Eclipse light bug ?

Hello commanders! I'm on an exploration trip near the Veil Nebula, and I stumbled upon an eclipse quite randomly. But I think there is a light bug. Normally, if I believe the planetary diagram, the brown dwarf passes behind the class M star in this system, and therefore, I shouldn't see an eclispe, right? What do you think ? I'am on BC2. The brown dwarf is C and the M star is B. Sorry for the french. The system is Prooe Drye IM-Y c3-4 B.
Prooe Drye IM-Y c3-4(BC 2)_00006.png
 

Attachments

  • diagrame.png
    diagrame.png
    936.3 KB · Views: 56
Last edited:
Ok. When I exit the atmosphere, the bug disapear and I see the brown dwarf behind. Maybe the light calculation in the atmosphere is buggy ?

Eclipse bug.png
 
The light in the sky is just about totally disconnected from the body that is producing it. Just like landing on an atmo world that has a violet brown dwarf that suddenly becomes a blindingly radiant star as soon as you enter the atmo. There are a ton issues around lighting and after 15 patches I'm getting fairly certain they just are not going to get addressed.
 
After two years of updates, lighting issues still exist from EDO day one. I love the update, even in VR, but the lighting is so broken that I'm amazed it still exists today. But still I can't stop playing, because for me, best experience around. I just deal with it, suspend my disbelief. Frontier doesn't care, but I just hold out hope that FDev may one day. Probably not, so I'll just continue to ignore...

1) Ship, ignore my cockpit seat and me reflected on cockpit without any consideration of ship back wall, show me floating in air on my seat as I'm flying from sun.
2) SRV, same as ship cockpit, sun casting shadow on ground of me and seat, but no SRV shadow (seen in VR when looking to side and amazed how I and seat float in the air).
3) Detailed planet surface scanning mid to distant planets, where scanners are dimmed as well as planet, can't see a thing! How can scanners, via computer, be effected by sun lighting? But EDO day one and beyond. that is the way it is. Use the cockpit control called "options - gamma" to set to MAXIMUM which helps a bit, but a major lighting headache.
4) Wonderful EDO planet detail update, great colors, surface details, just wonderful. But get beyond a certain distance from sun, lighting so bad you can't enjoy what is presented. Why update planets and then turn off/dim the light? Good god, this is so brain dead, it is laughable.
5) Finding anything (exo or bio) on a planet mid to far from sun is a mission of frustration, because it is SO DARK, on the lighted side of the planet!!! Geez, I love the darker look, but this gets ridiculous.

The lighting is very disappointing, and after two years of no adjustment to it, I feel it is hopeless to hope for an update. But I love EDO regardless, I ignore the warts, enjoy the jewels, and I'm still having a great time. I ignore FPS because of VR support, but love the exo and ship viewing from exterior. I ignore the end game Thargoid, but I love EDO. 600 hours in, only six ships owned, 350 M credits, and a lot more ships to buy, won't stop playing till the servers are turned off. But hell, they need to fix some of this lighting stuff, some day. I hope.
 
I've been curious about the reasons for this for ages. I can only imagine there's a trade off with the landscape shaders where they generate and render things many, many, many times faster if they're not having to think about this stuff. In a game where you're flying around planets, lighting spheres nicely is the main job, so it's clearly a choice they've made for reasons too technical to bother explaining to us. Either that or something to do with the scale of things. The only other area where Elite is different to most games -- casting the shadows of things millions of miles across on things a few inches across.
 
Back
Top Bottom