ED 2.2 Neutron Stars. Do they turn/change orientation?

I ask this because I have been practicing approach, refuel/FSD boost at Jackson's Lighthouse for a few hours now. And every time I jump in from Bhotepago (16.52ly away from J'sL) I notice the poles are facing different directions.

Sometimes they are facing at 90 degrees to me, other times they are almost pointing right at me.

Is this Precession supposed to happen or is it a bug? If it is supposed to happen then it is rather interesting. That said, I do think it is a bit silly to be throwing people just jumping into the system directly into the jets. The risk should be with trying to get greedy with the boost scooping (seeing as you need a fuel scoop to get the boost, it also fills your fuel bar slightly).

What are other peoples' opinions on the NS and WD update with 2.2? Accretion disks would be a nice addition to stars with matter falling on to them, as would rendering Beta Lyrae and other Variable stars in the "rugby ball"/"American football" shape (it's noticable but they're not totally ovoid).
 
Being thrown inside the jet upon arrival, facing the NS 0.22 Ls away is almost a guaranteed death sentence. If one makes the choice of supercharging it's a risk/reward mechanic. However, there is no choice when thrown into the jet unceremoniously. I'm hoping this will be fixed but until it is, regrettably I have removed the NS/WD systems from my plotter filter as I'm already carrying 3 weeks worth of data on my way to Jaques. Andrew Gaspurr yesterday almost lost ten months of data because of this issue. Some people have already lost their ships.
 
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What RHea said.
There's multiple bug reports on this issue as well.
I too am not jumping to NS & WD's till this is addressed. (if it is at all)
I think you're playing with fire messing with them myself.
 
Being thrown inside the jet upon arrival, facing the NS 0.22 Ls away is almost a guaranteed death sentence. If one makes the choice of supercharging it's a risk/reward mechanic. However, there is no choice when thrown into the jet unceremoniously. I'm hoping this will be fixed but until it is, regrettably I have removed the NS/WD systems from my plotter filter as I'm already carrying 3 weeks worth of data on my way to Jaques. Andrew Gaspurr yesterday almost lost ten months of data because of this issue. Some people have already lost their ships.

Yea, I heard about someone else losing 9 months worth of data after the update & people just dying if they were kicked off elite during the update to 2.2 while passing a NS system.

There should be a maximum angle a WD or NS reletivistic jets are at when you hyperspace in and drop into SC. Like 60 degrees left or right or up or down for example. So you have a chance to turn around and escape before just dying a horribly violent death 10k ly from home.

I hunt BH and NS systems out int he black and planned on visiting the NGC 7822 Nebula which has a horde of BH's and NS's. But now, I am not too sure, unless they fix this "bug".

I'm practicing at Jackson's Lighthouse as it is the only NS in the Bubble (55ly from P Pupis). I rushed back from d Lupi and Gamma Lupi due to the update, not wanting to risk random death & a rage filled support ticket. I really feel for those that have been out in the deep black for months and have just been insta killed or had their Canopy glass break because of the issues.

The jets are radiation too, or very strong magnetic forces (in the case of Magnetars like Jackson's Lighthouse). Why your shields do nothing against radiation is beyond me, you'd think they would as cosmic gamma radiation is one of the biggest threats in the Universe. That said, you should only get the "death wobble" when effected magnetically, or are sufficiently close to the star (inside a sphere, not just a jet). The jet's are not some "magical gravity beam of death" FDev, I highly suggest getting a physicist onboard for development or at least queries so the game mechanics are at least, relating to reality and balanced accordingly.
 
That's why I'm practicing at the only NS in the bubble. I can afford the 750k rebuy of my Asp-E, and if you enter the end of the jets perpenticular (at 90 degrees) to the star, you are almost 100% safe and easily able to escape. They're scary, but you should only face the risk if you chose to do so, not just magically die because of RNGeezus saying "Rhea...osser...I CHOOSE YOU :DDD!!"
 
Andrew Gaspurr yesterday almost lost ten months of data because of this issue. Some people have already lost their ships.

