Release EDDiscovery 18.X is now out! New modules panel upgrade and Engineering

It appears to actually follow the scaling of the screen ED is on. I moved it to my top monitor (1600 x 1200), and it was much easier to read. It went back to the unreadable size as soon as I launched ED. Opening with shift-mousover did make it expand down onto the ED screen, so maybe that's why it re-scaled. There doesn't seem to be a way to expand upwards, so I'm stuck with leaning way forward to read the compass.
 
Note the CAPI system has been broken by Frontier servers. We have advised them but I would not expect much. I'll try and patch it over in the next release.
Is this why I've been getting the following CAPI errors in my log, even though I'm logged in to CAPI:

Checking for updated EDSM systems (may take a few moments).
Downloading systems from UTC 26/03/2023 20:45:32 to 27/03/2023 02:45:32
History refresh complete.
CAPI Refresh Succeeded
CAPI User Logged in to Live using gautama buddha
Downloading systems from UTC 27/03/2023 02:45:31 to 27/03/2023 08:45:31
Downloading systems from UTC 27/03/2023 08:45:29 to 27/03/2023 14:45:29
Downloading systems from UTC 27/03/2023 14:45:25 to 27/03/2023 19:42:03
Sent 3 events to INARA
EDSM systems update complete with 17267 systems
Sent 7 Events to EDSM
Sent Location event to EDDN (At Gidzenko Dock)
Sent Market event to EDDN (Market)
Sent FSSSignalDiscovered event to EDDN (FSS Signal Discovered)
Sent FSSSignalDiscovered event to EDDN (FSS Signal Discovered)
Sent Docked event to EDDN (At Gidzenko Dock)
CAPI failed to get market data, retrying
CAPI failed to get shipyard data, retrying
CAPI failed to get market data, retrying
CAPI failed to get shipyard data, retrying
Sent Market event to EDDN (Market)
CAPI failed to get market data, give up
CAPI failed to get shipyard data, give up

 
I'm exporting my current ship to Coriolis and it's not quite right. I don't know if it's EDD at fault or Coriolis itself.

This is the Coriolis link generated.

The error is that the Planetary Vehicle Hangar is actually in a Class 4 slot, and the Class 5 slot that it is shown in is empty:
1680709149530.png

From that point on, everything is shifted up by one slot, and it's showing an empty Class 1 slot which is not the case.

If I put something in the empty Class 5 slot, then the problem goes away until I remove the part.
 
I'm exporting my current ship to Coriolis and it's not quite right. I don't know if it's EDD at fault or Coriolis itself.

This is the Coriolis link generated.

The error is that the Planetary Vehicle Hangar is actually in a Class 4 slot, and the Class 5 slot that it is shown in is empty:
View attachment 351577
From that point on, everything is shifted up by one slot, and it's showing an empty Class 1 slot which is not the case.

If I put something in the empty Class 5 slot, then the problem goes away until I remove the part.
The issue comes from Elite itself, you'll have this problem with any exporting tool, it's caused by the lack of info on the occupied slot, the info is just the order, the tools are just guessing when taking the required space in account.
 
Question, I have been using EDMC and EDD for quite some time, in the EDMC there are options for sending data to EDDN, send station data and send system and scan data to EDDN. Is that the exact same data that EDD sends when you have send Event information to EDDN checked?
 
Question, I have been using EDMC and EDD for quite some time, in the EDMC there are options for sending data to EDDN, send station data and send system and scan data to EDDN. Is that the exact same data that EDD sends when you have send Event information to EDDN checked?
You should never use two programs to send the same data, deactivate sending in all but one.
When I started using EDD, I had no idea that it sent data! I was already running EDMC, so I probably double-sent for a while. I've stopped using EDMC now as it is no longer being maintained. I know it still works, but it makes sense to only run the one that I actively use for other purposes.
 
I'm not able to get any response to a right-click on a system in the Itinerary tab.

