ED in DK2 is a drug...

...and a damn good one. Didn't realize how potent ED in a DK2 was until I went without for a couple days. Wow, sitting "in" the cockpit after 1.0.2 was like I was back home, where I belonged. Getting normal :D

Crazy how powerful of an experience ED/DK2 is.
 
Agreed, I couldn't play ED without my Rift, I tried it and it was like watching a TV program of a spaceship pilot, rather than being the pilot. It's really hard to explain to anyone who hasn't tried it though.
 
Have to agree. Even with its limited resolution it is something else. I didn't play last night but I did test to make sure it was fixed. Took off and did a lap hugging the coriolis and the experience was incredible.
Had to take off high now both eyes are working but gonna try medium for a bit.

Bodes well for my Xmas upgrade however :)
 
For the first time in ages I feel so compelled to play a game and actually miss it when I can't play it for a day or two. So your comparison describes my feelings pretty well.

I don't even want to imagine how strong that power of VR gets when you have a Rift that reliably delivers presence (I feel incredibly immersed in DK2, but I don't think this is what Oculus calls presence yet) and has actually compelling imagequality and doesn't hurt my face when wearing it longer. If a headet that so obvioulsy screams "where's not there yet" as the DK2 can cause something that is similar to withdrawal symptoms, imagine how powerfull the consumer version will be.

The media will be all over this when we get the first cases of people getting addicted go mainsteam. Which will happen. People get addicted to WOW on a flat screen afte rall...
 
Ah you lucky people. I get too much judder when I move my head, unreadable text etc. Other demos I've played are OK. ED possibly too much effort for my i5 16Gb AMD 7970.
 
Ah you lucky people. I get too much judder when I move my head, unreadable text etc. Other demos I've played are OK. ED possibly too much effort for my i5 16Gb AMD 7970.

Yeah I know about the judder, fought ith it for the longest time, there were a few weeks where I just could not play ED at all due to it. For some reason it is much worse in ED when it happens than most other games/demos I have tried. When its gone though the experience is epic.

A 7970 should be able to handle it from a raw performance point. But I remember I tried runnign it on OR with a 7990 (which is just two 7970 on one card) and that didn't maintain the 75fps either. Probably a driver issue, Nvidia's ED optimizations a months or so ago helped tremendously with performance. Not sure of AMD has done the same level of optimization yet.

Turning down the details until you hit 75fps is not an option I guess?
 
Completely agree - yesterday, I obtained some eye occlusion plasters to seal off my right eye (I'm feeling uncomfortable keeping it closed myself for a prolonged period of time), so I could play again.

I have a triple 24" screen setup and trackir 5, but I would still have preferred to play in the rift with only one eye over that.
 
A 7970 should be able to handle it from a raw performance point. But I remember I tried runnign it on OR with a 7990 (which is just two 7970 on one card) and that didn't maintain the 75fps either. Probably a driver issue, Nvidia's ED optimizations a months or so ago helped tremendously with performance. Not sure of AMD has done the same level of optimization yet.

Turning down the details until you hit 75fps is not an option I guess?

I didn't think it mattered if the FPS matched the "interval", or perhaps it does now given that Direct Mode is cranky (doesn't work at all for me). According to Carmack the idea is that if a frame isn't finished just before the time you need to present a frame, no problem, the Rift gets the current head tracking location and performs an image warp on the previous frame.

Now I think this is a problem on Windows in extended mode - something to do with the actual interrupt interval being messed up if the refresh rates of your two displays are different (my primary display is 60Hz, Rift is 75Hz of course).

Or something...
 
Can't agree with this enough. Got my Rift about a week and a half ago, and playing 1.0.1 on my monitor felt disconnected. I worked my way up to a Cobra, and when 1.0.2 fit, I popped into my cockpit again; it's bigger than my office. Just upgraded to a Lakon Type-6, which I'm calling my Space Cathedral because of how cavernous it is; my fiancée is still learning how to fly, but when I had her check it out this morning she was stunned by the views.

