Eager early adopters of FC's, are you suspended or fully active?

Eager early adopters of FC's, are you suspended or fully active?

What do you think? :D

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1. I moved my FC to Colonia from the Bubble a few weeks ago. Since the game showers you with credits I didn't bother mining Tritium, just set up a buy order for 7,000t @80k, which was fulfilled by other players in less than 3 hours. Pricey maybe, but convenient. In Colonia, I actually sold off 1,000t because I don't need it. From time to time I do mine it in a double hotspot, to fill up my fuel tank (so I'll have 4,000t in cargo, and a full tank for the eventual return journey), but that's because I enjoy the activity, not because I have to.

2. Not really, but the cargo storage facility helps tremendously gathering up piles of commodities, which you can then keep and sell at your own pace, and/or when you come across mining or fetch & delivery missions that tend to have good payouts. It is possible to make billions trading bulk with FCs, although I'm not too fussed about that. It used to be easier prior to the Tritium price/supply re-balancing, but it's still possible (running a Colonia tanker service for example).

3. Correct. I actually started using outfitting options to 'extend' module storage - say I want to re-purpose one of my ships, I can just buy whatever I need from my own carrier. It requires a lot of credits but again, I have all the ship hulls I need now, and don't have anything beyond Tritium and weekly FC expenses that I can spend my credits on, so it's another pricey but useful (to me) QoL feature.

4. Unfortunately not. Those would be items I'd keep in module storage if necessary.

Overall, I still absolutely love my FC and can't imagine playing my main account without it now (my alt account is a single ship hobo so no need for one). The only things that grate on me are

a) Jump timers - but I understand why they're required so take it on the chin. Worst case you just queue up a CQC session, or I surf the web while waiting if I really have nothing else to do.
b) The way refuelling works. I got used to it but it's inconvenient and the only reason I keep a T9 in my fleet. Once Odyssey hits, my alt account will likely become a refuelling slave.
c) Lack of auto-plotting. I could've used macros but decided against them when I went to Colonia, because I wanted to explore on the way there. Still, it was pretty tedious as the FC pace (due to the need to refuel in person) actually holds you back compared to a 70ly DBX.
d) Limitations around setting prices for commodities. They only go up to a max of 1000%. Sounds like a lot but with certain items it really isn't.
e) No bridge view, but I've gotten over it.
Quality feedback, much appreciated, i do thinkoverall i am convinced, i agree with you list of irritations perhaps the future will allow those things to be allowed where logical. One thing about multiplayer games is the need for "Balance" for those that have and those that have not or those that exploit and those that dont. Single player games still have much value in this regard.
 
Honestly, I haven't found the FC jump-timer to be much of an inconvenience.

Within the bubble I'm usually only making single jumps, and usually 100Ly or less, so waiting 15 minutes isn't a big deal or, if I'm desperate, I can always fly to a destination in a regular ship and meet my FC when it arrives.

For distant travel, it's obviously a bit more of an issue but it's not that big of a deal.
I'm usually sat in my T9 when I'm travelling in my FC (with 756t of Tritium aboard, to minimise my FC's mass), so when I arrive at a system I undock, jump into SC, honk and see how many planets are in the system.
By then, the FC cool-down period is over and I can plot my next jump while in my T9.
I'll then spend 10 minutes FSSing the system and then peddle my butt back to my FC in time for the next jump.

The only small irritation is that you can't plot another jump until the FC cool-down period is finished.
That seems kind of contrived.
What are we saying? That your crew can't get to the bridge and get out their maps while the FSD is cooling down?
I suspect the only real reason to impose this restriction is to create a distinction between the cool-down time and the spin-up time.

I mean, if there's a 2 minute cool-down timer and a 15 minute spin-up timer, in practical terms you could just have a 17 minute spin-up timer instead.
The only thing differentiating those two timers is the inability to plot another jump for 2 minutes (or whatever it is).
 
I have never regretted my FC, here are some of my highlights (..and negatives):

