EDO Suit Comparison for my recent comeback to ED

i recently came back to playing, my comp now supports EDO with acceptable frame rate.

i did not find a comprehensible suit comparision, so i did one. -> Sorry if this has been posted, was also absent from the forums.

i needed to see if i really need to level a dominator, but the maverik is good enough in combat.

EDO_Suits.png
 
What suit depends a lot on your play style. If doing CZs (my experience is limited) an Executioner/Tormentor combo I find ok for me. Up on the roof tops picking off targets when I can with the Executioner, and occasionally using the Tormentor if about to be overwhelmed and cannot run.

Steve.
 
Yup, the maverick has been my goto since I got grade five with some goodies. Usually a shotgun/plasma pistol. For CZ's I like going with an L-6 and doing the rocketman thing (jumping and blowing stuff up).

Edit:Mainly because I am lazy, and don't care to do another grade five grind, yet. Never use the Artemis, as I find that gameplay tedious.
 
I don't think you should bother leveling the suits. Just make sure you stop by small stations while you're out doing your work and you'll inevitable find level 2 and 3 suits for sale. I found a level 2 Dominator with a mod installed, and a clean level 3 Artemis both for sale at White Station last night.
 
I never take my Mav off. It's just a part of me. I like being a sneaky lock bypassing thief way too much to ever take it off. G5 with shield recharge mod, what else do you need? An extra shield projector would be nice, but aside from that, hit n' run and keep moving and you're golden.
 
i recently came back to playing, my comp now supports EDO with acceptable frame rate.

i did not find a comprehensible suit comparision, so i did one. -> Sorry if this has been posted, was also absent from the forums.

i needed to see if i really need to level a dominator, but the maverik is good enough in combat.

View attachment 284873
Always nice to see data like this :D

Interesting to see the Maverick's shield health being so close to the Dominator's and that the health values don't change from suit to suit. I guess the Resistances make up for that as my G5 Dominator suit with the Damage Resistance mod is very tanky:

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I don't think you should bother leveling the suits. Just make sure you stop by small stations while you're out doing your work and you'll inevitable find level 2 and 3 suits for sale. I found a level 2 Dominator with a mod installed, and a clean level 3 Artemis both for sale at White Station last night.
G5ing your suit gives you considerably more HP to work with; I'd say it's definitely worth doing once you've found a G2 or G3 suit with a mod or two you like.

I never take my Mav off. It's just a part of me. I like being a sneaky lock bypassing thief way too much to ever take it off.
I practically live in my Dominator suit as I'm usually doing tons of combat - with the occasional sneaking thrown in. Only times I hop into my Maverick are when I'm looting a fully cleared settlements or cutting into Crash Sites / Irregular Markers.

I have a few Artemis suits, but I haven't touched the Exobiology stuff...
 
I mean it really doesn't take much to upgrade the suits. its just some of the engineering items that are a pain. I got level 4 dom and mav passively while grinding for engineer unlocks. the only tricky bit was the Manu-Fac instructions they were the only parts I had to hunt down. Well until i realized missions give them like candy.

I would say mav for general use. then dom for CZs. Mav can run high intensity easy (hell you can run them in a grade 2 art with grade 2 weapons. could probably do grade 1 i just didn't have any) but there isn't much reason not to use a dom just for the extra weapon.
 
There's only 6 students in Loughborough who've G5'd an artemis suit.
The rest of us found maverick & dom freebies and cherry picked the ones we wanted to continue engineering.
I've a G5 dom suit which l keep on
Along with a double silenced shotgun which is very handy.
G5 maverick suit for thievery.
But the artemis suit and its gameplay is absolute crap. A sell out.
If anything the artemis suit and it's gameplay shoulve been their focus. Resulting in a much better experience whilst doing exo. As it is I've not even got an artemis suit except ones I've bought that were already modded.

