Online gaming is like ... your computer establishing a LONG DISTANCE relationship with the server.
One hiccup in the connection and 3 seconds too late of an I LOVE YOU TOO , you could be sleeping on the couch for the next 3 months.
This is why most MMORPG or online games today notify the players about the connection quality.
Case in point .
War Thunder.
Look at the bottom right corner. It provides the players with 4 essential information.
Server Latency
Packet Loss
and relative reliability
I think Elite Dangerous should have this too .
So we know what to expect.
One hiccup in the connection and 3 seconds too late of an I LOVE YOU TOO , you could be sleeping on the couch for the next 3 months.
This is why most MMORPG or online games today notify the players about the connection quality.
Case in point .
War Thunder.
Look at the bottom right corner. It provides the players with 4 essential information.
Server Latency
Packet Loss
and relative reliability

I think Elite Dangerous should have this too .
So we know what to expect.