Regarding ping, on my experience on dedicated server games, usually the server location determines ping.. in Dota 2 from my location to US the ping easily got to 300-400ms, while to Singapore its only 30-40ms. and its quite great already on 30-40ms. and 400ms, while bad, still playable and at least stable.
p2p games on the other hand, f.e. on Awesomenauts it requires quite a bit of an upstream, especially to distant regions.. so if i, or the other players, doesn't have a proper upstream bandwith, multiple disconnection throughout the game will appear.. at least that's my theory for that particular game's issue..
so basically the concern is on p2p aspect, as i am a bit dissapointed by p2p connection on other games
although it's true, i guess i will have to wait quite a bit for alpha or beta to see how it goes with p2p instancing.
I think that there will be 'cloud' servers rented from Amazon to handle player-load, and so they could be rented in different countries. Frontier's investor report touched on this tech, though it's not clear how they'll implement it for Elite.
great!
Indeed it did.
Don't worry too much .. I am in the UAE and have similar pings to the UK but there are a few things you can do. (VPNs help, as do services like "lowerping")
Initially the Alpha will not include any multiplayer aspect but once they bolt that on I will let you know
will be lurking in the forum as alpha starts
thanks for all the replies, and good to see some folks from distant countries. :smilie: