E:D CMDRs total credits earned per hour (of current assets) list!!

Mine works out ~190,000 hr.

I'm quite happy bimbling about doing whatever takes my fancy, rather than worrying about my credit balance.
 
It seems I am doing it wrong: ~160000 per hour ;-)

No you are not. Mine is 389,617 per hour in 1000 hours but I am never worried about how much I am earning unless I am getting close to that next ship or module that I want and it is impossible to measure the fun factor. And I guess your earning rate increases as you progress to bigger ships, especially if you trade.
 
Last edited:
I've had the game 10 weeks. It says that I've been playing for 5 weeks 2 days and 11 hours, but that's because I leave it switched on for most of the day, even when I'm not playing. I now have 1,469,560,438, which works out at 1.64 million an hour for the time the game was running. Zachary Hudson owes me 100 million in salary (paid in arrears) for my investments to level 5. if you include that, it works out at about 1.6 million per hour. Another way of looking at it is 25 million a day since I've had the game. That seems a bit tame when I've made 160 million in the last two days. With my current rate of earning, by this time next week, my average should go over 2 million an hour. Nearly all my money comes from bounty hunting.
 
~441 million in assets, around 260 hours played. That's around 1.7 million credits per hour, although I only got into long-range smuggling a week or so ago. Before that turning point, my credits per hour probably would've been something like 180,000 per hour. I plan on becoming a billionaire by the end of next week, especially since I just hit Tycoon. :)

...That is, assuming long-range smuggling doesn't get hit by the nerf bat in the immediate future.
 
Last edited:
582 hours at just under 84,000 Cr/h - I set out to enjoy myself rather than earn credits so I must be doing something right :D
-
I probably have another 300+ hours pre-gamma and in later betas and got flying big ships out of my system there, so I've not been tempted to go for them in the main game. My general purpose Asp suits me fine - good explorer/tramp freighter and easily converted for mining or other roles. Without needing to save up for a big-ticket item I can do what I want and the credits that do come my way just add to the insurance pot.
 
Playing (mostly casually) since about a week after launch. Mine's just a bit under a million an hour, but I've spent several months exploring around the core so that's probably pulled it down a bit. I'm about 30% away from Deadly in combat, and Elite in the other two.
 
Back
Top Bottom