Can't get the option box to pop up
 

Pack updates:

  • Remember to check if a more recent pack is available of the other ones.
Video updates:

Warning:

Major Features:

  • Compass panel rewrite - better presentation, more configuration options. See the compass video at
    Source: https://youtu.be/s-AVEYq5vCo
  • Spansh Import - import routes from spansh into the expedition panel. From there, they are available for the surveyor to guide you through the galaxy. All spansh exports work. Open the spansh web panel to do this, export to csv and it will be automatically written to a expedition panel. See the video on how this is done at
    Source: https://youtu.be/qeLnq-pU14
  • Expedition - allow arbitrary x/y/z and systems and save the locations to the DB. Route note can be assigned to a waypoint in expedition. For Spansh imports, its the spansh note, else its a user entered note. This is displayed in the surveyor.
  • Combat grid can be filtered for event types
  • Carrier panel - the itinerary has a right click to open the system on EDSM or to get system data on it. See the video on the carrier panel at
    Source: https://youtu.be/zot3a7uHQfQ
  • Resources panel added. This and the materials, commodities and microresources panel get a shopping list option, with a wanted column stating how many of an item you want. Transparent mode for shopping lists added. See the video on the new resources panel operation at
    Source: https://youtu.be/U1id5TxS8bs
  • Can import a shopping list from EDSY to the resources panel. See the video on how this is done at
    Source: https://youtu.be/qeLnq-pU14
  • Support DLL panels. DLL can export a panel to EDD which can be inserted into the UI just like any built in panel. Updated DLL interface with more features. Example DLL which you can build immediately is at https://github.com/EDDiscovery/EDDiscoveryAdditionalDLLs
  • Import dialog - you can now drop a file onto the import pad (or type yourself) and import that way, instead of naming a file
  • Search queries - you can now get information on siblings of top level bodies, such as stars, using sibling[]
  • EDD now accumulates touchdowns and approach body settlements and assigned them to the body you've landed on. You can see that in the scan text of a body or via the compass drop down.
  • Add surface temperature to surveyor data output (selectable)
Fixed:

  • CAPI authorisation changed to fix error in Frontier servers. This was introduced by frontier at the start of March and requires a change to EDD to make it work again
  • Optimised modules/outfitting/shipyards/missions/factions to only refresh when required
  • Improve setting start/stop flags in travel history so its easier to work with - no refresh now needed
  • Update module list for update 14
  • SQL processing thread now waits forever for lock, in case that was causing some DB corruption
  • Sorting of suit names fixed in suit/weapons
Retracted:

  • Removed EDDB references and panel :-(
 

Pack updates:

  • Remember to check if a more recent pack is available of the other ones.
Video updates:

Warning:

Major Features:

  • Compass panel rewrite - better presentation, more configuration options. See the compass video at
    Source: https://youtu.be/s-AVEYq5vCo
  • Spansh Import - import routes from spansh into the expedition panel. From there, they are available for the surveyor to guide you through the galaxy. All spansh exports work. Open the spansh web panel to do this, export to csv and it will be automatically written to a expedition panel. See the video on how this is done at
    Source: https://youtu.be/qeLnq-pU14
  • Expedition - allow arbitrary x/y/z and systems and save the locations to the DB. Route note can be assigned to a waypoint in expedition. For Spansh imports, its the spansh note, else its a user entered note. This is displayed in the surveyor.
  • Combat grid can be filtered for event types
  • Carrier panel - the itinerary has a right click to open the system on EDSM or to get system data on it. See the video on the carrier panel at
    Source: https://youtu.be/zot3a7uHQfQ
  • Resources panel added. This and the materials, commodities and microresources panel get a shopping list option, with a wanted column stating how many of an item you want. Transparent mode for shopping lists added. See the video on the new resources panel operation at
    Source: https://youtu.be/U1id5TxS8bs
  • Can import a shopping list from EDSY to the resources panel. See the video on how this is done at
    Source: https://youtu.be/qeLnq-pU14
  • Support DLL panels. DLL can export a panel to EDD which can be inserted into the UI just like any built in panel. Updated DLL interface with more features. Example DLL which you can build immediately is at https://github.com/EDDiscovery/EDDiscoveryAdditionalDLLs
  • Import dialog - you can now drop a file onto the import pad (or type yourself) and import that way, instead of naming a file
  • Search queries - you can now get information on siblings of top level bodies, such as stars, using sibling[]
  • EDD now accumulates touchdowns and approach body settlements and assigned them to the body you've landed on. You can see that in the scan text of a body or via the compass drop down.
  • Add surface temperature to surveyor data output (selectable)
Fixed:

  • CAPI authorisation changed to fix error in Frontier servers. This was introduced by frontier at the start of March and requires a change to EDD to make it work again
  • Optimised modules/outfitting/shipyards/missions/factions to only refresh when required
  • Improve setting start/stop flags in travel history so its easier to work with - no refresh now needed
  • Update module list for update 14
  • SQL processing thread now waits forever for lock, in case that was causing some DB corruption
  • Sorting of suit names fixed in suit/weapons
Retracted:

  • Removed EDDB references and panel :-(
You've been busy...
 
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