I've been flying with my Rift for about a year now and it works great. A little better resolution is due though... I have a Pimax8K on order for delivery in Feb but also took delivery of my Samsung Odyssey last week. The Samsung Odyssey has the highest resolution of any Windows MR HMD at 1440x1600.
Microsoft just released it WindowsVR for SteamVR a couple of hours ago. I already had SteamVR installed so I just installed the recently released "WindowsVR for SteamVR" open Beta right from the Steam Menu. I have one install of ED running under Oculus and now another completely independent install running under steam. (Both logging in to the same ED account). This way I can tweak both independently.
ED came right up and the first thing I noticed was the display was a lot brighter than the Rift. The graphics were also a lot sharper with the effect almost being harsh particularly when looking at the bright lights of a Coriolis station from the outside. I'm kind of thinking there is likely an optimization running inside ED for the default Rift/Vive resolution (1080x1200). After messing around with several graphics settings (inc Supersampling and Anti-aliasing), I found that simply setting the HMD Quality to 1.5X seemed to work perfectly in re-establishing a finer pixel resolution without over-burdening the graphics engine. I expect that the 1.5X quality multiplier probably helped upscale the optimized resolution to something more appropriate for the Samsung Odyssey. (2.0X didn't seem to offer any additional advantage)
I'm running a GTX1080TI on an Asus X99 MB with a i7-5960X running at 3.00 Ghz, 64 GB of memory, and a Samsung 960 Pro 2TB SSD.
The star field is also SO MUCH BETTER with the Samsung HMD vs the Rift. You can actually see many different shades of stars you couldn't really see before with the Rift.
Graphics is very smooth except for the very occasional missed frame. I expect once FDEV stops wasting their time on crap like holo-me and maybe spends a little more effort to help accommodate the variances of other HMD's, all that could be quickly ironed out. Might also benefit from final releases of the SteamVR/WindowsVR services...
The cockpit is so much brighter, the stars are much more defined, no screen door effect is noticeable, head tracking is perfect, and the graphics really pop with the Samsung Odyssey.
I'll report back after I spend some quality time actually playing the game. I just wanted folks to know that ED is working with "WindowsVR for SteamVR" and the trick to good image quality (for me at least) was setting the "HMD Quality to 1.5X".
Microsoft just released it WindowsVR for SteamVR a couple of hours ago. I already had SteamVR installed so I just installed the recently released "WindowsVR for SteamVR" open Beta right from the Steam Menu. I have one install of ED running under Oculus and now another completely independent install running under steam. (Both logging in to the same ED account). This way I can tweak both independently.
ED came right up and the first thing I noticed was the display was a lot brighter than the Rift. The graphics were also a lot sharper with the effect almost being harsh particularly when looking at the bright lights of a Coriolis station from the outside. I'm kind of thinking there is likely an optimization running inside ED for the default Rift/Vive resolution (1080x1200). After messing around with several graphics settings (inc Supersampling and Anti-aliasing), I found that simply setting the HMD Quality to 1.5X seemed to work perfectly in re-establishing a finer pixel resolution without over-burdening the graphics engine. I expect that the 1.5X quality multiplier probably helped upscale the optimized resolution to something more appropriate for the Samsung Odyssey. (2.0X didn't seem to offer any additional advantage)
I'm running a GTX1080TI on an Asus X99 MB with a i7-5960X running at 3.00 Ghz, 64 GB of memory, and a Samsung 960 Pro 2TB SSD.
The star field is also SO MUCH BETTER with the Samsung HMD vs the Rift. You can actually see many different shades of stars you couldn't really see before with the Rift.
Graphics is very smooth except for the very occasional missed frame. I expect once FDEV stops wasting their time on crap like holo-me and maybe spends a little more effort to help accommodate the variances of other HMD's, all that could be quickly ironed out. Might also benefit from final releases of the SteamVR/WindowsVR services...
The cockpit is so much brighter, the stars are much more defined, no screen door effect is noticeable, head tracking is perfect, and the graphics really pop with the Samsung Odyssey.
I'll report back after I spend some quality time actually playing the game. I just wanted folks to know that ED is working with "WindowsVR for SteamVR" and the trick to good image quality (for me at least) was setting the "HMD Quality to 1.5X".
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