This is odd.
I've been using my 'vette constantly at CGs for the last 3 weeks so I'm pretty familiar with the way it works.
It's got a pair of 4A beam lasers with G5 efficient mods and they fire pretty-much indefinitely.
In fact, immediately after modding them I took off, pointed my 'vette at the nearest cliff-face, set 4 pips to weapons and just kept firing for as long as possible to see what'd fail first.
After a couple of minutes of continuous fire and no sign of them losing power or overheating I decided they were fit for purpose.
Except that's suddenly not the case any more.
Just been out to a HazRes for this week's CG and both my lasers overheat after around 10 seconds of continuous fire.
I even tried moving away from combat, pointing them at an asteroid and firing them and the same thing happened.
They fire for about 10 seconds and then overheat.
Systems HUD is showing them as 100% functional, along with everything else.
Is there something I'm missing or have FDev slipped a sneaky nerf into the game?
I've been using my 'vette constantly at CGs for the last 3 weeks so I'm pretty familiar with the way it works.
It's got a pair of 4A beam lasers with G5 efficient mods and they fire pretty-much indefinitely.
In fact, immediately after modding them I took off, pointed my 'vette at the nearest cliff-face, set 4 pips to weapons and just kept firing for as long as possible to see what'd fail first.
After a couple of minutes of continuous fire and no sign of them losing power or overheating I decided they were fit for purpose.
Except that's suddenly not the case any more.
Just been out to a HazRes for this week's CG and both my lasers overheat after around 10 seconds of continuous fire.
I even tried moving away from combat, pointing them at an asteroid and firing them and the same thing happened.
They fire for about 10 seconds and then overheat.
Systems HUD is showing them as 100% functional, along with everything else.
Is there something I'm missing or have FDev slipped a sneaky nerf into the game?
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