EDO Occasionally Ship Sound FX Muted until FSD Jumping

Greetings CMDRs,

occasionally, when I launch my ship for first time after starting EDO, I did not hear the ship's 'sound' FX (thruster noise, boost noise, FSD charging noise and countdown) until actually the first jump starts.

In the precise moment when the jump starts, I hear for a second a loud noise and then all ship sound FX are back again.

Of course I can live with this, it is just a bit annoying as breaks the immersion...

Had anyone this issue and, in case, were you able to solve it?

Thanks in advance
o7
 
Greetings CMDRs,

an update on my ship sound FX - I am currently far from the bubble exploring and I had not a single issue since I no longer departed from space stations. Maybe the issue is related to the huge amount of textures and audio fx used in stations environment?

I am not sure if that was the problem, the good thing is I can play in my exploration-style hearing the ship roaring in the black!

Notably, I had to reduce the graphic quality setting to ‘medium’ to have an acceptable frame rate in stations and concourses, while exploring uninhabited systems I can even crank up to ‘ultra’ and frame rate on planets on foot is still good. I think the complex 3D of the concourses and the variety of textures take a heavy toll on my system.

See you in the void!

o7
 
logout login works for me every time when this occurs usually on first boot (i notice the menu cursor transition sound is missing too when it happens so i know when to relogg)
 
I used to get this a fair bit, but it always corrected itself after the first frame shift jump.
Not had it in a long while though.

O7
 
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