ED in 4K VR hmd's...

Great news, despite what current rift users might say I will only hop on the VR bus when 4K is available.

I am a current rift user and I certainly wouldn't argue with you. The plan to wait a few years longer than the crop of VR displays that are about the hit the shelves within months is fairly sensible. By the time you don your helmet there'll be plenty of support from videocard makers, and you should have a most excellent VR experience :)
 
Great news, despite what current rift users might say I will only hop on the VR bus when 4K is available.

As a very happy dk2 owner I still completely agree with you in that VR ultimately needs to get to 4k and beyond before everyone will jump right in,which it will relatively soon by the looks of things :)

The prospect of this combined with Elite, and maybe something like the first 5 minutes of the Unreal 4 talk at GDC for example, for planetary landings..

https://www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be

...and its crap your pants in anticipation time...
 
I am a current rift user and I certainly wouldn't argue with you.

I would! :D

I'm only playing ED at all because of the current, low resolution, Rift! I tried on a 4K monitor and a 55" 1080 TV and it just plain sucks in comparison as an experience. 1080p is far too low to be convincing of a reality, we all know this, but it's enough to lift the overall experience way beyond playing on a monitor. IME, of course.

Having said that, higher resolutions will be greatly welcomed, although I didn't notice in that article if it was standard LED or OLED. I suspect the former? The OLED made a big difference between DK1 and DK2 (low persistence and blackness), especially in ED where a lot of space is, erm, you know, black! Also kind of worried about the power of PC/GFX card that will be needed for 4K - it's going to be very pricey for a while.
 
Great news, despite what current rift users might say I will only hop on the VR bus when 4K is available.

Well, your loss. No-one else need feel compelled to talk you out of this viewpoint, as they're still having way more fun than if they hadn't become early adopters :) Even as a crude, rough-around-the-edges experience with many niggles, it's still by far the best way to experience ED. It's definitely not for anyone who likes a smooth, frictionless and glossy out of the box experience right now though. You need to be someone who doesn't mind tinkering, but the payoff is huge. Once you get it looking good and running well, the first time an Imperial Clipper swoops at you and you duck.. that's the payoff- right there.

I think most people who are playing ED in VR right now know its faults and limitations, and that better is coming. They just want jam today, not tomorrow. They're prepared to write off the DK2 once something better replaces it, but are thoroughly enjoying the slightly ramshackle future already.

(My phone seems to have a 1440 x 2560 pixels [~493 ppi] screen, which is a bit stupid for a phone, but would be a slight improvement for my Rift.. However, we also need slightly more beastly GPUs, too, ideally)
 
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Great news, despite what current rift users might say I will only hop on the VR bus when 4K is available.

Curious. Have you ever tried ED on the Rift?

Personally - I think the 4k story for VR is some way off. The need to for vsync locked FPS at a bare min of 75hz means that you'll need a beast of a card to drive 4k. It needs optimisations to filter through the entire stack (DX12 / VR specific development such as Liquid VR / SLI support with per eye rendering etc etc / game implementations & graphics engines to be brought up to speed) ... I made all that up and know nothing about VR Dev, just wanted to sound like I knew what I was talking about. *Reps self*

edit - and for the sake of making a point, now I run this on the Rift, low res or not, I could never go back to the monitor experience.
 
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Personally - I think the 4k story for VR is some way off. The need to for vsync locked FPS at a bare min of 75hz means that you'll need a beast of a card to drive 4k. It needs optimisations to filter through the entire stack (DX12 / VR specific development such as Liquid VR / SLI support with per eye rendering etc etc / game implementations & graphics engines to be brought up to speed) ... I made all that up and know nothing about VR Dev, just wanted to sound like I knew what I was talking about. *Reps self*

More to the point, HDMI 1.4 limits you to 30Hz at 4k- HDMI 2.0 can only do 4k at 60Hz. DisplayPort 1.2/1.3 can drive it at 60Hz too, but that's still not enough. You need a higher framerate at a higher resolution (for reasons which you might remember- I explained it in a tedious manner before :D). Even 6G-SDI on pro kit is still limited to poor framerates. A lot of current 4k production chain kit still uses four 3G HD-SDI connections, as 4xHD "quadrants", bleh.

(..this is why I don't really care to do 4k gaming yet.)

