Economic route plotting -> can't calculate

Greetings,

before I open a issue, which may not be confirmed, I wanted to ask, if anybody is also having problems with route plotting.

Before you ask, I have a power house of PC (4K Ultra+ > 60fps) so this is not the problem.

For some weeks now, I had problems with route plotting in general. The "fast" route options was working, but as soon as the route was calculated, the FPS in galaxy map went down to 1-3.
Magically, this problem is gone now, therefor I can't plot economic routes. Not even for 50 LY (My ships usually have 50 - 70 LY jump range, so this is not the problem).

Sometime, 7.5 or even 2.3 LY to the next system can't be calculated by the system. Even when the "net" of jumps is shown in galaxy map, the system is unable to plot a route...

Am I the only one?

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map does tend to go a little nuts the closer to the core you get & even a quantum computer may struggle there(It always struggles in dense starfield)
never known it not to find short jumps though
any filters applied to route?
could try deleting the gpu worktable.xml in your products folder to ensure something not stuck in the cache
otherwise try a support ticket like you say
 
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Thanks for the answer... ja, I know, it's heavy workload, but as you can see, the system already managed to find all possible routes (blue lines)... a bit weired :/
No fiters, no addons, just plain game.
 
Thanks for the answer... ja, I know, it's heavy workload, but as you can see, the system already managed to find all possible routes (blue lines)... a bit weired :/
No fiters, no addons, just plain game.

Out on the edge I have had route lines to a star a few jumps away and still not been able to plot a route in one step, but sometimes it works if I plot a jump at a time extending my route by one jump each plot, then it works to the exact same star. Now this is obviously not what is happening here, I suspect something else is amiss. I can't check plotting to that system myself, I am to far away for that, anyone else close want to check route plotting, is it just that one system or all systems?
 
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varonica, thanks for the reply...

As you, I'm a very experienced player and I can say:
No, it's every system. Have it for a while now.
No permit lock, no filter, no special thingies aboard, nothing new. Every ship, every config...

It happens for every system, no difference if in colonia, at the edge of the galaxy or in the bubble...

As said, I had this with "fastest route" some weeks ago and FPS went down to 3, when the galaxy map finished it's calculation and showed the calculated route / path.
This problem has magically gone, but haven't changed the region.
Will open a ticket... there are some strange behaviours going on, I'm also unable to use the free camera when in supercruise. The camera is somehow locked... since last update, which might hint to a "quality of code" problem, but that's another topic ;)
 
varonica, thanks for the reply...

As you, I'm a very experienced player and I can say:
No, it's every system. Have it for a while now.
No permit lock, no filter, no special thingies aboard, nothing new. Every ship, every config...

Strange, just tested with a economical route plot if a few hundred light yeas, calculated 57 jumps almost instantly, but then I had some strange trouble changing it back to fastest. It wouldn't change unless I had "system connectors" on in the nav galmap options, do you have that on all the time? I usually only turn it on at the edges of the galaxy, I wonder if it's some sort of problem there, some sort of combination of options that throwing errors for you. Also I note you are using "realistic" option in the galaxy map panel and not the map option with star type set, try changing that option and see what happens.
 
Strange things seem to have been happening with the Galaxy Map recently. The other night it couldn't find any star starting with KYLO. Thing was I was actually in KYLOOPA KN-V b30-0 at the time and there were plenty of other stars near me, even ones showing as nearby in EDDiscovery that it should have also been able to find. My alt had exactly the same issue as well.

It seemed to right itself again after a shortish time, so hopefully your problem will also solve itself shortly.
 
Tried it with several view / filter options.
Everytime the same. Found out, that I can't plot routes > 8 jumps now. 9 jumps results in "can't calculate", 6 and 7 jumps are ok...

I used to use economical routes to scan "every" system along the route, so I can scan a lot of system, but don't have to jump hundrets of light years back "home".
But this is not realy an economical route...

I also disabled the connectors, does not make any difference... will try to verify the game files, but don't think it will help...

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Ody Galmap has a number of issues related to plotting and filters. I can't positively tie the OP's issue ao any that I know about, however one thing that has n ot explicitly been ruled out above could be it I suspect it would have been tried, just not reported above.

Select Realistic map mode, then in route settings toggle to Economical, then back to Fastest route, then plot somewhere else that WILL plot, then try re-plotting to the unplottable destination. Has that been tried?

Additionally (I know this isn't the point of this thread) If the system was targeted (rather than plotted to) could it be jumped to?

The issues I'm aware of:

Upon login (from launcher certainly, not sure if on relog via Main menu), Neither "Fastest route" nor "Economical route" are visibly checked under route settings. Galmap seems to behave something but not exactly like fastest route. Issues being - no matter what was selected before, it always acts like Jet cone boot is allowed, secondly it can plot some jump segments over-range for the ship in question (not taking into account Laden mass maybe??? My Patting Krait Phantom has 69.5Ly range fully laden (incl. limpets) - I've seen this bug plot jump segments of over 72Ly, or route me through White dwarfs (with next jump requiring jet cone bost) where my filters and jet cone boost setting should denny that.

