ED: Andromeda or ED: Magellan?

Expedition mode with special events and rewards on a marked route. Greetings from Stargate and Battlestar Galactica.
 
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What is another 400B systems gonna add that the 95% of unexplored systems in the MW doesn't have?

A plausible excuse for the lack of cities.

In another galaxy you could have earth-likes using the tech they developed for the Jurassic park games. No giant cities needed.

Here’s an idea I suggested years ago: the thargoids should be basically unstoppable and slowly burn through the bubble. Take a few years; no rush. Everyone retreats to Colonia.

When they show up in colonia too, humanity’s salvation is some guardian tech that lets us take a one-way trip to andromeda.

You have to admit it’s a good sci-fi story if nothing else. Humanity as refugees. You look up in the sky and see the Milky Way, where your ancestors came from and where you can never return
 
What do you think guys?
What is next big stop for cmdr's adventures?

Andromeda galaxy? Magellan clouds?

They have already hit the limit of stars using 64bit numbers, it would be a huge task to add another galaxy...it could be done using the method the first ED game used, by unloading the current galaxy from memory and loading the new one, however the point of this galaxy simulation is that DB wanted to create a seamless galaxy experience so that's probably not on the cards, still plenty of places in the current galaxy we could encounter more aliens.
 
A plausible excuse for the lack of cities.

In another galaxy you could have earth-likes using the tech they developed for the Jurassic park games. No giant cities needed.

Here’s an idea I suggested years ago: the thargoids should be basically unstoppable and slowly burn through the bubble. Take a few years; no rush. Everyone retreats to Colonia.

When they show up in colonia too, humanity’s salvation is some guardian tech that lets us take a one-way trip to andromeda.

You have to admit it’s a good sci-fi story if nothing else. Humanity as refugees. You look up in the sky and see the Milky Way, where your ancestors came from and where you can never return
In the words of my people, yeah nah.

What makes you think they can magically add cities to another galaxy when they can't do it now? The engine/game limits apply to whichever galaxy they make.
 
What the Pilots' Federation needs to do is to use one of the distant permit lock region and create an absolutely superb binary system with a gas giant with upper clouds accessibility, a full atmosphere land-able planet, a land-able small waterworld moon and sell this as 1. a DLC 2. a new Moray ship both at £20 pounds each.

What has been achieved with the Xeno War is nothing less than superb using more or less existing assets but without adequate finance there's no future development and a radical approach much needed to serve the non-Xeno side of the galaxy.

Great weekend CMDRs!
 
What the Pilots' Federation needs to do is to use one of the distant permit lock region and create an absolutely superb binary system with a gas giant with upper clouds accessibility, a full atmosphere land-able planet, a land-able small waterworld moon and sell this as 1. a DLC 2. a new Moray ship both at £20 pounds each.

Since the planets all use procedural generation how to you think they will manage to create a single gas giant with upper cloud accessibility and a single full atmosphere landable planet and a single landable water world? If they could create a single one then they could create millions, billions potentially. Not sure I would pay that much for a couple of planets, doesn't make sense at all!
 
Since the planets all use procedural generation how to you think they will manage to create a single gas giant with upper cloud accessibility and a single full atmosphere landable planet and a single landable water world? If they could create a single one then they could create millions, billions potentially. Not sure I would pay that much for a couple of planets, doesn't make sense at all!

There are ways to make procedural & handcrafted to work alongside, however, the main point is that we all want the game to develop to its greater potential in so many ways, but without a radical change, albeit controversial, in the financing model I don't see how to arrive at what we all want.
 
What do you think guys?
What is next big stop for cmdr's adventures?

Andromeda galaxy? Magellan clouds?

I think it would be a shame if the research and work that went into the Stellar Forge were only used to create one galaxy. I'd like to see the foundations laid down in Odyssey expanded upon to open up more atmo planet types made landable, and more opportunities for adventure than just scanning plants & minor volcanism.

There is more than enough room in the Milky Way for any extra gameplay but my feeling is that after nearly a decade of exploration and discovery the sense of being on the frontier is gone. I've been around the galaxy twice, I'd like to be able to visit other galaxies in the local group too.
 
Since the planets all use procedural generation how to you think they will manage to create a single gas giant with upper cloud accessibility and a single full atmosphere landable planet and a single landable water world? If they could create a single one then they could create millions, billions potentially. Not sure I would pay that much for a couple of planets, doesn't make sense at all!

Look at KSP 2, game is garbage, no doubt. But what is looks really cool there is Jool clouds. And it's procedurally generated i suppose.
 
Neither. What is another 400B systems gonna add that the 95% of unexplored systems in the MW doesn't have?
The one advantage of something like an Andromeda is is allows putting mistakes behind them that otherwise bind their hands. Like, imagine you discover Raxxla and it's a portal to Andromeda. You can't take your fleet carrier through it so no goofy DSSA killing what little danger there is in deep space exploration. The distances between systems are carefully managed to create a terrain of sorts with difficult routes, bottlenecks, one-way passages, dead-ends, fuelless wastelands, etc.. You really have to explore to figure out how to get somewhere, and you'll need to be prepared, some routes might even require multiple players. Sprinkle in some other factors like space weather, PvP choke points between bubbles, and some point to player faction control of systems (resources, economy, ...) and you've got yourself a proper game.
 
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