Thanks Rhea. In my case it was a bit different. I jumped to a Black Hole system with 3 NS in it. Upon exit I was placed some 6ls away from the BH (instead of some 4.5 Mm) which in this case also put me right inside the jet of a closely orbiting NS. So I kind of consider this an extremely unfortunate case of fate (or doom). However, if I recall the natch potes correctly, FD did take precautions for ships jumping to a NS system not exiting in the jet's vector.

It may be, that it's not working properly, however.
 
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Thanks Rhea. In my case it was a bit different. I jumped to a Black Hole system with 3 NS in it. Upon exit I was placed some 6ls away from the BH (instead of some 4.5 Mm) which in this case also put me right inside the jet of a closely orbiting NS. So I kind of consider this an extremely unfortunate case of fate (or doom). However, if I recall the natch potes correctly, FD did take precautions for ships jumping to a NS system not exiting in the jet's vector.

It may be, that it's not working properly, however.

Sorry Andrew, misquoted it seems, please accept my apologies.
 
Find it amusing that NS's are more dangerous than Black holes...which you can pretty much fly into (well the event horizon and ergosphere at least). Visited P Puppis after jumping near it from Jackson's Lighthouse and it's errm.....much safer...that's to say..
 
I'm okay with NS/WDs being potentially fatal, but I will quite probably avoid them, as I don't have AFMU on-board. Though I might try my luck with visiting one each. :)
 
Being thrown inside the jet upon arrival, facing the NS 0.22 Ls away is almost a guaranteed death sentence. If one makes the choice of supercharging it's a risk/reward mechanic. However, there is no choice when thrown into the jet unceremoniously. I'm hoping this will be fixed but until it is, regrettably I have removed the NS/WD systems from my plotter filter as I'm already carrying 3 weeks worth of data on my way to Jaques. Andrew Gaspurr yesterday almost lost ten months of data because of this issue. Some people have already lost their ships.
Not as such, if you throttle down instantly.
 
I'm out in the neutron field and have been jumping solely between NSs and WDs, with little incident (one near death due to crashing while supercharging, and 1 time where I landed from witchspace into a jet). It's not the problem you guys are making it out to be for two reasons:

1) the game, 90% of the time, detects that its putting you in the jet and shifts you so you are no longer in it (you can tell this has happened because it will say FSD under strain when you exit witchspace).

2) it's easy to avoid death even if point 1 fails you as long as you throttle to 0 before coming out of witchspace (which you should be doing anyway). Just keep your throttle at 0 until your facing away from the neutron star, then throttle up and fight the turbulence like it's an interdiction.
 
Not as such, if you throttle down instantly.

Please, before posting inaccurate information check first. Most explorers know that upon exiting the hyperspace on a NS/WD your throttle needs to be zero. The problem is not the throttle. The problem is that you land inside the jet cone facing the star at 0.22 Ls away. And the cone sucks you in, you hit the exclusion zone, you drop from SC facing the star and all hell breaks lose. If you fancy you can read this:

https://forums.frontier.co.uk/showthread.php/301794-How-not-to-NS-Charge

where the commander entered the cone *away* from the star, facing the star and was sucked in. Perhaps you'd like to read this:

https://forums.frontier.co.uk/showt...utron-Star-cone-about-to-lose-ship-(PC-Reset)

To reiterate, throttling down is *not* the issue. Landing straight into the cone when exiting hyperspace facing the star is. You may be skilled enough to escape but not everyone is. Not everyone has escaped. And when you risk weeks/months/years of data on a broken mechanic that is not fair then it goes too far.

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I'm out in the neutron field and have been jumping solely between NSs and WDs, with little incident (one near death due to crashing while supercharging, and 1 time where I landed from witchspace into a jet). It's not the problem you guys are making it out to be for two reasons:

1) the game, 90% of the time, detects that its putting you in the jet and shifts you so you are no longer in it (you can tell this has happened because it will say FSD under strain when you exit witchspace).

2) it's easy to avoid death even if point 1 fails you as long as you throttle to 0 before coming out of witchspace (which you should be doing anyway). Just keep your throttle at 0 until your facing away from the neutron star, then throttle up and fight the turbulence like it's an interdiction.

