E:D as an eSport

Although there are no arena or duel modes within the game, I wonder if it would be possible to stage competitive encounters, such as space battles or dogfights, which could be adjudicated and the results confirmed somehow?

Are there any ideas of how this could be achieved with minimum effort on behalf of developers that wouldn't break immersion or existing game features?
 
Just arrange for a group of friends to have a private group and go to some dead system and have a dogfight amongst yourselves, just don't do it in ironman mode!
 
Although there are no arena or duel modes within the game, I wonder if it would be possible to stage competitive encounters, such as space battles or dogfights, which could be adjudicated and the results confirmed somehow?

Are there any ideas of how this could be achieved with minimum effort on behalf of developers that wouldn't break immersion or existing game features?

I would personally like to see some kind of competitive gaming in ED, I think it would have to be in 'simulator' form so it doesn't break anyone else's immersion... having it in sim form lets you set down magic limits like combat area limit, time limit and it could also be adjudicated, allowing feed from different players to be managed and streamed...

...with the simulator solution, you could use it for practise, unranked multi-player games and league based gaming. Other advantages are that you can limit payloads, PvP away from other players, non rep damaging scenarios and magic respawning.

It could be run by EFP and prizes could be rewarded.
 
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Just arrange for a group of friends to have a private group and go to some dead system and have a dogfight amongst yourselves, just don't do it in ironman mode!

Yep that's pretty much how it happened in Vendetta*, the bigger guilds used certain bits of space as training/proving grounds, and there were some mutually agreed arena areas - sometimes near asteroid fields, some in open space. No code involved, just groups of people with similar ideals and respect for each other. Something I think ED will have plenty of if the forums are anything to go by.

It catered for most people into that sort of thing and it was brilliant at the time. Just a shame the general universe population was so low. Average 20-30 people on at the same times as myself; most I ever saw was about 80 during a Christmas free-play fortnight.

Racing on the other hand is part of the game, along with the ongoing Deneb war which was so popular it was put on it's own cluster/shard/whatever to reduce lag. Yeah only around 20 actual people in any given battle (that I was involved in), but there were hundreds of AI ships and a LOT of projectiles in flight!

I'm sure within the next couple of years there will be stuff like this in ED, but with that extra special DB-driven FD touch :cool:

* I was last on there about 5 years ago.
 
And with the ability to have rare commodities exclusive to certain star systems, you have a mechanism to implement races or treasure hunts.
 
Although there are no arena or duel modes within the game, I wonder if it would be possible to stage competitive encounters, such as space battles or dogfights, which could be adjudicated and the results confirmed somehow?

Are there any ideas of how this could be achieved with minimum effort on behalf of developers that wouldn't break immersion or existing game features?

Isnt this what BFLS is for? Wink ;) Wonk ;) nudge nudge :)
 
And with the ability to have rare commodities exclusive to certain star systems, you have a mechanism to implement races or treasure hunts.

in the DDF racing and betting was mentioned as a way of obtaining new ships, so it seems that FD are already thinking about competitive mechanics and as the reward seems to be pretty good, I think that they would have some kind of structured method for how it works. This probably has rule implementation and tracking, not to mention matchmaking away from standard instances as it might get interfered by non participants. Also having the initial instance limit of 32 players, getting a race going would probably mean switching waiting racers to a private instance (kinda like 5 mans in WoW).

if this is true then combat competitive play is totally possible using the same mechanics, for the reasons I stated in my previous post having these 'arena' battles in open space would be immersion breaking and difficult to manage (kill track etc).

I think that there are lots of opportunity to have open space completive play such as the treasure hunt idea which I have seen floating around for a while.

Having a structured instance method for everything else allows for game variants such as Capture the Capsule or Defend the Starbase which I don't personally think could be set up by players in an unofficial self regulated way?

I see this kinda stuff happening in future updates, until then players can 'play test' in open space and come up with cracking ideas for FD to build on.
 
