Ladies, gentlemen,
Perhaps this has also been discussed before, but I did not find anything about it in the DDA thread about trading.
I would like the credits in game to be of a limited amount, as in real life, there's just so much money to go around. Basically, the game should not allow for everyone to become rich.
Why?
One of the key dynamics of the gameplay is the flow of money, be it either for legal trade or services, or for less-legal things like piracy.
If everyone is allowed to be rich at the same time, this dynamic disappears, and the motivation for lots of gameplay dies.
With unlimited money, everyone playing the game can (and will?) after playing a while(hopefully quite a long while) become very rich.
One of the key features of the game is the different possibilities to make money. Money that will then go towards getting better equipment, paying for fuel, liquor, pleasure slaves and whatnot.
However, I believe that when too many people are rich some of the motivation for these players will disappear, and the dynamics living Elite universe will stagnate, because if you have more money than you can spend you won't have to do anything to make more money.
How?
Well, to be honest, I'm not sure. I'm not even sure this is a feasible thing at all.
But, what I imagine is that the total credits in the universe is set to some arbitrary amount per player, so that if everyone had an equal part everyone would be not very well off, almost poor, but not quite.
As I understand it we will have a much more dynamic market in the release game than what we have now, but adding this restriction might make the distribution of wealth between players more interesting as well.
Obviously FD will have to monitor the economy, and perhaps inject money into the system if things start to look bad.
What I'm not sure about is how, if at all, it would be possible to separate the wealth of players with the wealth of planets and stations, because a few thousands of players economy should hardly influence the economy based on billions and billions of people on the planets.
Oh well, I'm just throwing this out there for discussion, maybe something interesting will turn up
Perhaps this has also been discussed before, but I did not find anything about it in the DDA thread about trading.
I would like the credits in game to be of a limited amount, as in real life, there's just so much money to go around. Basically, the game should not allow for everyone to become rich.
Why?
One of the key dynamics of the gameplay is the flow of money, be it either for legal trade or services, or for less-legal things like piracy.
If everyone is allowed to be rich at the same time, this dynamic disappears, and the motivation for lots of gameplay dies.
With unlimited money, everyone playing the game can (and will?) after playing a while(hopefully quite a long while) become very rich.
One of the key features of the game is the different possibilities to make money. Money that will then go towards getting better equipment, paying for fuel, liquor, pleasure slaves and whatnot.
However, I believe that when too many people are rich some of the motivation for these players will disappear, and the dynamics living Elite universe will stagnate, because if you have more money than you can spend you won't have to do anything to make more money.
How?
Well, to be honest, I'm not sure. I'm not even sure this is a feasible thing at all.
But, what I imagine is that the total credits in the universe is set to some arbitrary amount per player, so that if everyone had an equal part everyone would be not very well off, almost poor, but not quite.
As I understand it we will have a much more dynamic market in the release game than what we have now, but adding this restriction might make the distribution of wealth between players more interesting as well.
Obviously FD will have to monitor the economy, and perhaps inject money into the system if things start to look bad.
What I'm not sure about is how, if at all, it would be possible to separate the wealth of players with the wealth of planets and stations, because a few thousands of players economy should hardly influence the economy based on billions and billions of people on the planets.
Oh well, I'm just throwing this out there for discussion, maybe something interesting will turn up