ED Patch 3 on PS4

1) Spotify crashes the Application... don't think this is "our" problem tho
2) Fighters STILL crash CZs
3) CZs seem to have some kind of data leak, after 5 or 6 hours in CZs, PS4 frames drop harshly and eventually crash Application
4) INTENSE lag when others JOIN instance (2 to 3 second freezes)
5) CONTACTS LAG in CZs like there is no tomorrow (5-10 frames per second while lookigs through CONTACTS
6) Having multiple Missions active (Wing Missions) don't prioritize a single mission... everyone fills their own mission, until one is complete
7) Gimbals track BEHIND TARGET frequently (turrets likewise)
8) While locked onto a hostile target, target turns orange and Gimbals go slack and fire forward (no tlb or hs active)
9) Rapid Fire Pulse Lazers only register damage for about what appears to be every 3rd hit (both hull & Modules)

I Livestreamed about 3 hours of this, before taking a break and deciding against Livestreaming the second session. My Internet Speed is 120Mb Down & 35Mb Up & WIRED.
Source: https://youtu.be/JCLKtT5bpq0


EDIT


Welp! there is more. Apparently the route plotter has reverted to a previous state, that forgets to plot Fuel Stars, random graphical errors causing PINK stars... video clip inbound...
Source: https://www.youtube.com/watch?v=FhLUxSmbY5Y


Also, fire groups have been noted to NOT SAVE, and revert to previous settings when loading in.
...
Got another one... Route plotter fails, "Plot route unavailable (Maximum distance exceeded) Out of Range, maximum 20k LY"
EDscreenshot.jpeg
 
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1) Spotify crashes the Application... don't think this is "our" problem tho
2) Fighters STILL crash CZs
3) CZs seem to have some kind of data leak, after 5 or 6 hours in CZs, PS4 frames drop harshly and eventually crash Application
4) INTENSE lag when others JOIN instance (2 to 3 second freezes)
5) CONTACTS LAG in CZs like there is no tomorrow (5-10 frames per second while lookigs through CONTACTS
6) Having multiple Missions active (Wing Missions) don't prioritize a single mission... everyone fills their own mission, until one is complete
7) Gimbals track BEHIND TARGET frequently (turrets likewise)
8) While locked onto a hostile target, target turns orange and Gimbals go slack and fire forward (no tlb or hs active)
9) Rapid Fire Pulse Lazers only register damage for about what appears to be every 3rd hit (both hull & Modules)

I Livestreamed about 3 hours of this, before taking a break and deciding against Livestreaming the second session. My Internet Speed is 120Mb Down & 35Mb Up & WIRED.
Source: https://youtu.be/JCLKtT5bpq0

… to ban all youtuber's posting their videos in the forums as an OP...

whats this??? a YouTube video in the OP???? well i never

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