He did not say that.
He said "The Titan gets 75 fps on a dual 1080p display on a DK2. Further optimisations will come, so yes that will help a good deal."
They had a HD prototype at E3 100% confirmed.
FD have had access to a DK2 when a Oculus rep dropped by with one. They implemented the DK2 required code then, they tested the DK2 then.
The rep took the DK2 with him. 100% confirmed by the photo of DB wearing it and playing the game and comments made by the Oculus rep in question.
This could be what that quote above from DB relates to.
They may have a DK2 now as Oculus have said they've sent some DK2's out early to certain devs (no names given). This can't be confirmed due to probable NDA or they just don't have one yet (like 99% of the devs that have pre-ordered).
Let's also quote the question then:
Commander Sam
Do you think you'll be able to optimise the game to run faster with an Oculus Rift? You mentioned that at E3 that you were using a titan with a DK2, which is a pretty expensive bit of kit. Or is VR just so demanding we're all going to need to upgrade.
Tuesday June 17, 2014 15:28
David Braben: The Titan gets 75 fps on a dual 1080p display on a DK2. Further optimisations will come, so yes that will help a good deal.
So David mentioned at e3 that they were using a titan with the dk2. The dual 1080p probably relates to the different perspectives for both eyes. Rift is actually 960x1080 x2.
And sli causes micro stuttera when used with the rift qtm. Because no optimisation has been done for sli voor elite and no optimisation has been done for ski in combination with the rift. All wip.
Again a quote from the live chat of two days ago.
Paul B
Hi David, SLI and Cross-Fire are mostly non-functional in ED at present, when could we realistically expect to see this kind of code optimisation?
Tuesday June 17, 2014 15:26
David Braben: You're correct. We are just starting to look at optimisations now, and SLI will come too, but once we have the big performance wins first. For performance increases 'soon', for SLI, 'later'... Sorry to be vague.
So sli is mostly non functional but it will be implemented some time in the future.