ED:O & high-end HOTAS systems

It's 128 buttons and 8 axis since before 2002 I believe.
Elite has issues with the Virpil throttle having too many inputs without the extra step of keyboard mapping, Neither Xplane 11 or even FSX from 2006 has this issue.
It's ED implementation that is the issue, though I get that they don't consider it an issue. People using high end HOTAS and not going through the added step of binding things to keystrokes is going to be low. However since this is a game where you spend more than a little time typing in system names and chat. It can be annoying when your message box loses focus and you go into silent running or some such thing.

So yeah, we should be able to bind every button without resorting to third party software, or binding keyboard inputs.
No
 
Sigh...
Supporting more than 32 buttons is not rocket science, it hasn't been since the 90's. DirectInput (which is the Windows/DirectX component needed to support joysticks) has that capability since (iirc) DirectX 5 - at a bare minimum since DX 8 where the available MS documentation comes from. No one needs to write a workaround or any special device driver or anything like that. The limit of 32 stems from a legacy default value and because DirectInput is a hot mess it is easy to end up using that instead of the extended 128 limit. If a single developers hobby project (vJoy) can do this certainly a professional dev team should be able to as well.
While there are options to get around that (Joystick Gremlin has been mentioned) it doesn't mean FDev are off the hook. It's missing functionality, just as much as missing toggle/hold options for deploying hardpoints etc. Or missing keybinds like SRV night vision.
 
Isn't that a HOTAS software issue rather than anything to do with FD?
No that's due to the joystick driver/API they use that allows for up to 32 buttons only. Newer DX APIs allow up to 128buttons. I have a VIRPIL throttle and have to split it up with Joystick Gremlin to be able to use it...
 
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