ED & Oculus Update Request

Because it's an emulation layer, and it's incredibly rare that an emulation layer would be better than native support.
Generally that widely depends on the emulation, and given the similarities in the hardware, the emulation level shouldn't really be more then a translator, that quickly changes an oculus call that steamvr does not support to the similar steamvr call.
So yeah, not knowing how it functions it seems an odd thing to say, VR is heavy in terms of system requirements it seems entirely possible that since we are the very early stages that it might just as likely be another issue.
 
I cannot imagine Frontier cannot put any people to be able to let us play well with latest SDK. 0.7 and 0.8 have been released for developper, to prepare them for the 1.0. If there are working behind closed door, why they dont put online what they do for testing purposes ? This is not a logic development path, I am scared they don't put any energy until now for this, and March 28th is coming fast. It's desappointing.
 
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Its getting very close to the release of the first batch of Oculus Rift headsets and still no word from Frontier.
I'm starting to get concerned.

Please Frontier, if you can't give us any facts at least give us an update on how the "still actively working with Oculus" is going, even if its something as vague as "we're still working with Oculus on a solution buy be assured progress has been made"

The longer you maintain this radio silence the more concerned (and for a small subset, suspicious) people are getting.
 

Slopey

Volunteer Moderator
I wouldn't worry. The CV1s still aren't in the wild yet, chill.

I'm sure they'll be keen to make it work just fine - relax.... :) Like any other peripheral, the Rifts and Vives will be supported in due course.
 
On the other hand (Pessimist hat on) if they did have a solution that was working and coming in or before 2.1 then I'm pretty certain they would lose no time in communicating the fact to the players.

I really hope they incorporate direct, but if so they appear to be running out of time quickly.
 
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I wouldn't worry. The CV1s still aren't in the wild yet, chill.

I'm sure they'll be keen to make it work just fine - relax.... :) Like any other peripheral, the Rifts and Vives will be supported in due course.

Key word due course unfortunately human instinct is to have it now so haters coming soon
 
the steamvr / openvr api isnt so complex, you can see it

here: https://github.com/ValveSoftware/openvr/blob/master/samples/driver_sample/driver_sample.cpp

in theory any hmd with a native sdk can be mapped into it provided they arent so wildly different, if oculus / steam dont do that mapping well then the community will and most likely a better job.

im looking to do this for the deepoon e2 using their platform sdk, even tho it has a oculus mode it would be nice to have a native driver that i could compile myself.
 
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