EDTracker deadzone

I'm having trouble with ED's deadzone when using EDTracker.

I got EDTracker a few days ago, and it works perfectly with its config utility - movement of the digital "head" is smooth and directly related to any movement of my head, with no deadzone, and EDTracker staff confirmed to me that there is no deadzone in the actual device itself.

Yet using it in-game shows quite a massive deadzone - I have to turn my head to look at the edges of my 27" monitor before the direction of view starts to change. I have the ED game deadzones set to fully left - see screenshot below.

Headlook controls.jpg

What am I missing?
 
Last edited:
Capture.JPG
In your picture it shows:

LOOK UP [+JOY Y-AXIS]
LOOK DOWN [-JOY Y-AXIS]
LOOK LEFT [-JOY X-AXIS]
LOOK RIGHT [+JOY X-AXIS]

If that is the same X and Y as the EDTracker they need to be removed. It should only be bound to:
LOOK UP AND DOWN AXIS
LOOK LEFT AND RIGHT AXIS
 
Last edited:
The EDTracker looks like a joystick to ED, even though it is not. When bound within ED one is binding the axis of the imaginary joystick.

I've always been a bit confused by those sliders. Is full left minimum, or maximum?
I've placed a bit of a deadzone with mine, having the slider about 7% from full left.

One question - within your ED GUI software, how is the smoothing set? It might be worth while to play a bit with that, along with the scaling settings.
 
Hi (again) Anton :)

Personally I find if you're using exponential scaling, then you can turn the smoothing off, and get away with little or no deadzone (I have my sliders fully left which equates to "none").
On linear scaling, some people find the sensitivity around dead centre too much, so you can approach this one of two ways - push the smoothing up in the GUI as Rogg has suggested, or add a bit of deadzone in the game. Or, heck, even both if you really want to!

I would find a way of clearing those keybinds - even if you just bind them to some unused key on the keyboard for now. Bind "w" for example to each one in turn, then re-assign it to forward thust once you're done. Yeah, I know, it annoying there's no "clear bind" feature in E:D.... :(
 
View attachment 108304
In your picture it shows:

LOOK UP [+JOY Y-AXIS]
LOOK DOWN [-JOY Y-AXIS]
LOOK LEFT [-JOY X-AXIS]
LOOK RIGHT [+JOY X-AXIS]

If that is the same X and Y as the EDTracker they need to be removed. It should only be bound to:
LOOK UP AND DOWN AXIS
LOOK LEFT AND RIGHT AXIS
Indeed - looking at the settings recommended by EDTracker, you are quite right - thank you!

How do I clear those fields?
 
Indeed - looking at the settings recommended by EDTracker, you are quite right - thank you!

How do I clear those fields?

If you click/highlight the binding and press escape it will remove it (or as least it does with me)
 
Last edited:
Hi Anton - I can recommend using OpenTrack with EDTracker - this gives you three axis of movement - adding head rotation (roll).

Set the yaw and pitch scaling to 1 in EDTracker UI, and here's my Elite profile for OpenTrack to get you going.

OpenTrack itself has configurable 'dead zones'.

Hope this helps!
 
Last edited:
If you click/highlight the binding and press escape it will remove it (or as least it does with me)
Thanks sewerratuk, that cleared the fields. See image:

Headlook controls 2.jpg
My settings with fields cleared.
But now, with those fields clear and looking like those in the example from EDTracker (see next image), the device does nothing at all in-game.

EDTracker_ED_Controls.jpg
Example settings from EDTracker
Putting the LOOK UP, LOOK DOWN, LOOK LEFT and LOOK RIGHT fields back as I had them allows the device to work again but, as before, with the same deadzone.

I'm getting really confused now. Is there a setting somewhere that I'm blind to?

EDIT: Okay, cancel that! I re-did the LOOK UP AND DOWN AXIS and LOOK LEFT AND RIGHT AXIS settings in ED Control options and, even though those control entries still look the same, it now works perfectly, with no dead zone.

Many thanks for everyone's help!

- - - - - Additional Content Posted / Auto Merge - - - - -

Hi Anton - I can recommend using OpenTrack with EDTracker - this gives you three axis of movement - adding head rotation (roll).

Set the yaw and pitch scaling to 1 in EDTracker UI, and here's my Elite profile for OpenTrack to get you going.

OpenTrack itself has configurable 'dead zones'.

Hope this helps!
Thanks, if I don't get it working the "natural" way, I will try your suggestion.
 
Last edited:
But now, with those fields clear and looking like those in the example from EDTracker (see next image), the device does nothing at all in-game.

If it happens again remember that ED has a button ro enable/disable headtracking, and by default it's set to be off when you start the game. Also sometimes I find that ED won't recognise the tracker if it was plugged in when the computer booted, I have to unplug/reconnect for it to notice it's there.
 
Back
Top Bottom