And I've yet to scan a single weed
 

Deleted member 182079

D
There's only 6 students in Loughborough who've G5'd an artemis suit.
The rest of us found maverick & dom freebies and cherry picked the ones we wanted to continue engineering.
I've a G5 dom suit which l keep on
Along with a double silenced shotgun which is very handy.
G5 maverick suit for thievery.
But the artemis suit and its gameplay is absolute crap. A sell out.
If anything the artemis suit and it's gameplay shoulve been their focus. Resulting in a much better experience whilst doing exo. As it is I've not even got an artemis suit except ones I've bought that were already modded.

And I've yet to scan a single weed
Since I scored a G3 Artemis with NV I figured I'd make it a stealth build, as beggars can't be choosers and I'm likely not going to have access to NV mods, which I would prefer on my Mav suit.

More stamina to run away, better thrusters to jump from roof top to roof top, with enhanced sprint mod added and fitted with audio masked Oppressor and silenced Tormentor. Works alright so far and using it for Assassination missions in dark environments.
 
i recently came back to playing, my comp now supports EDO with acceptable frame rate.

i did not find a comprehensible suit comparision, so i did one. -> Sorry if this has been posted, was also absent from the forums.

i needed to see if i really need to level a dominator, but the maverik is good enough in combat.

View attachment 284873
My rule of thumb after eyeballing the suit stats in game was that in terms of pure defense a grade X+1 Maverick will be better than grade X Dominator, and an X+1 Artemis will be better than a grade X Maverick (and roughly equal to grade X Dominator).

Overall, Maverick is the best suit for a beginner in Odyssey because it allows fastest mat gathering for upgrades due to the tool and bigger backpack. So it makes the most sense to first upgrade a Maverick to G5 and use it to do everything, including combat missions, while you're upgrading your 2 weapons next (main + sidearm), and then get a fully fledged G5 Dominator for CZs.

In my experience it's best to begin by buying a pre-engineered G3 Maverick with a good mod - or two, ideally, but that is very rare and a bad mod is worse than no mod at all (since it takes up a slot and is non-changeable). Good mods for a Maverick are: Night Vision, Backpack, Reduced Tool Energy Consumption, Improved Battery Capacity, Sprint, Jump and Quieter Footsteps. Note: some say backpack becomes obsolete later in game, but for a beginner it's great as you'll need a lot of mats quickly to progress. Note 2: Reduced tool and Improved battery are cumulative, but taking both is in my view overkill. It's important to take note of how difficult the mods are to obtain through engineers: Backpack and Tool are easiest since they're offered by the very first, and simplest to unlock, engineer, while Night Vision and Quieter Footsteps are harder to come by. My preference was to find a G3 suit with Night Vision, G4 it and then slap Backpack and Tool on it, making a great scavenger build. Now it's at G5 and I'm thinking which last mod to put on it.
 
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yeah, i also did your eyeballing, but wanted better numbers.
imo, the increased backpack is the best mod, bc you can carry double the energy cells, so the effective energy use is x2.

for the rest i'm not so sure. i think i go for nightvision, increased scan range and not sure about the 4th.
 
imo, the increased backpack is the best mod, bc you can carry double the energy cells, so the effective energy use is x2.
Nope, it's not for consumables only for loot.

Would be nice if it doubles consumable inventory too, except there's a bug where using 1 grenade while in a team will consume all that grenade type in your inventory.
 
Nope, it's not for consumables only for loot.

Would be nice if it doubles consumable inventory too, except there's a bug where using 1 grenade while in a team will consume all that grenade type in your inventory.
And right you are (sadly)

but anyway.... clearing the last settlement was more effective with the bigger loot-pack...
 
Handy table, OP. Nice work! Am I correct in thinking that the color scheme is showing each stat on a red-green scale as a fraction of the G5 value for that stat? I wonder if the coloration was indexed to the peak value of a stat across all suits, to make it easier to visually cross-compare?