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for the reasons I stated in my previous post having these 'arena' battles in open space would be immersion breaking and difficult to manage (kill track etc)

Why would it be "immersion" breaking ? (Unless I misunderstand your meaning ?)

Nothing feels as real as performing a Split-S at full thrust around the rings of Saturn in your Cobra when at half load - you show me a simulator that feels as real as that and I will turn in my wings! ;)
 
Why would it be "immersion" breaking ? (Unless I misunderstand your meaning ?)

Nothing feels as real as performing a Split-S at full thrust around the rings of Saturn in your Cobra when at half load - you show me a simulator that feels as real as that and I will turn in my wings! ;)

For participants (in uncontrolled environment)
Magic respawns for all players to keep them close to the action
Controlled combat area, forcing combatants to keep within zone to keep within range
Blocking of hyperspace, so people couldn't just jump out for a while
Blocking of docking, so people don't just repair, refill ammo and repeat
Rep damage (allowing friends and enemies to engage without the rep penalty)
Instance switching (or private grouping)
Disconnect and re-log to avoid penalty
Possible control of payloads (specific weapons to keep everyone level (possible game variant) or blocking of weaponary in a race)
Setting a time frame
Setting general rules, which everyone is forced to adhere to
Kill count / objective tracking
To Allow game variants, I can't see how attacking/protecting a base would be set up / managed (stopping vipers coming out and just killing everyone, long term rep damage)

For non participants
Explorers/Traders unwittingly stumbling into a battle (could spoil rep for participants also)
Keeps the people who want to spoil the fun away (I can imagine someone dropping an energy bomb near the end of battle or during a race)
Those that don't want to engage in PvP have a choice
The ability to be a spectator (including the ability to switch view point, follow the action, thinking like a replay from Gran Turismo)
Interference from NPCs

Setting up the above requires specific controls to mechanics which could be considered immersion breaking within themselves.

Sure, its absolutely possible to have player set up unregulated / uncontrolled competitions but it might put people off if they incur long term penalties for a quick free-for-all.

By having an in-game competition system, which doesn't involve magic restrictions in open space allows for many game variants, leaderboards, regulated player entry cost / rewards and the ability to matchmake no matter what instance you are currently in.

in the essence of the topic title 'eSport', other games which are classed as eSports (such as MLG Black Ops II), have tight controls on rulesets and implementation...

like I said, anyone could set up a private match in an unpopulated area of space for a bit of fun, however at some point in the future I would like to see a competitive ED gametype which is controlled and tracked, but still keeping it in-game, within lore and part of the environment?

its almost like keeping the ED experience close to real life... in the universe I am a trader, in the simulator I am a combat legend likewise I have never shot a gun, on black ops I am epic!!!

and... there are lot's of great competitions that could be run in open space, such as Treasure Hunts

Just my 2 credits :)

I totally get what you mean about doing this in a simulator and to be honest, if there is a way to avoid the above without breaking immersion, keeping it tracked and making sure everyone sticks to the rules, I would be up for it...

... any suggestions?
 
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in the DDF racing and betting was mentioned as a way of obtaining new ships, so it seems that FD are already thinking about competitive mechanics and as the reward seems to be pretty good, I think that they would have some kind of structured method for how it works. This probably has rule implementation and tracking, not to mention matchmaking away from standard instances as it might get interfered by non participants. Also having the initial instance limit of 32 players, getting a race going would probably mean switching waiting racers to a private instance (kinda like 5 mans in WoW).

Much as I'd love to see this kind of thing, I haven't seen it mentioned specifically as a multiplayer feature. Racing and gambling may just be types of missions with special rewards.
 
... any suggestions?

Well, yes actually :p

Stop thinking of this as a game within a game for one. Stop thinking of video games to play that we're used to as they wouldn't work here.

What do I mean then ?

Think of the games that we play here in RL that could apply to ED.

