Discussion ED Travel History

Hello Commanders!

I know there are already plenty of such tools available, but I was a little bored so I did one by myself, and maybe someone else might find it useful :)

ED_TravelHistory takes the new journal files to recreate all the systems you have visited since 2.2.
In addition, it also generates heatmaps for the most visited systems, systems you have been interdicted in and systems you died in.
But the special feature of this app is the timeline at the bottom of the screen. When scrubbing through it, you can track exactly when you visited each system, seeing the path you took in ED.

Useful? No! But fun :)

The app is created with Unity5 (Windows only for now).

It's not testet that much, so it might not work for you and there is tons of stuff that could be added, thinking about drawing connection lines between systems and implementing my PlanetMapper app..

You can download the app via dropbox.

Would love to get some feedback which encourages me to put more work into this :)

Major Update:

- Supports netlog files now. Just copy all your netlog files prior to patch 2.2 (25/10/2016) into the ED_TravelHistory_Data\netlogs folder.
- Added bookmarks
- Added custom connection lines between systems
- Added spherical regions around systems (like the ua-shell)
- Added travel path
- Made it better :)



Thanks!


Screenshots:
Normal View:
0Xzp4KD.jpg


Heatmap:
pC0eWrk.jpg


Connections:
zujCUl2.jpg

Video:

[video=youtube;ZfudYVpxizc]https://www.youtube.com/watch?v=ZfudYVpxizc[/video]
 
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Very pretty! I will download it and try it out. I already use ED Discovery and Captains Log for things, but this looks like it would make a great addition in my cockpit...if nothing else just for the visual appeal.
 
Thanks Commanders!

Unfortunatly, importing EDSM files does not work because it exports only starsystem names (afaik), but I also need the positional data and timestamps for it to work correctly.

But the next version does also import your old netlog files, so if you kept them, everything should be fine.
I have also added a playback button for the timeline. Next version will come either this evening or tomorrow.

Here is a short video of improved heatmap and playback function.
https://www.youtube.com/watch?v=-jeQzpR-U
 
Just updated the first post with a major update, new screens and video.

New features:

- Supports netlog files now. Just copy all your netlog files prior to patch 2.2 (25/10/2016) into the ED_TravelHistory_Data\netlogs folder.
- Added bookmarks
- Added custom connection lines between systems
- Added spherical regions around systems (like the ua-shell)
- Added travel path
- Made it better ;)

Cheers!
 
I've downloaded the portable version but I'm just seeing the base canvas: https://imgur.com/a/AH1sX

I have copied over my pre-2.2 netlogs, still nothing.

I do have ED installed through Steam, my gamefiles are on a different drive, and I don't see a way to specify where the app should look.
 
How on earth did I miss this?
Awesome work Commander, have been wanting something like this since ED launched almost 2 years ago.
1000 reps! o7
 
I've downloaded the portable version but I'm just seeing the base canvas: https://imgur.com/a/AH1sX

I have copied over my pre-2.2 netlogs, still nothing.

I do have ED installed through Steam, my gamefiles are on a different drive, and I don't see a way to specify where the app should look.

hmm.. that's strange.. could you please check where your steam version saves it's journal files? they are named "Journal.XXX.XX.log".
Usually, they are in "c:\users\username\Saved Games\Frontier Developments\Elite Dangerous"
maybe steam stores them in a different location.

i guess i will add a little config file in the next version where you can specify the paths.

oh, and just found a bug that when the journal files were missing, it also didn't import the netlogs.. on my way fixing it..
 
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i guess i will add a little config file in the next version where you can specify the paths.

^^^^^^^
Yes please. I would be VERY grateful for that. That means I could run it on a separate computer and access the Journal files over a network.
 
^^^^^^^
Yes please. I would be VERY grateful for that. That means I could run it on a separate computer and access the Journal files over a network.

Just uploaded another update, there is now a config.xml in the ED_TravelHistory_Data folder. You can specify a path to your journal files with the "customJournalPath" property. Leave it blank to use the default path.
 
No stars are displaying in the app for me now. I do have the custom path set in the xml.

hm, it seems i shouldn't release updates in the middle of the night ;)

Being at work right now, i can't check whats going wrong, but it would help if you could pm me the "output_log.txt" file in the ED_TravelHistory_Data folder and your changed config.xml

Thanks!
 
just a heads up, the app doesnt seem to be working with latest update.
output log includes this:

IndexOutOfRangeException: Array index is out of range.
at tj_MasterController.loadEntries (System.String jFileName) [0x00000] in <filename unknown>:0
at tj_MasterController.loadJournalFiles (.Journal theJournal) [0x00000] in <filename unknown>:0
at tj_MasterController.loadJournal (System.String jPath) [0x00000] in <filename unknown>:0
at tj_MasterController.Start () [0x00000] in <filename unknown>:0
 
just a heads up, the app doesnt seem to be working with latest update.
output log includes this:

IndexOutOfRangeException: Array index is out of range.
at tj_MasterController.loadEntries (System.String jFileName) [0x00000] in <filename unknown>:0
at tj_MasterController.loadJournalFiles (.Journal theJournal) [0x00000] in <filename unknown>:0
at tj_MasterController.loadJournal (System.String jPath) [0x00000] in <filename unknown>:0
at tj_MasterController.Start () [0x00000] in <filename unknown>:0

Thanks for telling me!
Haven't had any problems yet, but i'm currently working on the next version which has the loading routines completly reworked so things like this should not happen again in the future.
So i can't push out a quick fix at the moment, but hopefully by the end of the weekend the new version will be ready.

Until then, i am taking feature requests of any kind ;)

And just as a little teaser, i already added the complete EDDB system database (~4 million systems) for your viewing pleasure :)
 

wolverine2710

Tutorial & Guide Writer
SWEET. Really nice tool, rep +1. It would be very much appreciated if you could find a bit of time to add it to EDCodex - as I can't find it there. That way more commanders can potentially find your great tool. The only thing you need to add an entry is to create an account.
 
Thanks for telling me!
Haven't had any problems yet, but i'm currently working on the next version which has the loading routines completly reworked so things like this should not happen again in the future.
So i can't push out a quick fix at the moment, but hopefully by the end of the weekend the new version will be ready.

Until then, i am taking feature requests of any kind ;)

And just as a little teaser, i already added the complete EDDB system database (~4 million systems) for your viewing pleasure :)

sounds good, looking forward to it!
 
SWEET. Really nice tool, rep +1. It would be very much appreciated if you could find a bit of time to add it to EDCodex - as I can't find it there. That way more commanders can potentially find your great tool. The only thing you need to add an entry is to create an account.

Thanks! I will add the next version to EDCodex as soon as its done.

Meanwhile... EDDB stars and subtle background nebula looks pretty nice:

tTLWNPK.jpg


now working on custom shaders for the stars and performance optimizations.
 
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Just uploaded a new version. it hasn't all the features i wanted, but fixes the problems with the journal changes of the latest patch and some other stuff:

- EDDB Stars: added all stars currently in the EDDB database (~4million). If you don't want them, you can turn them off in the config.xml (useEddb false).
- Added a grid (very basic)
- Improved logfile loading, but can still be shaky..
- TAB toggles the ui on/off
- "," and "." can be used to step back and forth in the timeline
- hold ctrl while clicking the .exe to open resolution window
- some stuff i have forgotten about..
 
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