ED Tracker Pro question

I use the ED Tracker Pro and I love it. There's this thing, however, I like using it with no smoothing, feels just like head movement, but it is too sensitive, so every little motion is translated in the game. The only solution is have a deadzone (center only) increase smoothing, or decrease sensitivity.

If you start up the software, you run the "set level" option first, so there is no drift. For this you have to not move the tracker.

I was wondering. What about a type of calibration, where you do have to move the head (simply not trying to keep still), so that the tracker filters those motions out by considering them "leveled" so none of this is transferred into the game and you get a stable view unless you really move the head.


If there's some way to filter out the small motions without smoothing? I don't see it working through Opentrack, it must be part of the device software.
 
I use TrackIR, but I also used it without smoothing for a bit. Found it . . . uncomfortable. Maxed out smoothing and never looked back. Feels very natural. Keep in mind that your natural head/eye movement is smoothed out by your brain. It's why riding a bike isn't barftastic. Using smoothing is just having your computer do what your brain does all the time anyways/
 
Perhaps, but that'd need to be discussed with the developers of the relevant head tracking software. No point taking it up with FD.
 
That's funny. I'm still using an old EDTracker (not the Pro version) with smoothing to zero, Yaw 25,00 and Pitch 45,00 in exponential mode. This certainly took me some time to getting used to (but that's some years ago now), but in the end I found it much more responsive than with smoothing. I just tried that again out of curiosity and it feels like I'm moving my head in pudding. Guess it's all about habits and how much used you get to a certain method. No bad or wrong I guess. Unfortunately, with these habits I found no way to get my headtracker in X4 working to my liking. Perhaps the main reason why I don't want to play it. Whatever I tried, it very much remind me to a high smoothing value in ED, which I find completely unacceptable.

I've never touched headtracking settings in ED, have only used TrackIR's software. Wasn't even aware ED had settings for head tracking, but I can't see how they wouldn't be worse than the dedicated software.
 
I use the ED Tracker Pro and I love it. There's this thing, however, I like using it with no smoothing, feels just like head movement, but it is too sensitive, so every little motion is translated in the game. The only solution is have a deadzone (center only) increase smoothing, or decrease sensitivity.

If you start up the software, you run the "set level" option first, so there is no drift. For this you have to not move the tracker.

I was wondering. What about a type of calibration, where you do have to move the head (simply not trying to keep still), so that the tracker filters those motions out by considering them "leveled" so none of this is transferred into the game and you get a stable view unless you really move the head.


If there's some way to filter out the small motions without smoothing? I don't see it working through Opentrack, it must be part of the device software.
It's been a while, but I think I once changed the curves in opentrack to make the initial movement not register, but bringing the curve effectively flat at the start. The only problem with it was it felt a little artificial having a no movement zone in effect. But it was a long time ago, I could be misremembering.
 
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