- Races: First to X and back. If you stumble into a pack of pirates on your way hard luck as you're now fighting for your life as well as trying to compete. Part of the drama of the race :)

- Combat games: When you play Laser-tag in real life and you're hit you don't magically vanish to a respawn point. No - your victor gains a point and a computer tracks the scores which you get at the end. If the Royal Navy are out on patrol and engage in friendly "War Games" there is always the chance that a real hostile will enter the region and spoil the fun .. what would the RN do in this instance ? In ED then when you enter the games you trade your weapons in for non-lethal varieties ... If you meet hostiles then you're in trouble ;)

Whilst I have only given 2 examples the trick to making this work and become believable is to keep the games themselves real - no magic transporting; no artificial constraints on boundaries to keep people out/in; expect the unexpected.

Quick scenario:

  • It's the Galactic Death-Games and it's race season
  • Multiple jobs appear on the boards:
    • People to bring resources prior to the games
    • People to bring in guests and important dignitaries
    • People hired to be guards and go on patrols
    • Equally there are jobs on the piracy boards to disrupt the games ;)
  • Race entrants apply
  • During the games you're to fly from A-B-C-D-E which takes you through hostile regions and dangerous parts of space. You're expected to fly to nav-beacons (either real or entered into your computer) and once you pass some strategically placed in each region you can hyperspace to the next sector.
  • If you're blown up you are exited from the race and appear back at space dock
  • If you happen to be a competitor and blow up another contestant then no bounty applies as this is a Death-Race not a Unicorn Race :D
  • At the end the winners are rewarded
  • New jobs after the races appear on the boards
    • Jobs to take guests back home
    • Jobs to take resources out of the region (waste materials and such)
 
Another thought - how could you make BF3 style games work in ED ?

  • Combattants sign up for the games
  • You are given a component to install into your ship that adds the overlay to your HUD to display POI (bases) and keeps score
  • Your "home" world is reregistered to one of 2 planets so that if you die you eject and appear back at the correct one.
  • You start at your home world
  • When the games begin you need to hyperspace into the game region
  • Bases are held by being at a set location as entered into your battle computer
  • For the duration of the games bounties are suspended (as you agree to be blown up)
  • You use real weapons so if hostiles enter the region (like yours truly gatecrashing) you can defend yourself
  • If you hyperspace out that's your call but you are no longer in the game zone and can't help your team
  • Games run for a period of time.
  • Game plugin module records all for score keeping and review purposes.

Probably not for Ironman mode nor people who are wanted by the police :)
 
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I think I agree with Liqua in that I'd like to see any sub-games integrated tightly within the existing universe and explained as part of the rich fiction. Not only does this mean that designers/developers don't need to worry about how they're going to partition the different players, but it keeps things real.

In GTA4 the co-operative games (e.g. races, escort missions) were just managed wholly within the normal game, so you would find yourself having to manage all the usual environmental stuff too.

The one feature I didn't like or use in WoW was the dueling system. Without any real reward/punishment, you never got anything out of it except gloating rights. I suppose you could say it helped improve your combat skills, but so does regular combat!
 
I think I agree with Liqua in that I'd like to see any sub-games integrated tightly within the existing universe and explained as part of the rich fiction. Not only does this mean that designers/developers don't need to worry about how they're going to partition the different players, but it keeps things real.

I agree, these ideas have a lot of merit. Keeping them in game adds to the richness of the galaxy.
 
@Liqua

What a fantastic solution, reminds me of augmented reality but only for the people that have entered the compo as they will be the ones with the equipment...

...it keeps it very clean, by the fact that players will would fly out to a beacon (away from everyone else, maybe in a empty system), once all registered players arrived or start countdown ends, the fake Starbase base is generated on your hud and so the battle start, you could even force players to a start position. The equipment also could be used to control weapon systems so they register the aim but don't actually shoot, augmented reality would 'draw' the laser instead.

...handing back the Compo component will then update a leaderboard and rewards would be given out!

This is just a quick reply, i'll have a think of what gametypes will work and expand or your excellent idea :cool:
 
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