Let's face it- we've all tranquilized a dinosaur to move it and then had a carnivore come kill it. Oops...
Now, it's a good thing to have in the game. Realistically, a carnivore would take advantage of an immobilized prey item. But, as soon as they chomp at our sleeping beauties one time, they kill the tranquilized dinosaur. Could we make it so that it takes several bites to give the finishing blow? As if the carnivore has to bite at the target the same amount of times that would require it to kill it during combat? EXAMPLE: an Allosaurus bites a tranquilized Gallimimus once, it dies. Makes sense. But an Allosaurus needs several bites to kill a tranquilized Brachiosaurus- much larger prey item, even when immobilized is going to take more effort to kill. It gives the player a slight chance at sedating the predator or having a small window of time for the transport team to get to the tranquilized dinosaur before its killed.
As far as carcasses- new 1.8 update introduces the fish feeder, which will be a priority feeder over the normal carnivore feeder for the spinosaurids. Can we also make carcasses a higher priority food source than they currently are? Maybe all small carnivores have a high preference for carcass, while large carnivores retain the higher preference for a live goat, etc. And perhaps cause them to willingly seek the source more often, taking more than once quick bite from it aside from the one time just after they kill the dinosaur. It seems the carcasses are ignored too much and that the carnivore who kills the prey item doesn't really utilize it that much. Questions, comments? Developers- any mechanism input to add to this or any perameters as to how the current system works?
Now, it's a good thing to have in the game. Realistically, a carnivore would take advantage of an immobilized prey item. But, as soon as they chomp at our sleeping beauties one time, they kill the tranquilized dinosaur. Could we make it so that it takes several bites to give the finishing blow? As if the carnivore has to bite at the target the same amount of times that would require it to kill it during combat? EXAMPLE: an Allosaurus bites a tranquilized Gallimimus once, it dies. Makes sense. But an Allosaurus needs several bites to kill a tranquilized Brachiosaurus- much larger prey item, even when immobilized is going to take more effort to kill. It gives the player a slight chance at sedating the predator or having a small window of time for the transport team to get to the tranquilized dinosaur before its killed.
As far as carcasses- new 1.8 update introduces the fish feeder, which will be a priority feeder over the normal carnivore feeder for the spinosaurids. Can we also make carcasses a higher priority food source than they currently are? Maybe all small carnivores have a high preference for carcass, while large carnivores retain the higher preference for a live goat, etc. And perhaps cause them to willingly seek the source more often, taking more than once quick bite from it aside from the one time just after they kill the dinosaur. It seems the carcasses are ignored too much and that the carnivore who kills the prey item doesn't really utilize it that much. Questions, comments? Developers- any mechanism input to add to this or any perameters as to how the current system works?