ED exploration and tied gameplay

NEW FEATURES
-exploration ship (nice looking like Chieftan) with ability to defend itself quite good equipped with scanners that will detect old outposts, wrecks and other things on surface or abandoned stations in orbit/space (without spending days to scan single planet).
Ship could carry one combat SLF as a defense measure along with ships hardpoints and shields.
It will also carry one exploration-SLF (exploration-scavenge version) with purpose only to look abandoned stations from close and gather materials from it since main ship is to big to get close to it.
and of course it will carry SLV for surface exploring like we have now.

-landable lifeless atmo planets (waterworlds, Mars like and similar) with variety of atmospheres, so we don't watch only darkness or yellow atmos.

-abandoned or wrecked outposts on the planet surface or stations in orbits and ship wrecks scattered all around galaxy so that we have goal and reward to go out there.

-possibility of bumping on NPC out there in the darkness or planet surface around abandoned outposts/stations which can be friendly or hostile (add adrenaline and unpredictability), it will give new challenge/survival and it can damage our ship systems so we need to gather materials from those outposts to repair ship.

-some dangers from space itself



GAMEPLAY


Scenario 1 (in a system far far away):

We jump in system and start scanning for earthlike planets like we do now, we approach Mars-like planet (mmm nice atmo entry) and scanner discover signal or abandoned settlement/outpost on the ground so we go give it a closer look and explore/loot it's materials.
Reaching in it's near proximity we discover there is presence of NPC ship landed near it, it can be friendly but in this case it becomes hostile and attack us (cos we are deep in space and materials/resources are precious).
Now enemy NPC ship can be more dangerous so we need to run away and save our lives taking some damage which will be needed to repair later (gathering materials again), or we manage to defeat it and use it's leftovers and explore outpost, replenish ships systems and repairs using SLV.


Scenario 2 (in a system far far away):

We jump in system scanning all kind of planets and discover old abandoned and wrecked station/outpost orbiting planet so we launch exploration version SLF and go explore it from inside/outside and gather data/materials. But scenario can also be same like in previous one (scenario 1) so we launch combat SLF and engage enemy or we run away.


Scenario 3
(in a system far far away):

We discover water world and settlement signal under water surface so we enter it's nice blue atmosphere (that awesome atmo entry again), once near water surface we launch exploration-SLF which is capable to sustain high pressure and dive with it to explore submerged settlement and do all things we do in scenarios above.
But even abandoned those settlements can have automated defence system so we need to disable them if we want to give it a closer look.
 
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