ED ships and Water Worlds...

Extra module for propellers or an underwater equivalent of a 3303 jet engine - splattering plasma in a high pressure liquid might give some unwanted extra boost but we still need to move at an acceptable speed. Also a sonar...or an upgraded planetary landing module.

Or a submersible SRV.


To be frank I'm not at the edge of my seat regarding WW. It will either be a boring, black, featureless nothing that is basically a darker version of regular planets where we can float around or a lush, living amazing sci fi dream...and that's not very realistic at this point IMO. In other words - dead and boring or alive and we already have ELW/AW.
 
I would be satisfied with just having sky and ocean and some floating platforms I could land on and get unique commodities. And maybe some strong winds that would make the platform wobble and make it more difficult to land :D
 
Sure; that could be handwaved as being a legitimate in-game way around the issue... we know that some kind of shield can be used to seal 1 Atm of pressure in a station, so FD could decided that 'submarine shields' are possible - perhaps as standard, perhaps as a specialised addition. Although I am not too sure how the thrusters would work if they were spraying plasma into a 'sealed' shield!

The same way bullets and lasers can leave the shield, but not enter.


It's a game
 
I look forward to diving on water worlds. I predict:

All ships can dive. Starboat ships are said to be ideal for it. But similar to the Saud Kruger Passenger ships, the Anaconda will still do it better.
 
Flotation devices on your landing gear. Then you can drop with a small submarine from the SRV bay.

Pretty much this is how it would be handled.

If you look at how the SRV is designed, you'll notice it's designed in a modular fashion. The 'Cockpit' itself is its own standalone module that is able to be taken and fitted within any kind of vehicle chassis.

So it would be very practical for Frontier to keep the ship behaviour consistent across planet types and just have some visual differences for 'landing' depending on surface type and then introduce a wide range of deploy-able surface vehicles to handle the actual 'getting about and interacting with content'.


Edit: Yep. Definite confirmation about the SRV cockpit being intentionally designed to be a modular component that can be introduced into any kind of vehicle, quick google for Elite Dangerous SRV concept led to a Portfolio site for a 'Ben Andrews' containing a range of Elite Dangerous pieces done whilst they were working at Frontier (They've since moved on to CD Projekt Red), including one showing the standalone cockpit module, then it integrated within the SRV chasis.

benandrews_srvcabin.jpg


benandrews_srv.jpg



So essentially, Frontier don't need to do n number of vehicle interiors as it's all the same universal cockpit module. They can focus entirely on the chassis design and how it handles.
 
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