Eager early adopters of FC's, are you suspended or fully active?
What do you think?
Eager early adopters of FC's, are you suspended or fully active?
Quality feedback, much appreciated, i do thinkoverall i am convinced, i agree with you list of irritations perhaps the future will allow those things to be allowed where logical. One thing about multiplayer games is the need for "Balance" for those that have and those that have not or those that exploit and those that dont. Single player games still have much value in this regard.1. I moved my FC to Colonia from the Bubble a few weeks ago. Since the game showers you with credits I didn't bother mining Tritium, just set up a buy order for 7,000t @80k, which was fulfilled by other players in less than 3 hours. Pricey maybe, but convenient. In Colonia, I actually sold off 1,000t because I don't need it. From time to time I do mine it in a double hotspot, to fill up my fuel tank (so I'll have 4,000t in cargo, and a full tank for the eventual return journey), but that's because I enjoy the activity, not because I have to.
2. Not really, but the cargo storage facility helps tremendously gathering up piles of commodities, which you can then keep and sell at your own pace, and/or when you come across mining or fetch & delivery missions that tend to have good payouts. It is possible to make billions trading bulk with FCs, although I'm not too fussed about that. It used to be easier prior to the Tritium price/supply re-balancing, but it's still possible (running a Colonia tanker service for example).
3. Correct. I actually started using outfitting options to 'extend' module storage - say I want to re-purpose one of my ships, I can just buy whatever I need from my own carrier. It requires a lot of credits but again, I have all the ship hulls I need now, and don't have anything beyond Tritium and weekly FC expenses that I can spend my credits on, so it's another pricey but useful (to me) QoL feature.
4. Unfortunately not. Those would be items I'd keep in module storage if necessary.
Overall, I still absolutely love my FC and can't imagine playing my main account without it now (my alt account is a single ship hobo so no need for one). The only things that grate on me are
a) Jump timers - but I understand why they're required so take it on the chin. Worst case you just queue up a CQC session, or I surf the web while waiting if I really have nothing else to do.
b) The way refuelling works. I got used to it but it's inconvenient and the only reason I keep a T9 in my fleet. Once Odyssey hits, my alt account will likely become a refuelling slave.
c) Lack of auto-plotting. I could've used macros but decided against them when I went to Colonia, because I wanted to explore on the way there. Still, it was pretty tedious as the FC pace (due to the need to refuel in person) actually holds you back compared to a 70ly DBX.
d) Limitations around setting prices for commodities. They only go up to a max of 1000%. Sounds like a lot but with certain items it really isn't.
e) No bridge view, but I've gotten over it.
Oooof...the flex is stronk in this one SAAAN
Thx, everybody for the input, the deed is done...SAS GINVINCIBLE has been commissioned.
LOL now what...maybe some AX activities at the witch.
I use my carrier as a mobile base. having all modules and ships in one convenient place does warant the 20M upkeep for me. I could earn money with it, but credits are so easy to come by that I prefer to do other stuff and still earn my money with it.