Overall, Maverick is the best suit for a beginner in Odyssey because it allows fastest mat gathering for upgrades due to the tool and bigger backpack. So it makes the most sense to first upgrade a Maverick to G5 and use it to do everything, including combat missions, while you're upgrading your 2 weapons next (main + sidearm), and then get a fully fledged G5 Dominator for CZs.
I'd nitpick this in a couple of ways. While the Mav is certainly the best all-around suit, I would absolutely not even mention to a newbie the idea of taking it to G5 right away. Much like ship engineering, up to about G3 is pretty cheap and great value for the effort over base stats. Whereas the final couple of grades are a lot of grind for much more modest buffs. Coupled with the existence of pre-engineered gear, my recommended Odyssey Beginner Curriculum would be:

First - Apex around like mad, checking every Pioneer shop for upgraded gear. Get into at least a G2 Mav, but go ahead and take pretty much any Dom or Mav or weapon with useful-seeming mods (it's not like they take up inventory space) but definitely anything with NV or Quiet Footsteps. Take whatever missions look fun but stick to CZs with their consequence-free revivals for learning combat mechanics. Before long you'll unlock Domino and can put backpack and/or tool battery on your Mav. Once that's done then sure, move on to the usual five-finger-discount game, but you'll have a variety of low-engineered gear and useful mods to experiment with. Personally I think that's dramatically better payoff for the effort than focusing on taking one suit up to G5.
 
I'd nitpick this in a couple of ways. While the Mav is certainly the best all-around suit, I would absolutely not even mention to a newbie the idea of taking it to G5 right away. Much like ship engineering, up to about G3 is pretty cheap and great value for the effort over base stats.
There is no point upgrading anything to G3 as pre-engineered G3 stuff is easily available, with pre-installed mods too. Unless it's a pre-engineered G2 with a rare mod, then sure (what I did with my silenced Tormentor). As I noted in my post,
it's best to begin by buying a pre-engineered G3 Maverick with a good mod - or two, ideally
This thread is a great place to start for that. Once you're equipped with modded G3, focusing on upgrading your Maverick is a good choice. Alongside improving your main weapon (preferably silenced gun for cleaning interiors to disable alarms and fulfil mission objectives).

Whereas the final couple of grades are a lot of grind for much more modest buffs.
G4 and G5 give great buffs: the boost to survivability is considerable, but mainly it's 2 more mod slots for mods, which are invaluable.

Take whatever missions look fun
Better to focus on missions that reward specific materials for your upgrades. This tool is great at mapping the upgrade paths and keeping track of needed mats. Otherwise you'll get lost in the ocean of various mats and will be wasting your time doing missions that reward nothing of value.

but stick to CZs with their consequence-free revivals for learning combat mechanics.
Beginners should rather be avoiding open combat, too easy to trigger alarms and get overwhelmed by reinforcements (and dying autofails many mission types). Better to focus on stealth instead.
but you'll have a variety of low-engineered gear and useful mods to experiment with. Personally I think that's dramatically better payoff for the effort than focusing on taking one suit up to G5.
Again, getting a bunch of pre-engineered G3 gear with various mods is something you do before actually plunging into the game proper. Once you have that, you'll need a clear objective to work towards, and a G5 maverick with 3-4 mods is a good choice (together with a G4-5 silenced weapon). Keep in mind that you'll have to spend mats on upgrades anyway, otherwise you'll quickly hit the mat storage limit (especially with assets) and be forced to trade them (at a loss) or even throw them away.
 
Handy table, OP. Nice work! Am I correct in thinking that the color scheme is showing each stat on a red-green scale as a fraction of the G5 value for that stat? I wonder if the coloration was indexed to the peak value of a stat across all suits, to make it easier to visually cross-compare?

...

errr... yes and no. it's the color formatting option in excel actually....

i used it to determine the stepping between the grades and if it is consistent. (it was not)
in ED fandom wiki the values of plasma and kinetic was switched for some suits, that did show on the color table and was corrected via ingame values...

so dont interpret to much on the colors.
 
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