Another thing I can't get over is how much my flying has improved since the rift arrived. Before I was a competent dog fighter, but my flying was very mechanical. The Oculus has made it much easier to see how my ships move, and how enemies (or stations for that matter) move in relation to it. It's made me a much stronger pilot both in and out of the rift.
 
so you played as a pirate?

I would have, but by the time I returned from work, Gamma 1.02 was already deployed. Tried it with a conventional eyepatch (still had one from my dad who lost his right eye in WW2), but it was rather uncomfortable because the lace was cutting into my forehead with the rift on.
 
I didn't think it mattered if the FPS matched the "interval", or perhaps it does now given that Direct Mode is cranky (doesn't work at all for me). According to Carmack the idea is that if a frame isn't finished just before the time you need to present a frame, no problem, the Rift gets the current head tracking location and performs an image warp on the previous frame.

Now I think this is a problem on Windows in extended mode - something to do with the actual interrupt interval being messed up if the refresh rates of your two displays are different (my primary display is 60Hz, Rift is 75Hz of course).

Or something...
The feature you're talking about is called "asynchronous timewarp" (ATW). As of today ATW is not yet released on the PC, but only on the GearVR (Samsung Note 4). Regular timewarp (TW) is on PC, which leads to some confusion. TW applies last-moment corrections to the currently rendered frame before it is sent to the monitor. But TW can't create "new" frames to send in between. That is when ATW comes into the picture. Essentially ATW will be used to smooth out your framerate, while TW just makes sure the current frame matches your head position as good as possible. Both important, both with similar names and similar procedures, but different purpose. ;)

Their problem is they have to make ATW work for not only one specific handset, but across all PC hardware configurations. Here's a quote from an article: "[...] there is the whole matrix that we’ll have to work through; NVIDIA, AMD, Intel and then PC, Mac and Linux. That’s a lot of work [...]". So until they get that done and release it (which might take many more months), you absolutely need 75fps coming out of the game.

BTW, there is nothing that stops a developer from implementing a form of ATW on their own. The basic idea is as simple as having a seperate render- and output-loop. If no new rendered image is available when the time for the next frame comes, apply the timewarp method again to the previous frame and send that. Of course it is not quite as simple in realitly, but the problems Oculus is facing are on a low level system and driver level, so that it just works with all hardware etc. - a single dev could patch their gamecode more easily.
EDIT: you can try a software implementation of this in the "OculusWorldDemo" sample of the SDK. You can lower the simulated framerate with the "J" key. Even if you go as low as 10 fps you will still get smooth headtracking in the 3D scene (although the overlays will stutter).
 
Last edited:
I think the title of this thread is more true than I 1st thought. Another £400 dropped thanks to this game combined with VR.

GTX980 on the way.
 
I think the title of this thread is more true than I 1st thought. Another £400 dropped thanks to this game combined with VR.

GTX980 on the way.

I did the same thing. You won't regret it. Its a beast of a GPU.

- - - - - Additional Content Posted / Auto Merge - - - - -

Agreed, I couldn't play ED without my Rift, I tried it and it was like watching a TV program of a spaceship pilot, rather than being the pilot. It's really hard to explain to anyone who hasn't tried it though.

So true !
 
I think the title of this thread is more true than I 1st thought. Another £400 dropped thanks to this game combined with VR.

GTX980 on the way.

Excellent. I don't think you will regret it. I have two 980s, but I have disabled SLI until VR SLI is released by Nvidia.
One 980 does marvelously well.
 
Agreed, I couldn't play ED without my Rift, I tried it and it was like watching a TV program of a spaceship pilot, rather than being the pilot. It's really hard to explain to anyone who hasn't tried it though.

I had some colleagues over last night... they were blown away and instantly said they'd never BUY ED if they didn't get a Rift first :) it's just so insanely intense :)
 
Back
Top Bottom