I know Elite : Dangerous and Star Citizen are vastly different in scope and completion level, but I think it's still worth comparing them.
- the HUD and cockpit I think is vastly superior in ED. I love the color palette, the cockpit design, the HUD, the effects when you're taking damage. In SC the radar is too obtrusive as are some target effects (the target acquiring graphics, etc.). The bluish tint on the HUD may be realistic but it's dull.
- The 'target arrow'. Too obvious/cartoony in SC, too absent in ED. Some sort of target pointer would be very useful for those of us without TrackIR. Constantly glancing at the radar is difficult.
- sound wins in ED hands down. When I fired my lasers in SC, they sounded so wimp it's impossible not to be disappointed (I got the 300i, maybe other ships have better-sounding weapons). The engine roar and many subtle aural effects really shine in ED.
- ship handling is better in SC. Initially I played both of them with mouse. ED is pretty much unplayable with mouse. SC maps pitch/yaw on mouse and it feels a lot better. Pitch/Roll with mouse in ED feels wrong and don't get me started on yaw. I understand stylistic decisions but this is dumb. With a joystick some of the differences go away but inertia and handling still feels better in SC. Don't know if it is a more accurate model, but it feels better.
- Level design: carefully designed, small, confined places vs. the vast empty space. I sure hope the levels get bigger in SC as the 'Broken Moon' looks great but it's tiny. Given the huge difference in hardware demands, I'd say the Elite devs did a great job. Can't wait for more content though (shipwrecks and surprises).
- Ship design: I don't know how all Elite ships look like but from what I've seen they kinda feel same-ish. Some more variety would be welcome.
- the HUD and cockpit I think is vastly superior in ED. I love the color palette, the cockpit design, the HUD, the effects when you're taking damage. In SC the radar is too obtrusive as are some target effects (the target acquiring graphics, etc.). The bluish tint on the HUD may be realistic but it's dull.
- The 'target arrow'. Too obvious/cartoony in SC, too absent in ED. Some sort of target pointer would be very useful for those of us without TrackIR. Constantly glancing at the radar is difficult.
- sound wins in ED hands down. When I fired my lasers in SC, they sounded so wimp it's impossible not to be disappointed (I got the 300i, maybe other ships have better-sounding weapons). The engine roar and many subtle aural effects really shine in ED.
- ship handling is better in SC. Initially I played both of them with mouse. ED is pretty much unplayable with mouse. SC maps pitch/yaw on mouse and it feels a lot better. Pitch/Roll with mouse in ED feels wrong and don't get me started on yaw. I understand stylistic decisions but this is dumb. With a joystick some of the differences go away but inertia and handling still feels better in SC. Don't know if it is a more accurate model, but it feels better.
- Level design: carefully designed, small, confined places vs. the vast empty space. I sure hope the levels get bigger in SC as the 'Broken Moon' looks great but it's tiny. Given the huge difference in hardware demands, I'd say the Elite devs did a great job. Can't wait for more content though (shipwrecks and surprises).
- Ship design: I don't know how all Elite ships look like but from what I've seen they kinda feel same-ish. Some more variety would be welcome.