Economy build suggestion - Refinery

Reading hundreds of pages of info can see the crucial parts being lost, so I thought I would ask a focussed question. I am terrible at analysing and interpreting data.
Say I have a body with an orbital and three surface slots. and I want to have a refinery type economy. I think that the following would work.
Orbital slot - An outpost (Industrial, Commercial or civilian)
Ground slots - A refinery hub and two others of a type yet unknown that would support the production of the good stuff.

Any suggestions or advice would be welcome, along with reasoning to help me understand.

Thanks in advance.
 
You should probably go with something with a colony economy (i.e. the civilian outpost), as that will inherit the economy of the planet. Ground slots should be of the refinery type and probably not mixing economy types unless we learn more about how these work.

I made the mistake of building one tier 2 industrial settlement on a planet where I have three refinery hubs, and for the Coriolis in orbit over this world only aluminium and copper are of the construction-material type, steel and titanium are not visible at all in the market where there should be plenty. This results in the economy setup being crippled as to the metals I was looking for.

With today's Thursday server tick, I'm hoping that my tier 1 civilian surface colony on the same planet will go live and hopefully contribute with some refinery products, but that remains to be seen.
 
You should probably go with something with a colony economy (i.e. the civilian outpost), as that will inherit the economy of the planet. Ground slots should be of the refinery type and probably not mixing economy types unless we learn more about how these work.

I made the mistake of building one tier 2 industrial settlement on a planet where I have three refinery hubs, and for the Coriolis in orbit over this world only aluminium and copper are of the construction-material type, steel and titanium are not visible at all in the market where there should be plenty. This results in the economy setup being crippled as to the metals I was looking for.

With today's Thursday server tick, I'm hoping that my tier 1 civilian surface colony on the same planet will go live and hopefully contribute with some refinery products, but that remains to be seen.
Why 3 refinery hubs? does the number increase production in coriolis? or it took 3 to swap its market?
 
Why 3 refinery hubs? does the number increase production in coriolis? or it took 3 to swap its market?
1 T2 industry settlement + 1 refinery hub = Coriolis was still registering Colony/Industry as its economy. So more are needed to weight the economy over into Refinery territory. I hope the production is increased with more hubs too, yes.
 
It's been achieved with 1 refinery and it's taken more refineries. If it was waiting on a tick or requires more pressure isn't clear at this stage. My guess is that it just requires patience and refinery to be the greatest influence on the planet so 1 refinery and nothing else 2 refineries if you're adding something different. 100% a guess at this stage we haven't managed to confirm if we need more market pressure or time to get the change at this stage.
 
Depends on the station size. With a Tier2, 3 Refinery could be enough. We have seen station economy influence from 1 Hub from 0.3 to 4 Hubs with economy influence 1.8.
For an orbital outpost one or two hubs.

You need an economy influence value of 1 to completely flip the economy.
 
Yes, as others have said:
- orbital slot: something with a Colony basic economy (civilian or commercial outpost, coriolis, orbis, ocellus - depending on your hauling budget)
- surface slots: probably stick refinery hubs in all three if your T2 point budget allows; don't build anything else with a non-Refinery "system economy influence" listed there.

...and then elsewhere in the system, you want to build other things which will boost your system variables like wealth, development level, etc. It's still not completely clear which ones are the most important ones for making markets bigger (development level seems most relevant early on, at least) but there's probably nothing bad going to happen from making all of them higher
 
In my first system my primary star port is orbiting a body with no surface slots.
I placed a T1 extraction settlement on a body with 5 surface slots (before knowing what the consequences might be), and the economy is now industrial/extraction.
The surface settlement only produces fuel and one other product. What would be needed in order to expand the market?
I am now concerned that if I place an orbital around this body, it won't matter what else I place in the other 4 slots, as the "body economy" is already fixed.
 
I placed 2 refinery hubs and a T1 civilian planetary port on the same body. The planetary ports economy changed to refinery however it produces nothing in the commodity market. So maybe avoid that one.
I was going to put a Coriolis in orbit above the body but have lost the will to haul at the moment after the failure of the planetary port.
 
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