dangerous and frontier start developing a new game.
 

Tox Laximus

Banned
You can ask any dev in the business and they will tell you they never have enough power to do what they want, every platform including pc has to compromise in some way.
 
OK did you see how he made a HUGE mistake, if you are going to state a point make sure you know what you are talking anout. The Xbox one is basically a PC in a box that even runs windows 8 so what is the difference between a PC and an Xbox? DOH!

I bet the OP reads the Daily Mail!
 
I just hope that frontier take advantage of the pc hardware as well as keep the lead development on the pc.
 
This game is a pure PC game at its core. They only recently wanted to do a port , and as much as I hate the idea in genral I belive in elites case it will be nice to have a thew new users here and there.
 
It's constantly online with no single player for pretty much one reason - they couldn't get a reliable background simulation to work without substantial constant input from them, inserting events etc. Hence the need to always have access to every single copy of ED out there.

If it was totally offline, there would be no game in its current state. How many people would be satisfied with doing the 3 cookie cutter bulletin missions over and over again?

Bear in mind that Frontier are used to making Xbox titles like Kinectimals and 'coaster crazy', and people expect them to be able to code a fully working universe simulator?
 
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Many, many words, some of which are of questionable validity and accuracy...

And...?

Whether or not some, or all of what you say is true, what exactly is your point?

If you wanted to vent your spleen and that was all, well done, but why do it in a place where people might respond and even disagree?

Are you looking to satisfy confirmation bias, or for an actual discussion where people may point out a few flaws in your position?
 
@OP you are rather stating the obvious.

It has always been slated to be released on console. FD admitted that from the very start during the kickstarter campaign. No surprises there so why would it bother you so much? You knew at the outset. With that said, why would FD build 2 versions, one for PC and one for console?

To bankrupt themselves?

LOL

They build a version that can function on both console and PC respectively. Yes, one could argue that, hypothetically, one could do more for a PC-exclusive title than a console title (32bit vs 64bit) but that's irrelevant for this discussion as Elite Dangerous is not a high-end simulation requiring processing power far above what consoles can provide. No, it's a fairly simplistic title that can function just as well on consoles and PC's, hence the announcements.

From a financial point-of-view, it's a no-brainer.
 
Where do these people come from? The ones that sit there typing away, pontificating about the development process as if they've been in the FD offices. What utter garbage. Still, if it keeps OP out of trouble then his parents are probably happy to let him do it.
 
If it was totally offline, there would be no game in its current state. How many people would be satisfied with doing the 3 cookie cutter bulletin missions over and over again?

Say what? FE2 and FFE were both offline and had considerably richer and challenging mission systems. Btw, I am sure most of us could name at least few other single player titles who offer a lot more than 3 "cookie cutter" missions...
 
Try applying many of these points to any PC game and you'll find that optimising so that the game can be played on lower powered machines means it would be easier to move it over to a console. If they had wanted it to purely be a console game they could have developed it for the XBone from the start and not had to worry about all the faffing about you have to do with PCs to get it to run with as much hardware as you can.

Yes, I admit they needed the money from Kickstarter to develop the game in the first place and they would not have got that if they had stated consoles as their first release platform, but once you've got the game up and running it makes financial sense to port it across, it only costs a fraction of the original, you have spare staff and it should bring in some money.

Once they have released the console version, I fully expect them to keep developing the PC version, so that you could probably tell which version you were playing given no clues. I'm just wondering how they'll fit all the controls onto a gamepad.
 
Say what? FE2 and FFE were both offline and had considerably richer and challenging mission systems. Btw, I am sure most of us could name at least few other single player titles who offer a lot more than 3 "cookie cutter" missions...

I'm not sure you realise what you're arguing against?
 
1) Game is 32bit and mainly uses only a single core.

So like the vast majority of PC games ever written?

This is almost perfect for the low spec’s in consoles.

This is perfect for 8 core, single weak thread consoles how?

The effective use of multiple cores would have been better.
Xbox 360 = 3 core / xbox one = 8 core / PS4 = 8 core
(xbox one  and ps4 have the same cpu with only 150mhz difference between them)

Huh? You just said that 1 core was perfect for the consoles now you're saying 8 cores would have been better?

2) Game uses less then 3gigs of ram.

Like every other game ever written in history.

This has to do with point 1 but there are way’s around that on pc.
This is however perfect again for console’s.
Both ps4 and xbox have 8gigs of ram but half of this is used by the console os.

Not true but if it were it still wouldn't matter as the vast majority of games are 32-bit and use less than 1GB of RAM, let alone 4GB+

3) The instance system / wings 4 limit / trouble getting to see each other in-game.
Is great for a low spec machine’s (consoles) since it doesn't need to quickly fetch render allot of models and physics.

What? Have you actually seen any PS4 or XB1 games?

Not gonna bother with the rest but had to fix this nonsense at least.
 
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