I've been obsessing with ring visibility since I started visiting the largest rings. I decided to put the numbers of the rings I visited in a spreadsheet to test the hypothesis that ring density defined the in-game visual rendering. Density is defined by the mass divided by the volume. Since we don't have the rings volume in cubic kms we will assume a ring height of 1 km making the volume equal to the area.
I calculated the area by subtracting the area of inner ring radius from the area of the outer ring radius, something like
With this very small sample, it is obvious that density allows a separation between visible and invisible rings. I will be the first to admit that this is a very rough conclusion that doesn't even allow decent predictions. For starters, it suggests the hypothesis is correct but doesn't allow for predictions since there's a gap between 0.028 and 0.205. Seems a small difference considering the highest density is several magnitudes larger, but several rings I visited fall in the Top 10 Largest Rings by Ring Mass which skews the numbers considerably. Another problem is that I only used inner radius, outer radius and mass, which may be neglecting other variables, and there are many, like parent type, ring type, etc.
There's another point that may help clear this. In the system map there are rings that are slightly transparent. All of the rings that are invisible in-game are slightly transparent in the system map. However, there are visible rings that are slightly transparent in the system map.
I will continue to analyse the rings I visit and report new findings here. Until then I'd like to ask those who are interested and willing to help to report rings that are invisible or rings that are slightly transparent in the system map and, if possible, if they are visible or not in-game.
Thank you for reading and any help you can provide.
I calculated the area by subtracting the area of inner ring radius from the area of the outer ring radius, something like
(PI * outer_radius ^ 2) - (PI * inner_radius ^ 2)
. I then divided the mass of the ring by this area. The results are the following:system | body | visible | density (MT/km3) |
TRAIKEOU RY-Q D5-1 | 10 | no | 0.005 |
HD 167016 | B3 | no | 0.006 |
COL 107 SECTOR UY-Q B34-4 | AB3 | no | 0.006 |
THAILEIA TM-A C2-0 | 7 | no | 0.020 |
TRAIKAAE BD-F C13-2 | 10 | no | 0.028 |
SWOIPHS RL-J D10-47 | 9 | yes | 0.205 |
HIP 104643 | AB1 | yes | 0.288 |
DROJAU IX-R D5-23 | 7 | yes | 0.295 |
SLEGI ZA-W E2-9 | 9 | yes | 1.463 |
LTT 12696 | 3 | yes | 2.977 |
BLEAE THUA YE-H D10-29 | 10 | yes | 33.655 |
GLUDGOE TV-X C1-1 | 2 | yes | 150.329 |
GLUDGEIA XP-P D5-41 | 10 | yes | 602.846 |
With this very small sample, it is obvious that density allows a separation between visible and invisible rings. I will be the first to admit that this is a very rough conclusion that doesn't even allow decent predictions. For starters, it suggests the hypothesis is correct but doesn't allow for predictions since there's a gap between 0.028 and 0.205. Seems a small difference considering the highest density is several magnitudes larger, but several rings I visited fall in the Top 10 Largest Rings by Ring Mass which skews the numbers considerably. Another problem is that I only used inner radius, outer radius and mass, which may be neglecting other variables, and there are many, like parent type, ring type, etc.
There's another point that may help clear this. In the system map there are rings that are slightly transparent. All of the rings that are invisible in-game are slightly transparent in the system map. However, there are visible rings that are slightly transparent in the system map.
I will continue to analyse the rings I visit and report new findings here. Until then I'd like to ask those who are interested and willing to help to report rings that are invisible or rings that are slightly transparent in the system map and, if possible, if they are visible or not in-game.
Thank you for reading and any help you can provide.