Mods: Before you reflexively dump this topic into the VR folder, I'm placing this thread in Dangerous Discussions deliberately as it touches on EGX, VR, game play, tech support, marketing and game demos in broad strokes. I'd also like to poll the general population who attended EGX and few people go into the VR discussion folder regularly. If you do choose to move the thread, please give it a day so that the majority can see it first. Thanks.
Those few lucky people who have received their HTC Vives are reporting some issues with the HMD in rendering Elite Dangerous. Pixelation, smearing and low resolutions among others.
Yet, during last years EGX, there was an HTC Vive - SteamVR set up for people to try with Elite: Dangerous. Everyone seemed blown away with the experience and good things were heard all round. Yet, here we are six months later and everyone has issues using the Vive all of a sudden. This, in my mind at least, is a conundrum.
I'd like to ask the people who were at EGX 2015 (and who tried the Vive demo) what their impressions were of the HTC Vive demo. Did you experience any issues at the time with low-res, smearing or indeed anything of consequence? If you own an HTC Vive today AND attended EGX, were there any differences you noted between the two experiences?
To Frontier staff: What was the hardware being used at the EGX show? Titan X GPU with top of the line i7's? Do you have any relevant info why there has been such a downturn in quality?
I'm just finding it hard to reconcile how VR E: D got such rave reviews six months ago with that demo and is now having such staggering issues. Does anyone have any insight that I'm missing?
Here's a video of the event, courtesy of OA.
Those few lucky people who have received their HTC Vives are reporting some issues with the HMD in rendering Elite Dangerous. Pixelation, smearing and low resolutions among others.
Yet, during last years EGX, there was an HTC Vive - SteamVR set up for people to try with Elite: Dangerous. Everyone seemed blown away with the experience and good things were heard all round. Yet, here we are six months later and everyone has issues using the Vive all of a sudden. This, in my mind at least, is a conundrum.
I'd like to ask the people who were at EGX 2015 (and who tried the Vive demo) what their impressions were of the HTC Vive demo. Did you experience any issues at the time with low-res, smearing or indeed anything of consequence? If you own an HTC Vive today AND attended EGX, were there any differences you noted between the two experiences?
To Frontier staff: What was the hardware being used at the EGX show? Titan X GPU with top of the line i7's? Do you have any relevant info why there has been such a downturn in quality?
I'm just finding it hard to reconcile how VR E: D got such rave reviews six months ago with that demo and is now having such staggering issues. Does anyone have any insight that I'm missing?
Here's a video of the event, courtesy of OA.
[video=youtube;OCYcMqt7cmA]https://www.youtube.com/watch?v=OCYcMqt7cmA[/video]