All orbits currently appear to be perfect circles, but why?
It's odd that there's no eccentricity when there already are elliptical orbits (double planets, binary+ stars) in the game, and they accurately orbit a barycenter in relation to their mass.
I love that some planets' orbital inclinations differ from their neighbors. Don't change that.
Please consider adding eccentricity to orbits for that realistic space-simulation feel. It would make sense to have double/binary bodies elongate their orbits around their barycenters, and then extend that to lone objects.
I'm not suggesting complex body calculations on all objects in a system, just a reasonable facsimile based on mass and distance.
It's odd that there's no eccentricity when there already are elliptical orbits (double planets, binary+ stars) in the game, and they accurately orbit a barycenter in relation to their mass.
I love that some planets' orbital inclinations differ from their neighbors. Don't change that.
Please consider adding eccentricity to orbits for that realistic space-simulation feel. It would make sense to have double/binary bodies elongate their orbits around their barycenters, and then extend that to lone objects.
I'm not suggesting complex body calculations on all objects in a system, just a reasonable facsimile based on mass and distance.