ED - Space Trucking Simulator

I know this has been hammered on a lot lately (for good reason) but I'm going to throw in and agree. FD, player income generating needs to be rebalanced so all professions scale properly and close to the same levels. Right now the economics of the game are a offside mess.
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Trade is simpler and generates drastically larger profits then the other options available, this includes bounty hunting, conflict zones, exploring, pirating and mining. This only caters to one particular group of gamers, in reality all the professions should scale to pay out similar amounts at set time intervals. The irony of all this is usually mining is the go-to money generator for those looking for simple grinding in most games but its crap in late game here and the mechanics of how it works are not well thought out, probably why so few people do it.
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Side note: maybe allow mining retrieval drones or something to be equipped on the external utility slots which can go grab the nuggets and bring them back to the scoop for the player. It would make mining operations at least more time efficient.
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It looks like for the moment the sole purpose of playing ED is to generate as much money as possible as quickly as possible to pay for insanely over priced ships and the extremely expensive upkeep on them. Things like exploring and having fun and adventures together are more of an after thought that are quickly falling by the wayside. The FDL and its rollout to players is essentially the cumulation of everything that has gone wrong and going wrong with the game embodied into a single ship. If FD is determined to continue down that road at least give players some different options that generate sufficient amounts of cash. Not all of us are on here to play space truck drivers eight hours a day, that's going to get boring pretty quick. Plus keep in mind you guys are going to have direct competition for players and player dollars in about a year and the issues PC gamers are having with all of this are going to just be amplified by the console gamers when they hit. Console gamers are used to been kept continuously entertained and spoon fed, they are far less used to unbalanced mindless grinding and they have a lot less tolerance for it.
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Anyway, on the off chance you guys are listening you have my two cents.
 
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I agree. I'll post it in as many threads as it takes, but the income system in the game is broken as it is. Traders can become rich beyond their dreams just undocking, jumping a few times, and docking. Rinse repeat. Combat earns drastically less money putting their necks on the line, and risking losing 100% of their profits from an entire bounty hunting or combat zone session if they die once. Imagine if an entire day's trading profits were on the table, and if you got killed even once you lost all of it. Mining and exploration are such as joke for income I don't even think they need to be mentioned in ways to make money.

I don't get it. I honestly had faith it was going to be smoothed out by now, but it just keeps going in the opposite direction.

I can't wait until this thread either vanishes or gets merged into another so the issue looks smaller than it is.
 
I don't think the professions need simple monetary balancing, I think the tweaking needs to go beyond that. For example, rather than simply multiplying bounties by X, I'd like to see NPC overall skill and equipment levels boosted, so that bounty hunting becomes a higher risk, higher reward profession. Mining, on the other hand, could be tweaked by increasing the chances of finding incredibly rare, and thus incredibly precious materials. Of course, such spots wouldn't last long, and would soon be swarming with NPC pirates looking to get into the action. So profession tweaking yes, but not simple upward adjustment of credit earning potential. I'd like more excitement and fun injected too.
 
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I don't think the professions need simple monetary balancing, I think the tweaking needs to go beyond that. For example, rather than simply multiplying bounties by X, I'd like to see NPC overall skill and equipment levels boosted, so that bounty hunting becomes a higher risk, higher reward profession. Mining, on the other hand, could be tweaked by increasing the chances of finding incredibly rare, and thus incredibly precious materials. Mod course, such spots wouldn't last long, and would soon be swarming with NPC pirates looking to get into the action. So profession tweaking yes, but not simple upward adjustment of credit earning potential. I'd like more excitement and fun injected too.

I think this is what everyone wants. I agree that the problem is deeper than just the numbers that pop up when you kill a pirate being too small. I want to be able to reliably find bigger targets. I want missions that are worth doing. I want some game to go with my grind.

I'm really, really worried for this game on consoles. Console players do not tolerate this kind of grind with no upward movement.
 
I'm really, really worried for this game on consoles. Console players do not tolerate this kind of grind with no upward movement.

Sure they do, otherwise JRPG's wouldn't thrive on consoles.

Trading is so boring that I most definitely wouldn't trade if it wasn't profitable.
 
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