ED and Windows MR (Samsung Odyssey @ 1440x1600)

I've been flying with my Rift for about a year now and it works great. A little better resolution is due though... I have a Pimax8K on order for delivery in Feb but also took delivery of my Samsung Odyssey last week. The Samsung Odyssey has the highest resolution of any Windows MR HMD at 1440x1600.

Microsoft just released it WindowsVR for SteamVR a couple of hours ago. I already had SteamVR installed so I just installed the recently released "WindowsVR for SteamVR" open Beta right from the Steam Menu. I have one install of ED running under Oculus and now another completely independent install running under steam. (Both logging in to the same ED account). This way I can tweak both independently.

ED came right up and the first thing I noticed was the display was a lot brighter than the Rift. The graphics were also a lot sharper with the effect almost being harsh particularly when looking at the bright lights of a Coriolis station from the outside. I'm kind of thinking there is likely an optimization running inside ED for the default Rift/Vive resolution (1080x1200). After messing around with several graphics settings (inc Supersampling and Anti-aliasing), I found that simply setting the HMD Quality to 1.5X seemed to work perfectly in re-establishing a finer pixel resolution without over-burdening the graphics engine. I expect that the 1.5X quality multiplier probably helped upscale the optimized resolution to something more appropriate for the Samsung Odyssey. (2.0X didn't seem to offer any additional advantage)

I'm running a GTX1080TI on an Asus X99 MB with a i7-5960X running at 3.00 Ghz, 64 GB of memory, and a Samsung 960 Pro 2TB SSD.

The star field is also SO MUCH BETTER with the Samsung HMD vs the Rift. You can actually see many different shades of stars you couldn't really see before with the Rift.

Graphics is very smooth except for the very occasional missed frame. I expect once FDEV stops wasting their time on crap like holo-me and maybe spends a little more effort to help accommodate the variances of other HMD's, all that could be quickly ironed out. Might also benefit from final releases of the SteamVR/WindowsVR services...

The cockpit is so much brighter, the stars are much more defined, no screen door effect is noticeable, head tracking is perfect, and the graphics really pop with the Samsung Odyssey.

I'll report back after I spend some quality time actually playing the game. I just wanted folks to know that ED is working with "WindowsVR for SteamVR" and the trick to good image quality (for me at least) was setting the "HMD Quality to 1.5X".
 
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Excellent

This is great news! I received my Samsung HMD yesterday, but haven't had time to set it up or use Steam VR.
This is exactly the kind of graphical improvement I was hoping for. [big grin]

I've been flying with my Rift for about a year now and it works great. A little better resolution is due though... I have a Pimax8K on order for delivery in Feb but also took delivery of my Samsung Odyssey last week. The Samsung Odyssey has the highest resolution of any Windows MR HMD at 1440x1600.

Microsoft just released it WindowsVR for SteamVR a couple of hours ago. I already had SteamVR installed so I just installed the recently released "WindowsVR for SteamVR" open Beta right from the Steam Menu. I have one install of ED running under Oculus and now another completely independent install running under steam. (Both logging in to the same ED account). This way I can tweak both independently.

ED came right up and the first thing I noticed was the display was a lot brighter than the Rift. The graphics were also a lot sharper with the effect almost being harsh particularly when looking at the bright lights of a Coriolis station from the outside. I'm kind of thinking there is likely an optimization running inside ED for the default Rift/Vive resolution (1080x1200). After messing around with several graphics settings (inc Supersampling and Anti-aliasing), I found that simply setting the HMD Quality to 1.5X seemed to work perfectly in re-establishing a finer pixel resolution without over-burdening the graphics engine. I expect that the 1.5X quality multiplier probably helped upscale the optimized resolution to something more appropriate for the Samsung Odyssey. (2.0X didn't seem to offer any additional advantage)

I'm running a GTX1080TI on an Asus X99 MB with a i7-5960X running at 3.00 Ghz, 64 GB of memory, and a Samsung 960 Pro 2TB SSD.

The star field is also SO MUCH BETTER with the Samsung HMD vs the Rift. You can actually see many different shades of stars you couldn't really see before with the Rift.

