ED: Is it Like EvE?

They are fundamentally different. EvE is a MMO based on player competition on all levels (from manufacturing and trade to combat), with high risk/reward PvP. ED is a singleplayer game with optional multiplayer, and is based on PvE; PvP is an afterthought and offers little in terms of risk - or reward.

EVE is older, has less eye candy but is more feature rich and complex. In comparison with ED, the "space" is both a lot smaller and done in a way which resembles rooms in space much more. For good and bad, the ships in EVE have more specialized roles. ED's feel of "space" is much better, and manually flying the ship is quite enjoyable. The game is fresh and has little content but seems to be updated frequently.
 
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It's a lot more like EVE today than it was yesterday that's for sure. So much for 'no emppire building'.

Between Powerplay and Wings, it's pretty clear what direction the devs are taking things. It's gonna be a long road towards player warfare and territorial conquest. Notice absolutely no mention of changing bounties.. In fact bounties and crimes will be waived now when npc factions are in a war state, taking the war out of the nav beacons and CG's and into the greater open world.. Perhaps even stations will allow us to do battle outside them now
 
It's a lot more like EVE today than it was yesterday that's for sure. So much for 'no emppire building'.

Between Powerplay and Wings, it's pretty clear what direction the devs are taking things. It's gonna be a long road towards player warfare and territorial conquest. Notice absolutely no mention of changing bounties.. In fact bounties and crimes will be waived now when npc factions are in a war state, taking the war out of the nav beacons and CG's and into the greater open world.. Perhaps even stations will allow us to do battle outside them now

Waiving bounties only applies to attacking enemy PLAYER ships, was my understanding.

If it also applies to NPC ships in conflict zones/RES then that's probably a bad idea.
 
I wasn't implying that they would be waived for NPC interactions at RES. this update is clearly designed with player conflic in mind, be it of the military or 'out trading / out exploring' the other guy -- they are all forms of 'PVP'
 
I wasn't implying that they would be waived for NPC interactions at RES. this update is clearly designed with player conflic in mind, be it of the military or 'out trading / out exploring' the other guy -- they are all forms of 'PVP'

That wasn't at all clear to me from your statement. I'm also not completely convinced that it's primarily pvp oriented, to be honest.
 
Rather than try to explain the big differences, I'll just use a much simpler analogy.

EvE is like GalCliv 2. It has a massive amount of depth that takes a long awhile to really take in. Players literally shape the game world with everything they do because the game is designed around that fact. The one thing that people shy away from with EvE is that it's no holds barred. Nothing coddles you or holds your hand. You jump into the ocean and have to swim with the sharks from day one. If you show weakness, the sharks will devour you. Each subsection of the game dwarfs the entirety of ED in it's size, scope and complexity. Indeed, some manufactured items require a larger # of materials than the entire commodity list in ED. I won't even go into how many go into making just one of those as Planetary Industry alone would take awhile to explain. ;)

ED is more like Starpoint Gemini 2. There's a lot of places to go and see, but the amount of stuff you can actually do is quite limited and your impact on the game world is pretty much nonexistant... except in your own imagination. ED is very much a remake of 1984's Elite, and retains about as much depth. If you're not into exploration, you're going to be sorely disappointed. ED, like SG2 is very action oriented.

As for PvP, all I can say it this.... In EvE, people can't submit and instantly FSD to get away. They can't Alt-F4 (well they can, but their ship is still able to be destroyed). And they surely can't drop to a Private Group or Solo to avoid it altogether. If someone's determined to attack you in EvE, chances are you're going to be fighting to the death unless the attacker wants a ransom. Even then, they might kill you anyway once you pay it. If someone's determined to find you, they will. You have to react to danger long before it appears. Paranoia is a very healthy thing in EvE. If you're the one doing the attacking, you can't simply just log out or dock to be safe. There's a timer and you get to run the gauntlet until it expires. Some people do it quite well. Others end up as a killmail for the umpeenth time. EvE greatly rewards boldness. It also brutally punishes stupidity.

I've played both (and I'm still actively playing EvE) and am under no delusions as to which is more complex, rich in content, and intense when it comes to combat. ED has potential but it will *never* hold a candle to EvE, let alone the greatest sci-fi games given it's current state. ED's hampered constantly by "too little, too late." I hope they can reverse that trend, but I believe SC will be out before planetary environments, ship interiors and the like. At that point, it'll be "too little, too late." The multiplayer in ED is... hopeless. Deny it all you like but that's the absolute honest truth. For a 2015 game, it's beyond abyssmal.

Exploration is the one major thing that's really successful in ED. The problem here is that in SC you can explore and sell lucrative data to other ship captains so they can personally exploit the system while no one else can. Then you can turn around and sell that info to a pirate gang so they can prey upon that system because they have exclusivity. Can I do that in ED? I wish. I'm not going to speculate too much about ED vs SC. I try not to watch any SC related stuff. I want the large majority to be a big surprise so I can have a complete nerdgasm when it's released. I know many people over on the SC forums from various games in the past, but try as I might I can't draw them over to here due to.... lack of content.

