During the kickstarter and in part pre horizon there was more focus on gameplay,
HOW to have fun, not how to progress faster. Gradually ED development has become more of a fight resembling a boss and his employees, with FD and the players alternating the roles. Players request went from "could you let another cmdr be on my ship to repair systems" to "do not nerf LTDs".
The latest changes highlighted this (and many others in the last 2 to 4 years), with people clubbing devs to add QoL rather than gameplay features which (I agree, not stellar effort) the devs tried to carve out from carriers.
The UC on carriers is a blatant example, and I am not even against having UC on carriers. But the "gimme it all easier" nervous and exuberant request pushed the devs to just give up on their even minimal effort.
So I tried to suggest this, because having limitations and challenges is something that makes ED's gameplay thrive in my opinion.
https://forums.frontier.co.uk/threa...-from-fc-open-beta-to-preserve-access.542531/ and I was met with other players almost shunning me, like if I was asking the boss to make their "ED job" harder.
Granted there might be an even better idea, but the quick fix of taxed UC is a monument to lack of creativity and will make this content get old fast to me and to others I suppose. It is a tense climate where players are vocal and stressed, FD must pay the bills so creativity goes down the drain.
so in the end I miss the spirit of the first years of ED, when people wanted
to have fun being a cmdr in space with all the adventures you have to deal with rather than the chores you need to avoid and the youtube video you have to make to show off what you have grinded and cash in views on your channel.