It is very ugly to have static image for popular earthlikes and ESPECIALLY Earth.
I am sick and tired that Greece (which is one of the sunniest countries on the planet - ok at least in this century) is constantly under (static) clouds.
How hard is to add a layer of moving/morphing (at least just moving) clouds?
You revamp graphics for 3.3 but this "detail" (which is not a detail) is left untouched.
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Rant section: Reminds me of a popular flight simulator, not named flight simulator, that has (or had until last year) zero landmarks of the planet (except if you buy 3rd party add-ons), when it has realistic surface mapping. Flight Simulator II back in 1980-something had few landmarks and 99% of simulators (and any games actually) that are positioned in a "real world" area also have landmarks for the last 30 years+. How hard is to have 10-100-500 famous landmarks -even rough, just for visual guidance- on an already huge install?
Why it is that way? Because of almost zero competition. Which (competition) I believe and hope will HELP Elite Dangerous very soon.
I am sick and tired that Greece (which is one of the sunniest countries on the planet - ok at least in this century) is constantly under (static) clouds.
How hard is to add a layer of moving/morphing (at least just moving) clouds?
You revamp graphics for 3.3 but this "detail" (which is not a detail) is left untouched.
---
Rant section: Reminds me of a popular flight simulator, not named flight simulator, that has (or had until last year) zero landmarks of the planet (except if you buy 3rd party add-ons), when it has realistic surface mapping. Flight Simulator II back in 1980-something had few landmarks and 99% of simulators (and any games actually) that are positioned in a "real world" area also have landmarks for the last 30 years+. How hard is to have 10-100-500 famous landmarks -even rough, just for visual guidance- on an already huge install?
Why it is that way? Because of almost zero competition. Which (competition) I believe and hope will HELP Elite Dangerous very soon.