Proposal Discussion Early Warning System - Server Status Update

Online gaming is like ... your computer establishing a LONG DISTANCE relationship with the server.

One hiccup in the connection and 3 seconds too late of an I LOVE YOU TOO , you could be sleeping on the couch for the next 3 months.

This is why most MMORPG or online games today notify the players about the connection quality.
Case in point .
War Thunder.
Look at the bottom right corner. It provides the players with 4 essential information.

Server Latency
Packet Loss
and relative reliability

zdy_UCPW.png


I think Elite Dangerous should have this too .
So we know what to expect.
 

Brett C

Frontier
Your image does not appear to be working for me. Tried using imgur.com to host the image? :)

Latency and packet loss are two different beasts, unfortunately. Sometimes latency is high due to route congestion or bad configurations being set along the line... but doesn't necessarily mean there's packet loss. The same applies to packet loss. If there's a route having severe failures, packet loss continues onward to the end hop/route, which then can cause severe issues with keeping a connection. I'd be much more concerned about packet loss rather ping, but that's just me. :)

When packet loss kicks in, that's when the ping goes up. To me, any packet loss within country that goes above 0.25% over an hours time, is reason to be up in arms. Anything lower than that is tolerable. International, I would expect packet loss being somewhere between 0.5% to 2.0% over an hours time. Which is still tolerable.

For starters, I use a tool known as mtr on linux; https://www.linode.com/docs/networking/diagnosing-network-issues-with-mtr is a neat little tutorial about it and how it works. Towards the middle of this page pretty much describes what I am talking about in this post.

In real time, it shows the route name, hop number. packet loss, sent and received packets, ping times being the last ping, the average ping, best and word pings and the standard deviation. On linux, i can press the j key, which enables the view of jitter and where packets are dieing at which may show problem sections, which then leads to packet loss, and maybe high ping.


CTRL B might be what you're looking for as well. I wouldn't mind seeing an ingame option (or a keyboard toggle) that shows something like this: [FPS: ## | PING: ## | PL: #.#% | SERVER: some.name.here.tld]
 
It would be nice to get a 'server going offline' countdown or notification message prior to maintenance. It doesn't happen often but those in game could safely save progress if they know the server is going down in a minute or two. If they ignore the notices it's on them. If this belongs elsewhere...
 
It would be nice to get a 'server going offline' countdown or notification message prior to maintenance. It doesn't happen often but those in game could safely save progress if they know the server is going down in a minute or two. If they ignore the notices it's on them. If this belongs elsewhere...

Agreed.
 
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