ED Odyssey Cockpit Hologram Wrong in VR

The cockpit holograms of the ship and SRVs, namely the target 3D hologram on the left and ship/shield hologram on the right, looks rather peculiar in VR. ED Horizon does not have this problem.

It looks like the hologram 3D model in Odyssey lost all 3D depth information. My guess is instead of rendering a 3D model directly, it is firstly rendered into a 2D sprite, then the sprite is made to be always facing the camera (either the normal user play view or the third person camera). This becomes obvious for some pre-set camera angle which is very close to the hologram and the hologram is severely distorted.

Again, Horizon doesn’t have this problem. The holograms are rendered as normal plain old 3D objects like everything else.

I am not sure what’s the motivation behind this; certainly for normal screen/TV display it won’t have any visual differences, since 3D is projected as 2D in the end and depth info is lost anyway. But in VR, this leads to a visual artifact that causes headache.

And as a developer myself (although not of CG) I don’t see what’s the benefit of doing this, you surely can’t get any performance gain by rasterizing twice...

So... please fix this? Just revert back to the Horizon way would be great!
 
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