You argument is a fallacy because you assume that random behaviour is always avoidable. It's okay for you to have fun because you chose to. It's not okay for me to be denied all and every access to NS/WD (which is what filtering out in the Galaxy Map does) because of something I have no control over and did not chose to do.
 
Where does it say in either of those that the cone sucks you in?

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You argument is a fallacy because you assume that random behaviour is always avoidable. It's okay for you to have fun because you chose to. It's not okay for me to be denied all and every access to NS/WD (which is what filtering out in the Galaxy Map does) because of something I have no control over and did not chose to do.

I've exited super-cruise into a neutron jet twice now, and escaped easily because you still maintain some semblance of control over your ship when in the jets (I can't speak for the most unmaneuverable ships, but you should be flying to your ships capabilities anyway). So call my argument whatever you want, but it's a valid point. If you're flying a T9, maybe avoid neutrons; most ships should be able to handle the turbulence as well as the can handle an interdiction.

And as I said, the vast majority of the time, you are placed away from the jets. The three examples you cited as players being wronged were:

1. An example of a player jumping into a very unfortunate, dangerous system. Just bad luck, that system *should* be dangerous though.

2. A player who went about scooping a neutron star all wrong (flying towards the neutron is a terrible idea)

3. An player clearly very inexperienced with the new neutron star mechanics, as he said he had no control whatsoever over his ship. This is demonstrably not the case.

In any case, the best solution would be to drop out of witchspace farther from the star.
 
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I agree with Rhea. NS's and WD's are dangerous in reality and the game should reflect that. HOWEVER, you should never be killed just because "RNG".

It does seem like the Neutron stars precess (it is a real phenomenon), so you might not land into the jet one time on that specific NS, but then when you jump to it again, BANG, you're slap bang right next to the star, dropped out of the SC & wobbling like a piece of jelly.

I think I'll stick to non-pulsar systems for now, going to systems where the NS is not the main/parent body. Might avoid these incidents then.

It is possible to escape, I did it at Jackson's Lighthouse, but it is hard to do. I didn't take much damage but you need to throttle at max when you're point away & then sort of aim in any direction that is 60 degrees left or right from the star (or you'll just get sucked in further). I noticed even when scooping the ends of the jets that you get pulled inwards. I'm ok with all this, but like other's have mentioned, the RNG of landing in a jet is just unfair. This is especially true for large SM (solar mass) Neutron stars that have a huge body exclusion zone.
 
That's right Sualscmit.
The Question is: Is this danger or is it risk? To me Risk means I have a choice. I can enter the cone to scoop at my own risk.
If it's Danger and jumping into the cone is INTENDED GAMEPLAY that's fine. I'll never jump into a NS / WD again while on an exploration trip.
And that would be unfortunate to say the least.

Also it's telling that the QA guy is asking for video evidence of this occurring. That to me seems like it is NOT intended.

CMDR Tootiny
 
Having travelled part of the neutron highway earlier today I think the issue of dropping within a jet is pure bad luck, not a bug
Each system was different, some had short wide cones, others long narrow ones, some were spinning very fast, some slow, some were oriented left-right, some diagonally, others were titled toward me...and all varying combinations of the above.
I managed 50+ neutron boosted jumps with few problems, I found myself dropped inside a cone on more than one occasion and aside from the expected 1% FSD damage I had no problem exiting the jet - I even hit the exclusion zone once, dropped to normal space and still got out alive.
 
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Considering there's a line in the change log that says there's a fix for this exact thing, it's pretty clear that this is not intended gameplay.
 
That's right Sualscmit.
The Question is: Is this danger or is it risk? To me Risk means I have a choice. I can enter the cone to scoop at my own risk.
If it's Danger and jumping into the cone is INTENDED GAMEPLAY that's fine. I'll never jump into a NS / WD again while on an exploration trip.
And that would be unfortunate to say the least.

Also it's telling that the QA guy is asking for video evidence of this occurring. That to me seems like it is NOT intended.

CMDR Tootiny
Why not?
the answer is rather smiple, AMFU to repair your fsd and throttle down upon arrival no worries?
 
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