Graphics is very smooth except for the very occasional missed frame. I expect once FDEV stops wasting their time on crap like holo-me and maybe spends a little more effort to help accommodate the variances of other HMD's, all that could be quickly ironed out. Might also benefit from final releases of the SteamVR/WindowsVR services...

The cockpit is so much brighter, the stars are much more defined, no screen door effect is noticeable, head tracking is perfect, and the graphics really pop with the Samsung Odyssey.

I'll report back after I spend some quality time actually playing the game. I just wanted folks to know that ED is working with "WindowsVR for SteamVR" and the trick to good image quality (for me at least) was setting the "HMD Quality to 1.5X".
 
Nice initial write up.....So in a few words would you say that the Samsung MR is better graphics (IE Clearer, sharper, inc Text) than the Rift?

Look forward to your coming write-ups especially the Rift v Samsung v Pimax. Next year is not that far away.

Thank you.


PS. Also if you use ED Profiler, maybe a screenshot of your settings as your Graphics card is same as i have.

Thank you again!
 
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Interesting report, thanks OP.

When you describe the sharper graphics as 'harsh', what do you mean exactly? Do you mean it's as if a sharpening image processing function is being applied to the frame, and this appears excessive at Odyssey resolution?
 
Nice initial write up.....So in a few words would you say that the Samsung MR is better graphics (IE Clearer, sharper, inc Text) than the Rift?

Look forward to your coming write-ups especially the Rift v Samsung v Pimax. Next year is not that far away.

Thank you.


PS. Also if you use ED Profiler, maybe a screenshot of your settings as your Graphics card is same as i have.

Thank you again!

The graphics with the Samsung are much sharper and "pop" more than with the Rift. I did notice the occasional dropped frame (mostly when in-station) but I would expect that to be resolved as the software (SteamVR, WindowsMR) rapidly matures after initial release. Are the graphics "better"? I certainly noticed the difference. The crispness of the image is also very noticeable when compared to the Rift. I think the Rift requires/performs more anti-aliasing as a component of its lower resolution. I have to spend some "quality time" with the Samsung (tonight) to see how the image mentally settles-in during use.

I want to be careful about characterizing an image as more "unrefined" or "harsh" just because its crisper, higher resolution, and not what I've been accustomed to for about a year now. I do notice some line "stepping" which might be resolved by some sort of anti-aliasing but I don't think thats unique to the Samsung/WindowsMR/Rift or even any VR environment with ED. (Folks have complained about a poor AA implementation in the ED engine even in simple monitor based setups). It may be that with the higher resolution VR display it just becomes more noticeable. The OLED panels in the Samsung also make the colors brighter and with more contrast which can add to this perception.

I'm not using any profiler of any type. I never have. Too much magic and too much opportunity to mess things up. So when I say I just upped the HMD quaility to 1.5X, thats the only change from stock which I made ( which made the image hugely more appealing).

I can also wear my reading glasses with the Samsung which can't be done with the Rift. (I actually had prescription inserts made for the Rift but the nature of the optics mostly minimize those benefits anyway). Not sure if I'll end up using glasses with the Samsung in the long run.
 
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Are you using the stock HUD colors? Excuse my ignorance, too, but can you get up and walk around in your cockpit with this HMD? I'm not sensing a lot of negatives in your post ... has the Rift been outdone for good?!
 
Are you using the stock HUD colors? Excuse my ignorance, too, but can you get up and walk around in your cockpit with this HMD? I'm not sensing a lot of negatives in your post ... has the Rift been outdone for good?!

Yes, Stock HUD colors...

Yes - you can get up and walk around the cockpit. The headset behaves exactly the same as the rift.

So far I'm very excited about spending some quality time with the Samsung (tonight). No, I don't have anything bad to say (yet). However, I remain cautiously optimistic until I can spend more time with the unit. One of the other (Samsung vs Rift) will ultimately win out. At least until my Pimax8K arrives...
 
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UK and Europe forum members interested in reading about this offering from Samsung, which by some accounts seems to out shine the Rift and Vive, will be upset to learn that ..............................