Once the player has positively selected Fastest route and their choice of "Use jet-cone boost", those settings get honoured until next re-log (I think via desktop but not 100% sure here). However when revisiting the route settings form, Fastest/economical will both be deselected. Selecing fastest again will populate the "Use jet cone boost" setting with the players last choice (showing THAT was remembered)

Once bitten by the above bug (and fastest manually selected), the "Recalculate" button might or might not work. Often I find that I need to trash the currently selected route (plot somewhere else) and then replot to my destination. Additionally just clearing the route and replotting again is not enough - sometimes I need to plot somewhere else, then replot to my destination. Sometimes if I've erroneously been sent to a WD system with the next jump requiriong boost, replotting in any way might not clear the need for the boost, I have to manually target an adjacent system to restore normal function.

Unrelated to this plotting issue but the other big gripe with Galaxy map is that (again on log in) and additionally if some filter options are moused over or explored without obviously changing anyhing) fiters can get lost or corrupted. i see this a lot, bit myself, and from the number of Ody fuel calls I attend where the stricken commander knows KGBFOAM and the star class filter, but simply believes they forgot to set it. A particuarly insidious incarnation of this is that with the star class filter, the "Apply filter to route" option is often the setting that goes AWOL, and that setting now needs to be scrolled down to. You can glance at the star class filter, think "Top 7 stars selected ....yep... Filter still there" and not realse that the filter is not being applied to route any more.

Of course as these bugs are not related to shooting things, the issues on the tracker don't reach critical mass. Even non shooty bugs that do reach tier 4/5 voting (the rats have had navlock issues for the best part of a year now) are not fixed (well FDev did have a go at fixing that issue, and made the problem WORSE instead of better...) Now there is a follow up Tier 5 issue raised, but a few patches have gone past with no further resolution. If I get the opportunity, I will raise this issue with the devs at Lavecon.


To wrap up (if you are still awake), The reason for my suggestion above was to ensure that the route setting and filtering was reset to a known state, then to try to disassociate the route that had previously tried from any internal caching (the plot somewhere else), then to replot cleanly giving ourselves the best chance of using the corrected settings.
 
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To wrap up (if you are still awake), The reason for my suggestion above was to ensure that the route setting and filtering was reset to a known state, then to try to disassociate the route that had previously tried from any internal caching (the plot somewhere else), then to replot cleanly giving ourselves the best chance of using the corrected settings.

Yeah agree, there does seem to be some sort of stickiness to the OD galmap that sometimes makes it hard to change route plotter settings. I don't think it's directly related to realistic mode, I have had similar issues in map mode as mentioned earlier, and managed to shake the problem by selecting and unselecting system connectors in the galmap options menu.
 
Greetings!

I solved the problem...

Root cause seems to be a graphics setting issue:

Original Settings: 4K, V-Synch ON, FPS Limit 60 -> My route plotting issue
Test Settings: Full HD, V-Synch OFF, FPS Limit Off -> Working as intended
Restart Game, kept Full HD Settings -> Working as intended
Restart Game, back to Original 4K Settings -> Working as intended.

So I guess the hint from @STRONTIUM DOG was somehow in the right direction.

Thanks all for the help!

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Haha...

was cheering to early.
Problem is persisting...
Changed nothing, just restarted the game... but I'm getting closer to a solution.


Now things are getting crazy...
Fastest route to a 5526 LY destination. System can't plot a route and won't even try it.

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Now...
disabling the "connectors" and ... oh, now it's working, but it is also working for "economic routes" to a 5526LY destination. Of course, it's just calculation the "fastest" route.

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See...
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And now, it is totally messed up:
Systemconnectors are shown for economic AND fastest, but not from my current position but some LY off...

Giving up and will reinstall the game. I have absolutely no idea, where the problem is...
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if I were doing long travel instead of being an odyssey intergalactic postman atm ;)
I would be using the hor version of the game, due to the buggy nature of the odd map that does not mean hor is error free but shall we say less error prone when it comes to the map ……………………….
only reloading odd for a first footfall system ect ect
 
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Yeah agree, there does seem to be some sort of stickiness to the OD galmap that sometimes makes it hard to change route plotter settings. I don't think it's directly related to realistic mode, I have had similar issues in map mode as mentioned earlier, and managed to shake the problem by selecting and unselecting system connectors in the galmap options menu.
Sorry, I was not saying map mode was part specifically of the issue, the reason I mentioned it was realistic mode by definition disables filters so it removes possible other complications in troubleshooting this.
 
Update:

Deinstalled Elite Dangerous
Deleted every file which remained
Reinstalled Odyssee only

Pretty sure, it has something to do with "Show connections" under Nav Options in Galaxy Map... when deactivated, only direct routing is working, when activated, economic routes are working.

Thanks everyone, I will just try to use it as it is...
 
Since I'm an explorer and Exobiologist, Horizon is no option for me, neither do I want to switch to horizons ;)
It's "working" but there is a lot of improvement needed in order to make it really useful. (Alone the fact, that I can filter on "visited" and "not visited" but all stars turn to red and don't show their true color. So looking for black holes in a specific quadrant without touch already visited by myself is not possible...
 
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