That doesn't mean I don't like ED or think it's a great game, because that's not true. I just tire of the comparisons, especially from people who haven't played EvE, or haven't played it in years. ED by any standard is a shell of a game (which is evident in pretty much any review of the game good or bad). To compare it to the most involved sci-fi game of all time and to believe it's on par is simply absurd.
Couldn't have said it any better mate. ED has sheer volume in spades, but severely lacks in depth and complexity. outside of mastering the art of flying your ship there's not much long-term objectives for the actual player. Theres no massive stakes in territorial control for you as a player (unless you really immerse yourself into the RP/Lore of ED) where as in EVE you can be cut off/loose access to assets that'll take MONTHS if not more for you to replace. I kind of like that ED isn't 100% player controlled. EVE shows all that's good, but also all that's bad in a 100% player driven universe. In EVE you can manipulate the markets, you can blue-ball swaths of the player base purely by virtue of numbers. say what you will, but when you have the luxury of 1500+ players on one field at one time, Having more is better then being good. especially once lag err, Time dilation as CCP call it, comes into play.
 
In EVE you can manipulate the markets, you can blue-ball swaths of the player base purely by virtue of numbers. say what you will, but when you have the luxury of 1500+ players on one field at one time, Having more is better then being good. especially once lag err, Time dilation as CCP call it, comes into play.

I'm enjoying WoW and how they managed the connected-realms than EvE's TDD, anyday (although it has been an awful 4 years to get from Cata CRZ to what we have now -- Cata is the 2 years I wish I could forget in WoW history!).

EvE has so much to offer but it's also wasted on the BoB/Goon dramas and FFA PvP.
 
Here's my brief opinion of E:D v EVE

I've played EVE on and off for several years now. EVE is one of those games I felt I needed to be in the mood for to drop a few months sub for; and would get a little bored playing after a couple of weeks. EVE is a great game, but waiting around to "level" a skill you'd need to fly a certain type of ship, or use a certain type of weapon or tech, got tedious fast. I just hopped into this game a few weeks ago, and I love it! I love how you can't fly too close to a star or you risk damaging your ship. Or how Newtonian physics apply to the game. I love taking off and landing in a dock. When it comes to a space sim, E:D does it for me.

If you're on the fence about buying it, look at it this way: $60 gets you an awesome space experience without a $15 monthly fee. EVE is an awesome game in it's own right, and if you're a roleplayer who loves the slow burn of character development, then EVE is your Huckleberry. If you're looking for a change in pace, give this game a try. The other game you may want to look at is Star Citizen, which is still in it's alpha stages. SC will have a subscription base model, and if you play it now, it's kinda rough. It also looks like it'll be a pay to win type of game, though that may change. I was more impressed with E:D than SC; which is an unfair assessment, since SC isn't a fully polished product.

E:D is a new game that's constantly being updated with plans for an out of the cockpit fps mode, planetary landings, walk around your ship and station modes, etc... It's $60. I don't know what your budget looks like, but if you have the funds, I'd say check this one out. When I purchased this on a tuesday, I ended up buying a $150 HOTAS for it by that friday; over $200 on this game, and I'm not regretting it at all.
 
I'm enjoying WoW and how they managed the connected-realms than EvE's TDD, anyday (although it has been an awful 4 years to get from Cata CRZ to what we have now -- Cata is the 2 years I wish I could forget in WoW history!).

EvE has so much to offer but it's also wasted on the BoB/Goon dramas and FFA PvP.
I wouldn't reduce eve to 'FFA PVP' it's much deeper then that once you get into it. but EVE and ED are 2 clearly different games. EVE is built around player controlled everything, empire building, and PvP at it's core. ED is primarily balanced around PVE, with PVP as an extra. also bob is so ancient news. its all about N3/CFC now. individual alliances haven't mattered in ages. it's all about Coalition politics now.
 
I wouldn't reduce eve to 'FFA PVP' it's much deeper then that once you get into it. but EVE and ED are 2 clearly different games. EVE is built around player controlled everything, empire building, and PvP at it's core. ED is primarily balanced around PVE, with PVP as an extra. also bob is so ancient news. its all about N3/CFC now. individual alliances haven't mattered in ages. it's all about Coalition politics now.

BoB is how/why EvE became what it became. When BoB collapsed (and not on it's own accord), the Goons stepped in to fill the void. Whatever faction that is the new Goon/TEST structure holding the "power" (if CCP isn't actively mingling in it still), it's the same o' same o' formula.

And people thought PvE was so scripted, EvE is a prime example of scripted PvP (dev direct interference down to player interference and power trips gone wild).

EvE has the best trade side in any online game, but the rest of that game makes CoD: Warcraft look like Hello Kitty (it's godawful...and let's not even talk about the UI!!!). -_-

There's a reason it has less than 1,000,000 players (and that's counting the multi-boxers who camp the gates, too. Terrible move on CCP's part. No macros, but perfectly fine with ISboxer software to achieve the same result).
 
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