IT IS NOT COMING TO THE UK & EUROPE.......................... (Read here for details http://www.techradar.com/news/samsungs-odyssey-windows-mixed-reality-headset-wont-be-sold-in-the-uk).

Damn You Samsung (Or is it M$ making this decision? Hmmmm)

Well you have done your self out of $499 and i would have thought a few more $499's as well.........Oh well least my Bank Manager will be relieved.
 
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How are the god rays on the Samsung?

Figured I would try one out ... but

god rays are terrible, the text quality is blurred and unreadable. It's actually a major step down from my Pimax 4k BE

Also, apparently the IPD range, according to the specs, starts at 60 (which is my IPD) but with the wheel dialed all the way down, windows shows it's just over 60, and as a result things don't look quite right and are slightly out of focus.

This is probably going back to the Microsoft Store at the weekend for a refund .. shame because the tracking is pretty good

#bummedout
 
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I've been flying with my Rift for about a year now and it works great. A little better resolution is due though... I have a Pimax8K on order for delivery in Feb but also took delivery of my Samsung Odyssey last week. The Samsung Odyssey has the highest resolution of any Windows MR HMD at 1440x1600.

Microsoft just released it WindowsVR for SteamVR a couple of hours ago. I already had SteamVR installed so I just installed the recently released "WindowsVR for SteamVR" open Beta right from the Steam Menu. I have one install of ED running under Oculus and now another completely independent install running under steam. (Both logging in to the same ED account). This way I can tweak both independently.

ED came right up and the first thing I noticed was the display was a lot brighter than the Rift. The graphics were also a lot sharper with the effect almost being harsh particularly when looking at the bright lights of a Coriolis station from the outside. I'm kind of thinking there is likely an optimization running inside ED for the default Rift/Vive resolution (1080x1200). After messing around with several graphics settings (inc Supersampling and Anti-aliasing), I found that simply setting the HMD Quality to 1.5X seemed to work perfectly in re-establishing a finer pixel resolution without over-burdening the graphics engine. I expect that the 1.5X quality multiplier probably helped upscale the optimized resolution to something more appropriate for the Samsung Odyssey. (2.0X didn't seem to offer any additional advantage)

I'm running a GTX1080TI on an Asus X99 MB with a i7-5960X running at 3.00 Ghz, 64 GB of memory, and a Samsung 960 Pro 2TB SSD.

The star field is also SO MUCH BETTER with the Samsung HMD vs the Rift. You can actually see many different shades of stars you couldn't really see before with the Rift.

Graphics is very smooth except for the very occasional missed frame. I expect once FDEV stops wasting their time on crap like holo-me and maybe spends a little more effort to help accommodate the variances of other HMD's, all that could be quickly ironed out. Might also benefit from final releases of the SteamVR/WindowsVR services...

The cockpit is so much brighter, the stars are much more defined, no screen door effect is noticeable, head tracking is perfect, and the graphics really pop with the Samsung Odyssey.

I'll report back after I spend some quality time actually playing the game. I just wanted folks to know that ED is working with "WindowsVR for SteamVR" and the trick to good image quality (for me at least) was setting the "HMD Quality to 1.5X".

According to the website the resolution is actually 2880 x 1600 holy cow! Looks great too
https://www.microsoft.com/en-us/sto...lers/8w91r774pdkk?activetab=pivot:overviewtab
 
Figured I would try one out ... but

god rays are terrible, the text quality is blurred and unreadable. It's actually a major step down from my Pimax 4k BE

Also, apparently the IPD range, according to the specs, starts at 60 (which is my IPD) but with the wheel dialed all the way down, windows shows it's just over 60, and as a result things don't look quite right and are slightly out of focus.

This is probably going back to the Microsoft Store at the weekend for a refund .. shame because the tracking is pretty good

#bummedout


thank's for that assessment now i know to keep my CV1 for now
 
I have been playing with the Samsung HMD with elite for awhile now. Have to disagree. It's excellent. Higher res. Better contrast. Colours pop. I also have the Rift and the Vive. The only complaint I have is that it gets hot/fogs up a bit faster than the vive.

