ED VR 4080 settings

Just got this GPU yesterday, and am looking for any suggested settings (I use ed profiler). I'm coming from a 1070, so I'm looking forward to a better VR experience.

Thx in advance for any suggestions.

Ps: Using an Oculus Quest 2 (can't bring myself to use the M word...:rolleyes:)
 
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Just got this GPU yesterday, and am looking for any suggested settings (I use ed profiler). I'm coming from a 1070, so I'm looking forward to a better VR experience.

Thx in advance for any suggestions.

Ps: Using an Oculus Quest 2 (can't bring myself to use the M word...:rolleyes:)
I’ve just squeezed a 4070ti into my case (had to hack away some HDD bays 😅) and while I haven’t had much of a fiddle with the settings, here is what I’m currently at with Odyssey:

Quest 2 settings: 4128x2096 at 72Hz (you can tweak this up, I’ve got it at this due to performance in other VR games)

Odyssey: HMD Quality 1.25, Blur/AO/DoF OFF, all other settings at their top level High/Ultra/Ultra+, AMD FSR Ultra Quality with about 50% sharpening, Terrain Work full.

I’ve not fiddled with it much due to ongoing shadow bugs and the HUD smacking me in the eyes every time my ship jumps but I should imagine things could be a bit better. I don’t know if this will occur with your 4080 but I get an unsupported graphics card message from the Oculus desktop software and I get some occasional weird graphical smearing in VR games. It looks to me like it happens when ASW kicks in.
 
What you want to aim for if you can is the lowest refresh rate that works for you visually and then not cause reprojection to kick in. For me that is 90Hz but it could be lower for you and your headset. This then becomes your baseline to raise or lower the graphical fidelity depending on what you perceive to be an improvement vs what your PC can handle.

Then what you need is a tool like fpsVR to monitor the performance as you tweak the settings paying attention to only dip briefly below your baseline in a select number of cases.

What I do is use the landing and SRV tutorial as its quite demanding and then change settings/repeat until the balance feels right.

The main settings to concentrate on are HMD quality, FSR and to turn off the terrain tiling. Turn the textures up and effects down. Set the Nvidia control panel to pre-cache VR frames around 2.

In the back ground you can ask Frontier to add DLSS 3 support, you mileage may vary on that point
 
As far as I can tell, the in-game HMD quality does the same thing as the resolution slider in the Oculus app graphics settings, so to keep it simple, set HMD image quality to 1.0x, and use the resolution slider..

For my Quest 2 and 3090, the image quality only got good when I maxed-out the resolution slider in the Oculus app (or one or two notches below max), but I've never been able to maintain 72 FPS with that...so I set the refresh rate to 120 Hz, which forced the ASW to kick in 100% of the time and my GPU to render only 60FPS. At 60FPS (with ASW making it look like 120), the downsides of ASW (like artifacts) were minimal since it has 60 FPS to work with. This made a very smooth experience with great quality. In game preset was VR Medium.
 
I’ve just squeezed a 4070ti into my case (had to hack away some HDD bays 😅) and while I haven’t had much of a fiddle with the settings, here is what I’m currently at with Odyssey:

Quest 2 settings: 4128x2096 at 72Hz (you can tweak this up, I’ve got it at this due to performance in other VR games)

Odyssey: HMD Quality 1.25, Blur/AO/DoF OFF, all other settings at their top level High/Ultra/Ultra+, AMD FSR Ultra Quality with about 50% sharpening, Terrain Work full.

I’ve not fiddled with it much due to ongoing shadow bugs and the HUD smacking me in the eyes every time my ship jumps but I should imagine things could be a bit better. I don’t know if this will occur with your 4080 but I get an unsupported graphics card message from the Oculus desktop software and I get some occasional weird graphical smearing in VR games. It looks to me like it happens when ASW kicks in.
Thanks for your reply, I appreciate it. Fyi, I got the same unsupported hardware message. I contacted Oculus, and as I suspected it appears to be due to the fact these are very new gpu's. The support person looked over my logs and said everything looks fine. I'm looking forward to seeing how much improvement there will be with the 4080 vs my old 1070.

Thanks again
 
What you want to aim for if you can is the lowest refresh rate that works for you visually and then not cause reprojection to kick in. For me that is 90Hz but it could be lower for you and your headset. This then becomes your baseline to raise or lower the graphical fidelity depending on what you perceive to be an improvement vs what your PC can handle.

Then what you need is a tool like fpsVR to monitor the performance as you tweak the settings paying attention to only dip briefly below your baseline in a select number of cases.

What I do is use the landing and SRV tutorial as its quite demanding and then change settings/repeat until the balance feels right.

The main settings to concentrate on are HMD quality, FSR and to turn off the terrain tiling. Turn the textures up and effects down. Set the Nvidia control panel to pre-cache VR frames around 2.

In the back ground you can ask Frontier to add DLSS 3 support, you mileage may vary on that point
thanks for your input, do you use Dr. Kai's ED Profiler?
 
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