I have shot 4kp600 uncompressed, but displaying 4k at decent framerates on even quite expensive kit is still a bit of a bind. The basic display connectivity and tech is getting there, but slowly :D
 
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As a very happy dk2 owner I still completely agree with you in that VR ultimately needs to get to 4k and beyond before everyone will jump right in,which it will relatively soon by the looks of things :)

The prospect of this combined with Elite, and maybe something like the first 5 minutes of the Unreal 4 talk at GDC for example, for planetary landings..

https://www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be

...and its crap your pants in anticipation time...

That's absolutely stunning. I really want to see that on my DK2.

5 to six hours of daylight and it was raining all the time

I thought they said they went to Scotland in the winter ;)
 
4k needs to be the bare minimum just so it doesn't look so bad and will help the sde effect more over 1440p over 1080p.

hope it happens
 
4k needs to be the bare minimum just so it doesn't look so bad and will help the sde effect more over 1440p over 1080p.

It doesn't need to be the minimum for a product that will deliver a better experience than the raw numbers suggest. In an awful lot of people's opinions (you don't need to read far) the DK2 experience is already way above the monitor experience even if the basic numbers fall way short. ED on a DK2 is several orders of magnitude better than ED on a 4K screen, for a lot of us. So while the resolution clearly needs to improve, and will, 4k is not needed to deliver an amazing experience. When it comes, sure the experience will be enhanced again, but even 1440p will keep me happy for a couple of years. The DK2 still wows me, long beyond the wow factor of 4k on a monitor. :)
 
It doesn't need to be the minimum for a product that will deliver a better experience than the raw numbers suggest. In an awful lot of people's opinions (you don't need to read far) the DK2 experience is already way above the monitor experience even if the basic numbers fall way short. ED on a DK2 is several orders of magnitude better than ED on a 4K screen, for a lot of us. So while the resolution clearly needs to improve, and will, 4k is not needed to deliver an amazing experience. When it comes, sure the experience will be enhanced again, but even 1440p will keep me happy for a couple of years. The DK2 still wows me, long beyond the wow factor of 4k on a monitor. :)


well the 4k in a hmd will make it even MORE of an amazing experience lol
 
I suspect if you send the 4k HMD a 1440p resolution it will be able to upscale to 4k (not as good as true 4k I know) without too much latency with the correct hardware then it will bring the technical specs for the graphics card down somewhat. I could be totally wrong.
I wonder whether HMD's will come with SD slots that have the games 4k textures already preloaded and ready to be uploaded direct into the display unit
 
Curious. Have you ever tried ED on the Rift?

edit - and for the sake of making a point, now I run this on the Rift, low res or not, I could never go back to the monitor experience.


Those 2 sentences. Indeed.

For someone like me who's waited his entire life for VR to arrive there is no way in HELL I'll wait another 5 years for it to be 4K ready.
Who cares anyway? VR is not about crystal clear crisp image... it's about an experience.. about presence.. about not sitting behind a desk, but actually being somewhere.

I spent probably around 2K getting myself setup for Elite, the moment I saw it was coming.

I bought a Rift, bought an X55 Saitek set, got clamps to attach them to my desk, bought the first GTX980 G1 on Amazon I could find and upgraded all other components I needed to, just so I could sit in a bloody spaceship.
I don't mean sit behind my keyboard starring at a screen pretending to fly a spaceship.... I mean sitting in the captain's chair.. looking down on my Shoulder Patch, my spacesuit and seeing that damn Clipper nearly nick my right wingtip as I dodge it's desperate attempt to drive it's nose through my hull.....

'Screen door' say ye? I see no screen door.. I'm too damn busy Fighting a Galactic Fight of Survival!

5 years ago I didn't dream I'd still get the chance to do this. VR seemed dead.
Today it's alive and kicking... if it gets better that's awesome! But I remember with great fondness the first Voodoo 3D fx card I got and how awesome Heretic and Duke Nukem 3D looked at the time.. These games didn't have 4K or anything near modern Resolutions, but I loved playing them anyway.. tinkering with the settings to get the best out of it.

That's how I feel today. I LOVE it... and no amount of Pixels can change that. If that's not for you... don't even bother posting here, because everybody here is here because we are Thrilled by every second we spend looking through the Screen-door into a whole different universe, where we are captains and you are just bounty!

:p
 
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