Just make sure you go into settings (windows desktop), select Mixed reality/Headset Display/Visuals and chooce either "High" or "Very high (beta)".

thank's for that assessment now i know to keep my CV1 for now
 
I have been playing with the Samsung HMD with elite for awhile now. Have to disagree. It's excellent. Higher res. Better contrast. Colours pop. I also have the Rift and the Vive. The only complaint I have is that it gets hot/fogs up a bit faster than the vive.

Just make sure you go into settings (windows desktop), select Mixed reality/Headset Display/Visuals and chooce either "High" or "Very high (beta)".

What are your other settings? SteamVR Supersampling values? Elite Super Sampling? HUD quality?

I've tried it with several combinations of values and honestly, its still pretty terrible - inbox messages are unreadable. On my Pimax BE, they're razor sharp and crystal clear.

Specs of Samsung
Per Eye - 1440 x 1600 @ 90hz

Specs of my Pimax
Per Eye - 1280x1440 @ 66Hz

I was expecting a better clarity of text --not worse


Also, on the Samsung, I notice these 'rings' around the lenses .. is that fesnel? - on my pimax there are no rings and the lenses are perfectly flat -- like a pair of glasses
 
Also, on the Samsung, I notice these 'rings' around the lenses .. is that fesnel? - on my pimax there are no rings and the lenses are perfectly flat -- like a pair of glasses

Yes, those rings are from the Freshnel lenses, and they are annoying :(. I tried the Odyssey in the Microsoft Store and I was excited about some aspects of it, but had concerns about others. It is definitely sharper and has better color reproduction than both the Rift and the Vive, which was exciting, but the glare and freshnel rings in high contrast scenes was very distracting. To be fair, I also think that my IPD was off, and this may have had a lot to do with some of the issues that I was having. I hope so. I am reading all of the Elite specific reviews than I can find, because I am very interested in what other cmdrs think of the Elite experience in the Odyssey, so thank you for posting your impressions here. Looking forward to seeing more.

I am curious about the setup through steam. Does one need to have the steam version, or can steam recognize the standalone version?
 
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Yes, those rings are from the Freshnel lenses, and they are annoying :(. I tried the Odyssey in the Microsoft Store and I was excited about some aspects of it, but had concerns about others. It is definitely sharper and has better color reproduction than both the Rift and the Vive, which was exciting, but the glare and freshnel rings in high contrast scenes was very distracting. To be fair, I also think that my IPD was off, and this may have had a lot to do with some of the issues that I was having. I hope so. I am reading all of the Elite specific reviews than I can find, because I am very interested in what other cmdrs think of the Elite experience in the Odyssey, so thank you for posting your impressions here. Looking forward to seeing more.

Hey no worries.. and thanks for the clarification about the rings.

I am going to take back the headset tonight and get a refund on it - it's definitely a step down in many respects from my pimax 4k/B - On paper it looked like it would be better and be a nice stop-gap until next april when my 8k arrives, but it's just not there.

I have to agree with you on the glare and the fresnel rings. I never made it out of Grant Dock with this unit! The god-rays from overhead lamps in the landing bay were annoying as heck, and coupled with the fact that the comms panel text was pretty much unreadable makes this one a non-starter for Elite

I had my Mixed reality settings up to the highest - made no difference at all - text was still too blurred to read.

Also, given that I cannot dial down the IPD to match mine (60) I think this is always going to be a bad experience with this headset for me.

Update:
Apparently my pimax uses Aspheric lenses, so that would explain why I dont experience any god-rays with it.

also, no idea about the standalone/vs Steam - I bought both so I am not even sure which one I am running!! :) how can you tell? .. Anyway I need to launch it via steam because that's how the windows headset works - its the same for the Pimax because that is using SteamVR
 
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also, no idea about the standalone/vs Steam - I bought both so I am not even sure which one I am running!! :) how can you tell? .. Anyway I need to launch it via steam because that's how the windows headset works - its the same for the Pimax because that is using SteamVR

Thanks. I suspect that it may be an issue, but we will see. Thanks for your impressions!
 
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