1. My small cohort of friends (Small wee squadron) now have all our ships stored on the FC 'HMS Pink Floyd'.
2. It has brought said friends closer together in-game. We now often discuss where we all want to go, or want to do, at fairly regular intervals. (nothing formal)
3. I can store multiple commodities. I can mine nearby super rings (with extra overlappy doo-dads) when idle in FC's 'home system' (No I'm not telling where it is).
4. I can buy friends mined/commodities at silly high prices (not too silly, but helping the less well off, and the FC all at the same time).
5. Like I say; we have found a VERY productive 'home' star system, out of the way, with the FC orbiting a super ringed planet with ALL the top mined goodies and a distant platform for interaction with civilisation. All Commanders on-board can mine nearby super rings AND sell to the FC when idle in home system (No I'm still not telling where it is).
6. When my mined materials and those I've bought off of friends or visiting commanders (rare) mount up, I can take the FC to the best paying station, and ferry the goodies over for lucrative bulk sale (bearing in mind the limit on bulk sales TAX at any one time). Usually turnover a billion+ which easily covers the ongoing weekly FC Upkeep Costs. We have a cool 'ferry system' when unloading the FC of it's accumulated commodities. I take the FC to the 'best sell' 'Inara' identified station or platform. I then fill the dedicated Type Nine Heavy and outside the FC I dump the cargo a bit at a time for our gathered commanders to scoop the floating goods, and for their share of profit they then ferry it across to the buying station.
7. My FC has a Shipyard stocked with the smallest ships for emergency 'taxi duty' by anyone onboard.
8. The FC has a fully fitted 'Outfitting' department with shop stocking all the usual 'forgotten' items along with mission specific modules.
9. So far we've used the FC for mid range exploration, sightseeing, Guardian & Thargoid base of operations, ship rescues (fuel and repair etc), attack 'drop ship' for our little team and uber profitable trading... we did an absolutely eye-wateringly profitable 'Rares' Circuit Run which was a brilliant 'Mini-Squadron' gig! (Won't forget that in a hurry!).
10. The Tritium mining is no longer a hassle with several hands helping stock the FC beyond the Tritium Tank; (bought by the FC and stored under the counter)
11. My FC is open for business to ALL especially when the FC is out'n'about (when at 'Home' other Commanders have to find our 'home system' of course). ;)
12. Owning an FC is just an all round good idea and grin.👍

The negatives:
1. HMS Pink Floyd has some seriously ugly staff despite several hiring & firing rounds. In fact we are now a refuge for the ugly of the galaxy!
2. The weekly upkeep needs deep pockets if the owner is not going to constantly 'worry' about the next 20+ Mil weekly bill, but several hands make light work!
3. Having to find the nearest Fleet Carrier Administration star system to make 'load-out' changes to the FC.
4. In-System Super-cruising* a ship away from the environs of the FC invariably causes an 'Orange Sidewinder' crash.👎 o7

*Not FSD'ing to another Star System, it's always stable when doing that. In fact if you want to go somewhere in-system, like the nearby platform; then you have to FSD to the nearest star system then FSD back into redacted ....our 'home' system..... :eek: whoah!!.... very nearly disclosed our 'home' system there.
 
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Thx, everybody for the input, the deed is done...SAS GINVINCIBLE has been commissioned.:)

LOL now what...maybe some AX activities at the witch.

That's the neat part. If don't feel like doing AX anymore, you're just 15 minutes away from something else (instead of potentially hours when jumping to a different ship, adjusting loadout, jumping to a different location etc.)
 

Craith

Volunteer Moderator
I use my carrier as a mobile base. having all modules and ships in one convenient place does warant the 20M upkeep for me. I could earn money with it, but credits are so easy to come by that I prefer to do other stuff and still earn my money with it. My son is also stationed on the carrier, so whenever he wants to play, we are in the same system (or I'll be back in a few jumps).

I also like the storage it offers for various stuff that might be useful at some point (e.g. rares to teabag to strangers so they can unlock engineers)
 
I use my carrier as a mobile base. having all modules and ships in one convenient place does warant the 20M upkeep for me. I could earn money with it, but credits are so easy to come by that I prefer to do other stuff and still earn my money with it.

This.

Theoretically, I guess you could park your FC in, say, a mining system, buy ore for a decent price and then haul it to market and make a profit but, even if you can do that, what are you going to spend the rest of your in-game time doing?

Personally, I'm currently trying using my FC as a bit of a "space-going curiosity shop", where I've figured out about a dozen things that make a reasonable profit when sold, I just buy those things whenever I happen to be in a station that sells them cheap and then I'll sell them whenever I happen to be somewhere that's offering a good price for them.

A Cutter load of Gold, for example, can make me Cr40m if bought and sold smartly.
It's not "meta" but if I buy the gold when I happen to be in a station that's selling it cheaply and sell it when an opportunity arises it takes almost zero effort.

And, of course, the benefit of having an FC is that you can buy stuff, dump it in your FC and then sell it when an opportunity arises.
 
I have 2 accounts and both have FCs. If I am moving a FC for some reason, I just switch over to my other account and play for 15-20 minutes, then switch back. No down time twiddling my thumbs that way ;)
 
Mine's suspended... Most of my sqad is MIA and I've been playing other games so I parked it near Jameson Memorial and turned off all the services.
 
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