Effect of piracy mission

Hi there,

I'm wondering what is the BGS effect of piracy missions (stealing cargo from a target using a hatch breaker limpet)

More specifically, does the economic boost stays the same wheter the amount of cargo is big or small, or does bigger contract (I.E. 48 or 60) provide a better economy boost to the anarchy faction issuing the mission ?

thanks.
 
There's not a lot of data on this. It's plausible that missions with a higher INF+ rating (which would tend to be the ones with larger quantities) might also have a more significant effect on the economy slider, but I don't know of any tests that have been done on that.
 
There's not a lot of data on this. It's plausible that missions with a higher INF+ rating (which would tend to be the ones with larger quantities) might also have a more significant effect on the economy slider, but I don't know of any tests that have been done on that.
Got halfway through a reply, but pretty much this.

Some of the difficulties getting any hard stats on this is:
  • There's no indication of how much sec/eco effect a mission is supposed to have
  • Accurate measures are, well, difficult, especially now they aren't represented in Odyssey

Basically all that's ever been observed is "It goes up" or "It goes down"... it's plausible to look into the effects, but damn, I don't want to be the guy that does.... sounds like a quick trip to face-desking your keyboard repeatedly.
 
Yes a genuine unknown but there is evidence that personal actions have a direct effect on the BGS so it’s possible it would. 1 Cmdr once sat out and destroyed all security ships in 1 system, over the course of a few days/weeks, throwing that system into anarchy status.

That system was the Founders system so FD flipped a switch and resolved it back, ultimately they are in control, as with Power Play, FD has been observed to restrict certain forces from expansion over others.

Remember the BGS was never meant to be something players were expected to interact with, it just ran the economy.

So I wouldn’t rule it out, it’s just a numbers game, if your trying to flip a status it might be best to utilise more direct approach’s other than stealing / selling illegal cargos.
 
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Yes a genuine unknown but there is evidence that personal actions have a direct effect on the BGS so it’s possible it would. 1 Cmdr once sat out and destroyed all security ships in 1 system, over the course of a few days/weeks, throwing that system into anarchy status. Do I wouldn’t rule it out, it’s just a numbers game, if your trying to flip a status it might be best to utilise more direct approach’s other than stealing / selling illegal cargos.
Oh yeah, so piracy missions do have -ve economy effect on the target, that's known. But how much specifically? There's not much info on that.

Mission effects are tied to credit reward... there's a bit of discussion of it here, but the skinny of it is that each mission has a calculable base credit value for a reward, and where missions involve cargo of some form (salvage, hijack, delivery, source etc) , the total credit reward is based on the value of that cargo.

So assuming a mission had a base reward package of 2m credits, ++rep and ++inf, you might get alternates like
  • 1m credits, ++inf, +++++rep
  • 1m credits, ++inf, ++ rep, 5xG5 materials
  • 1.8m credits, ++inf, ++rep, 200k worth of commodities.
etc.

Now, transparent to that reward offer is the +/- eco/sec effects of the mission.... it's not like you get offers of 2m credits and --eco, or 1m and -----eco for a piracy mission. Given two identical missions will ultimately reward identically, it's fair to say any sec/eco effect is static.

But whether, say, a salvage mission for 1 black box has more or less sec/eco effect than a salvage mission for 4? Nobody knows.

EDIT: Given my experience is that running an assassination for 4m credits will net me a similar effect as a massacre for 50m, but the latter takes a lot longer to do, I suspect it's probably static.
 
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